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@@ -22,4 +22,4 @@ namespace omath::cry_engine
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using RollAngle = Angle<float, -180.f, 180.f, AngleFlags::Normalized>;
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using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
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} // namespace omath::frostbite_engine
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} // namespace omath::cry_engine
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@@ -71,4 +71,4 @@ namespace omath::cry_engine
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{
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return meters_to_units(kilometers * static_cast<FloatingType>(1000));
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}
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} // namespace omath::frostbite_engine
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} // namespace omath::cry_engine
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@@ -21,4 +21,4 @@ namespace omath::cry_engine
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float near, float far) noexcept;
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};
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} // namespace omath::unreal_engine
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} // namespace omath::cry_engine
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@@ -73,4 +73,4 @@ namespace omath::cry_engine
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return angles::radians_to_degrees(-std::atan2(direction.x, direction.y));
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};
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};
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} // namespace omath::unity_engine
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} // namespace omath::cry_engine
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