From 5edd25a00b32668792288f1e17374d10ed4bc440 Mon Sep 17 00:00:00 2001 From: Orange Date: Tue, 3 Sep 2024 01:57:26 +0300 Subject: [PATCH] changed unit tests --- tests/UnitTestVector3.cpp | 107 ++++++++++---------------------------- 1 file changed, 28 insertions(+), 79 deletions(-) diff --git a/tests/UnitTestVector3.cpp b/tests/UnitTestVector3.cpp index e55b786..37f9fff 100644 --- a/tests/UnitTestVector3.cpp +++ b/tests/UnitTestVector3.cpp @@ -3,6 +3,7 @@ // #include #include +#include using namespace omath; @@ -22,7 +23,7 @@ protected: // Test constructor and default values TEST_F(UnitTestVector3, Constructor_Default) { - Vector3 v; + constexpr Vector3 v; EXPECT_FLOAT_EQ(v.x, 0.0f); EXPECT_FLOAT_EQ(v.y, 0.0f); EXPECT_FLOAT_EQ(v.z, 0.0f); @@ -30,7 +31,7 @@ TEST_F(UnitTestVector3, Constructor_Default) TEST_F(UnitTestVector3, Constructor_Values) { - Vector3 v(1.0f, 2.0f, 3.0f); + constexpr Vector3 v(1.0f, 2.0f, 3.0f); EXPECT_FLOAT_EQ(v.x, 1.0f); EXPECT_FLOAT_EQ(v.y, 2.0f); EXPECT_FLOAT_EQ(v.z, 3.0f); @@ -39,14 +40,14 @@ TEST_F(UnitTestVector3, Constructor_Values) // Test equality operators TEST_F(UnitTestVector3, EqualityOperator) { - Vector3 v3(1.0f, 2.0f, 3.0f); + constexpr Vector3 v3(1.0f, 2.0f, 3.0f); EXPECT_TRUE(v1 == v3); EXPECT_FALSE(v1 == v2); } TEST_F(UnitTestVector3, InequalityOperator) { - Vector3 v3(1.0f, 2.0f, 3.0f); + constexpr Vector3 v3(1.0f, 2.0f, 3.0f); EXPECT_FALSE(v1 != v3); EXPECT_TRUE(v1 != v2); } @@ -54,7 +55,7 @@ TEST_F(UnitTestVector3, InequalityOperator) // Test arithmetic operators TEST_F(UnitTestVector3, AdditionOperator) { - Vector3 v3 = v1 + v2; + constexpr Vector3 v3 = Vector3(1.0f, 2.0f, 3.0f) + Vector3(4.0f, 5.0f, 6.0f); EXPECT_FLOAT_EQ(v3.x, 5.0f); EXPECT_FLOAT_EQ(v3.y, 7.0f); EXPECT_FLOAT_EQ(v3.z, 9.0f); @@ -62,7 +63,7 @@ TEST_F(UnitTestVector3, AdditionOperator) TEST_F(UnitTestVector3, SubtractionOperator) { - Vector3 v3 = v2 - v1; + constexpr Vector3 v3 = Vector3(4.0f, 5.0f, 6.0f) - Vector3(1.0f, 2.0f, 3.0f); EXPECT_FLOAT_EQ(v3.x, 3.0f); EXPECT_FLOAT_EQ(v3.y, 3.0f); EXPECT_FLOAT_EQ(v3.z, 3.0f); @@ -70,7 +71,7 @@ TEST_F(UnitTestVector3, SubtractionOperator) TEST_F(UnitTestVector3, MultiplicationOperator) { - Vector3 v3 = v1 * 2.0f; + constexpr Vector3 v3 = Vector3(1.0f, 2.0f, 3.0f) * 2.0f; EXPECT_FLOAT_EQ(v3.x, 2.0f); EXPECT_FLOAT_EQ(v3.y, 4.0f); EXPECT_FLOAT_EQ(v3.z, 6.0f); @@ -78,7 +79,7 @@ TEST_F(UnitTestVector3, MultiplicationOperator) TEST_F(UnitTestVector3, MultiplicationWithVectorOperator) { - Vector3 v3 = v1 * v2; + constexpr Vector3 v3 = Vector3(1.0f, 2.0f, 3.0f) * Vector3(4.0f, 5.0f, 6.0f); EXPECT_FLOAT_EQ(v3.x, 4.0f); EXPECT_FLOAT_EQ(v3.y, 10.0f); EXPECT_FLOAT_EQ(v3.z, 18.0f); @@ -86,7 +87,7 @@ TEST_F(UnitTestVector3, MultiplicationWithVectorOperator) TEST_F(UnitTestVector3, DivisionOperator) { - Vector3 v3 = v2 / 2.0f; + constexpr Vector3 v3 = Vector3(4.0f, 5.0f, 6.0f) / 2.0f; EXPECT_FLOAT_EQ(v3.x, 2.0f); EXPECT_FLOAT_EQ(v3.y, 2.5f); EXPECT_FLOAT_EQ(v3.z, 3.0f); @@ -94,7 +95,7 @@ TEST_F(UnitTestVector3, DivisionOperator) TEST_F(UnitTestVector3, DivisionWithVectorOperator) { - Vector3 v3 = v2 / v1; + constexpr Vector3 v3 = Vector3(4.0f, 5.0f, 6.0f) / Vector3(1.0f, 2.0f, 3.0f); EXPECT_FLOAT_EQ(v3.x, 4.0f); EXPECT_FLOAT_EQ(v3.y, 2.5f); EXPECT_FLOAT_EQ(v3.z, 2.0f); @@ -151,61 +152,34 @@ TEST_F(UnitTestVector3, DivisionWithVectorAssignmentOperator) TEST_F(UnitTestVector3, NegationOperator) { - Vector3 v3 = -v1; + constexpr Vector3 v3 = -Vector3(1.0f, 2.0f, 3.0f); EXPECT_FLOAT_EQ(v3.x, -1.0f); EXPECT_FLOAT_EQ(v3.y, -2.0f); EXPECT_FLOAT_EQ(v3.z, -3.0f); } // Test other member functions -TEST_F(UnitTestVector3, DistTo) -{ - float dist = v1.DistTo(v2); - EXPECT_FLOAT_EQ(dist, sqrt(27.0f)); -} - TEST_F(UnitTestVector3, DistToSqr) { - float distSqr = v1.DistToSqr(v2); + constexpr float distSqr = Vector3(1.0f, 2.0f, 3.0f).DistToSqr(Vector3(4.0f, 5.0f, 6.0f)); EXPECT_FLOAT_EQ(distSqr, 27.0f); } TEST_F(UnitTestVector3, DotProduct) { - float dot = v1.Dot(v2); + constexpr float dot = Vector3(1.0f, 2.0f, 3.0f).Dot(Vector3(4.0f, 5.0f, 6.0f)); EXPECT_FLOAT_EQ(dot, 32.0f); } -TEST_F(UnitTestVector3, CrossProduct) -{ - Vector3 v3 = v1.Cross(v2); - EXPECT_FLOAT_EQ(v3.x, -3.0f); - EXPECT_FLOAT_EQ(v3.y, 6.0f); - EXPECT_FLOAT_EQ(v3.z, -3.0f); -} - -TEST_F(UnitTestVector3, Length) -{ - float length = v1.Length(); - EXPECT_FLOAT_EQ(length, sqrt(14.0f)); -} - TEST_F(UnitTestVector3, LengthSqr) { - float lengthSqr = v1.LengthSqr(); + constexpr float lengthSqr = Vector3(1.0f, 2.0f, 3.0f).LengthSqr(); EXPECT_FLOAT_EQ(lengthSqr, 14.0f); } -TEST_F(UnitTestVector3, Length2D) -{ - float length2D = v1.Length2D(); - EXPECT_FLOAT_EQ(length2D, sqrt(5.0f)); -} - TEST_F(UnitTestVector3, Abs) { - Vector3 v3(-1.0f, -2.0f, -3.0f); - v3.Abs(); + constexpr Vector3 v3 = Vector3(-1.0f, -2.0f, -3.0f).Abs(); EXPECT_FLOAT_EQ(v3.x, 1.0f); EXPECT_FLOAT_EQ(v3.y, 2.0f); EXPECT_FLOAT_EQ(v3.z, 3.0f); @@ -213,51 +187,26 @@ TEST_F(UnitTestVector3, Abs) TEST_F(UnitTestVector3, Sum) { - float sum = v1.Sum(); + constexpr float sum = Vector3(1.0f, 2.0f, 3.0f).Sum(); EXPECT_FLOAT_EQ(sum, 6.0f); } TEST_F(UnitTestVector3, Sum2D) { - float sum2D = v1.Sum2D(); + constexpr float sum2D = Vector3(1.0f, 2.0f, 3.0f).Sum2D(); EXPECT_FLOAT_EQ(sum2D, 3.0f); } -TEST_F(UnitTestVector3, ViewAngleTo) +TEST_F(UnitTestVector3, CrossProduct) { - Vector3 angle = v1.ViewAngleTo(v1 + Vector3(0.f, 0.f, 5.f)); - EXPECT_NEAR(angle.x, 90.f, 0.01f); // Approximate values, you can fine-tune the expected values - EXPECT_NEAR(angle.y, 0.f, 0.01f); + constexpr Vector3 v3 = Vector3(1.0f, 2.0f, 3.0f).Cross(Vector3(4.0f, 5.0f, 6.0f)); + EXPECT_FLOAT_EQ(v3.x, -3.0f); + EXPECT_FLOAT_EQ(v3.y, 6.0f); + EXPECT_FLOAT_EQ(v3.z, -3.0f); } -TEST_F(UnitTestVector3, ForwardVector) -{ - Vector3 forward = Vector3::ForwardVector(0.0f, 0.0f); - EXPECT_FLOAT_EQ(forward.x, 1.0f); - EXPECT_FLOAT_EQ(forward.y, 0.0f); - EXPECT_FLOAT_EQ(forward.z, 0.0f); -} - -TEST_F(UnitTestVector3, RightVector) -{ - Vector3 right = Vector3::RightVector(0.0f, 0.0f, 0.0f); - EXPECT_FLOAT_EQ(right.x, 0.0f); - EXPECT_FLOAT_EQ(right.y, -1.0f); - EXPECT_FLOAT_EQ(right.z, 0.0f); -} - -TEST_F(UnitTestVector3, UpVector) -{ - Vector3 up = Vector3::UpVector(0.f, 0.0f, 0.0f); - EXPECT_FLOAT_EQ(up.x, 0.0f); - EXPECT_FLOAT_EQ(up.y, 0.0f); - EXPECT_FLOAT_EQ(up.z, 1.0f); -} - -TEST_F(UnitTestVector3, Normalized) -{ - Vector3 v3 = v1.Normalized(); - EXPECT_NEAR(v3.x, 0.26726f, 0.0001f); - EXPECT_NEAR(v3.y, 0.53452f, 0.0001f); - EXPECT_NEAR(v3.z, 0.80178f, 0.0001f); -} \ No newline at end of file +// Test constexpr with static_assert +static_assert(Vector3(1.0f, 2.0f, 3.0f).LengthSqr() == 14.0f, "LengthSqr should be 14"); +static_assert(Vector3(1.0f, 2.0f, 3.0f).Dot(Vector3(4.0f, 5.0f, 6.0f)) == 32.0f, "Dot product should be 32"); +static_assert(Vector3(4.0f, 5.0f, 6.0f).DistToSqr(Vector3(1.0f, 2.0f, 3.0f)) == 27.0f, "DistToSqr should be 27"); +static_assert(Vector3(-1.0f, -2.0f, -3.0f).Abs() == Vector3(1.0f, 2.0f, 3.0f), "Abs should convert negative values to positive");