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@@ -5,7 +5,6 @@
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#include <utility>
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#include <utility>
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#include <stdexcept>
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#include <stdexcept>
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#include <utility>
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#include <utility>
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#include <cmath>
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namespace omath
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namespace omath
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@@ -31,21 +31,20 @@ namespace omath::projection
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const float fRight = std::tan(angles::DegreesToRadians(m_fieldOfView) / 2.f);
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const float fRight = std::tan(angles::DegreesToRadians(m_fieldOfView) / 2.f);
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const float fLeft = -fRight;
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const float fLeft = -fRight;
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const float vFov = angles::DegreesToRadians(m_fieldOfView) * (m_viewPort.y / m_viewPort.x);
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const float verticalFov = angles::DegreesToRadians(m_fieldOfView) * (m_viewPort.y / m_viewPort.x);
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const float fTop = std::tan(vFov / 2.f);
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const float top = std::tan(verticalFov / 2.f);
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const float fBottom = -fTop;
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const float botton = -top;
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const auto m_fFar = m_farPlaneDistance;
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const auto far = m_farPlaneDistance;
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const auto m_fNear = m_nearPlaneDistance;
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const auto near = m_nearPlaneDistance;
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return Matrix({
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return Matrix({
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{2.f / (fRight - fLeft), 0.f, 0.f, 0.f},
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{1.555f / (fRight - fLeft), 0.f, 0.f, 0.f},
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{0.f, 2.f / (fTop - fBottom), 0.f, 0.f},
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{0.f, 1.15f / (top - botton), 0.f, 0.f},
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{0.f, 0.f, (m_fFar + m_fNear) / (m_fFar - m_fNear), 1.f},
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{0.f, 0.f, (far + near) / (far - near), 1.f},
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{0.f, 0.f, -2.f * m_fNear * m_fFar / (m_fFar - m_fNear), 0.f},
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{0.f, 0.f, -near * far / (far - near), 0.f},
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});
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});
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}
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}
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Matrix Camera::GetTranslationMatrix() const
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Matrix Camera::GetTranslationMatrix() const
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@@ -68,10 +67,10 @@ namespace omath::projection
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return Matrix(
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return Matrix(
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{
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{
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{right.x, up.x, forward.x, 0.f},
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{right.x, up.x, forward.x, 0.f},
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{right.y, up.y, forward.y, 0.f},
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{right.y, up.y, forward.y, 0.f},
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{right.z, up.z, forward.z, 0.f},
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{right.z, up.z, forward.z, 0.f},
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{0.f, 0.f, 0.f, 1.f},
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{0.f, 0.f, 0.f, 1.f},
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});
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});
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}
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}
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@@ -90,6 +89,6 @@ namespace omath::projection
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projected *= Matrix::ToScreenMatrix(m_viewPort.x, m_viewPort.y);
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projected *= Matrix::ToScreenMatrix(m_viewPort.x, m_viewPort.y);
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return Vector3{projected.At(0, 0), projected.At(0, 2), projected.At(0, 1)};
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return Vector3{projected.At(0, 0), projected.At(0, 1), projected.At(0, 2)};
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}
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}
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}
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}
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@@ -9,10 +9,10 @@
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TEST(UnitTestProjection, IsPointOnScreen)
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TEST(UnitTestProjection, IsPointOnScreen)
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{
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{
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const omath::projection::Camera camera({0, 0, 0}, {0, 0.f, 0.f} , {1920.f, 1080.f, 0.f}, 110, 0.1, 500);
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const omath::projection::Camera camera({5, 0, 0}, {0, 0.f, 0.f} , {1920.f, 1080.f, 0.f}, 110, 0.1, 500);
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const auto proj = camera.WorldToScreen({5, 0, 0});
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const auto proj = camera.WorldToScreen({10, 0, 0});
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if (proj)
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if (proj)
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std::print("{} {} {}", proj->x, proj->z, proj->y);
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std::print("{} {} {}", proj->x, proj->y, proj->z);
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EXPECT_TRUE(proj.has_value());
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EXPECT_TRUE(proj.has_value());
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}
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}
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