mirror of
https://github.com/orange-cpp/omath.git
synced 2026-04-18 19:03:28 +00:00
improved example
This commit is contained in:
@@ -5,7 +5,6 @@
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#include "main_window.hpp"
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#include "omath/hud/renderer_realizations/imgui_renderer.hpp"
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#include <GLFW/glfw3.h>
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#include <algorithm>
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#include <imgui.h>
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#include <imgui_impl_glfw.h>
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#include <imgui_impl_opengl3.h>
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@@ -20,6 +19,10 @@ namespace imgui_desktop::gui
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if (!glfwInit())
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std::exit(EXIT_FAILURE);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, true);
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m_window = glfwCreateWindow(width, height, caption.data(), nullptr, nullptr);
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@@ -28,24 +31,45 @@ namespace imgui_desktop::gui
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ImGui::CreateContext();
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ImGui::StyleColorsDark();
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ImGui::GetStyle().Colors[ImGuiCol_WindowBg] = {0.f, 0.f, 0.f, 0.f};
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ImGui::GetStyle().Colors[ImGuiCol_WindowBg] = {0.05f, 0.05f, 0.05f, 0.92f};
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ImGui::GetStyle().AntiAliasedLines = false;
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ImGui::GetStyle().AntiAliasedFill = false;
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ImGui_ImplGlfw_InitForOpenGL(m_window, true);
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ImGui_ImplOpenGL3_Init("#version 130");
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ImGui_ImplOpenGL3_Init("#version 150");
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}
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void MainWindow::Run()
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{
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omath::Color box_color = {0.f, 0.f, 0.f, 1.f};
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// Entity position
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float entity_x = 550.f, entity_top_y = 150.f, entity_bottom_y = 450.f;
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float box_ratio = 4.f;
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// Box
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omath::Color box_color = {1.f, 1.f, 1.f, 1.f};
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omath::Color box_fill = {0.f, 0.f, 0.f, 0.f};
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float box_thickness = 1.f;
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float corner_ratio = 0.2f;
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bool show_box = true, show_cornered_box = true;
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// Bars
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omath::Color bar_color = {0.f, 1.f, 0.f, 1.f};
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omath::Color bar_bg_color = {0.f, 0.f, 0.f, 0.0f};
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omath::Color bar_bg_color = {0.f, 0.f, 0.f, 0.5f};
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omath::Color bar_outline_color = {0.f, 0.f, 0.f, 1.f};
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float bar_width = 3.f;
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float bar_value = 1.f;
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float bar_width = 4.f, bar_value = 0.75f, bar_offset = 5.f;
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bool show_right_bar = true, show_left_bar = true;
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bool show_top_bar = true, show_bottom_bar = true;
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// Labels
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float label_offset = 3.f;
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bool outlined = true;
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bool show_right_labels = true, show_left_labels = true;
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bool show_top_labels = true, show_bottom_labels = true;
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bool show_centered_top = true, show_centered_bottom = true;
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// Snap line
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omath::Color snap_color = omath::Color::from_rgba(255, 50, 50, 255);
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float snap_width = 1.5f;
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bool show_snap = true;
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while (!glfwWindowShouldClose(m_window) && m_opened)
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{
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@@ -55,50 +79,122 @@ namespace imgui_desktop::gui
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ImGui_ImplGlfw_NewFrame();
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ImGui::NewFrame();
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ImGui::GetBackgroundDrawList()->AddRectFilled({}, ImGui::GetMainViewport()->Size, ImColor(40, 40, 40, 200));
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const auto* viewport = ImGui::GetMainViewport();
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ImGui::GetBackgroundDrawList()->AddRectFilled({}, viewport->Size, ImColor(30, 30, 30, 220));
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ImGui::Begin("OHUD Showcase", &m_opened,
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoDecoration);
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// ── Side panel ──────────────────────────────────────────────
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constexpr float panel_w = 280.f;
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ImGui::SetNextWindowPos({0.f, 0.f});
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ImGui::SetNextWindowSize({panel_w, viewport->Size.y});
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ImGui::Begin("Controls", &m_opened,
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ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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ImGui::PushItemWidth(160.f);
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if (ImGui::CollapsingHeader("Entity", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::SetWindowPos({});
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ImGui::SetWindowSize(ImGui::GetMainViewport()->Size);
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ImGui::ColorEdit4("Box", reinterpret_cast<float*>(&box_color), ImGuiColorEditFlags_NoInputs);
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ImGui::ColorEdit4("Box fill", reinterpret_cast<float*>(&box_fill), ImGuiColorEditFlags_NoInputs);
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ImGui::ColorEdit4("Bar", reinterpret_cast<float*>(&bar_color), ImGuiColorEditFlags_NoInputs);
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ImGui::ColorEdit4("Bar Background", reinterpret_cast<float*>(&bar_bg_color),
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ImGuiColorEditFlags_NoInputs);
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ImGui::ColorEdit4("Bar Outline", reinterpret_cast<float*>(&bar_outline_color),
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ImGuiColorEditFlags_NoInputs);
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ImGui::PushItemWidth(100.f);
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ImGui::SliderFloat("Bar Width", &bar_width, 1.f, 20.f);
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ImGui::SliderFloat("Bar Value", &bar_value, 0.f, 1.f);
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ImGui::PopItemWidth();
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ImGui::End();
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ImGui::SliderFloat("X##ent", &entity_x, 100.f, viewport->Size.x - 100.f);
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ImGui::SliderFloat("Top Y", &entity_top_y, 20.f, entity_bottom_y - 20.f);
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ImGui::SliderFloat("Bottom Y", &entity_bottom_y, entity_top_y + 20.f, viewport->Size.y - 20.f);
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ImGui::SliderFloat("Aspect ratio", &box_ratio, 1.f, 10.f);
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}
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omath::hud::EntityOverlay ent({400.f, 100.f}, {400.f, 400.f}, std::make_shared<omath::hud::ImguiHudRenderer>());
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if (ImGui::CollapsingHeader("Box", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::Checkbox("Show box", &show_box);
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ImGui::Checkbox("Show cornered box", &show_cornered_box);
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ImGui::ColorEdit4("Color##box", reinterpret_cast<float*>(&box_color), ImGuiColorEditFlags_NoInputs);
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ImGui::ColorEdit4("Fill##box", reinterpret_cast<float*>(&box_fill), ImGuiColorEditFlags_NoInputs);
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ImGui::SliderFloat("Thickness", &box_thickness, 0.5f, 5.f);
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ImGui::SliderFloat("Corner ratio", &corner_ratio, 0.05f, 0.5f);
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}
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ent.add_2d_box(box_color, box_fill, 1.f);
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ent.add_cornered_2d_box(omath::Color::from_rgba(255, 0, 255, 255), box_fill);
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ent.add_right_bar(bar_color, bar_outline_color, bar_bg_color, bar_width, bar_value);
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ent.add_left_bar(bar_color, bar_outline_color, bar_bg_color, bar_width, bar_value);
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ent.add_top_bar(bar_color, bar_outline_color, bar_bg_color, bar_width, bar_value);
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ent.add_right_label({0.f, 1.f, 0.f, 1.f}, 3, true, "Health: {}/100", 100);
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ent.add_right_label({1.f, 0.f, 0.f, 1.f}, 3, true, "Shield: {}/125", 125);
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ent.add_right_label({1.f, 0.f, 1.f, 1.f}, 3, true, "*LOCKED*");
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if (ImGui::CollapsingHeader("Bars", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::ColorEdit4("Color##bar", reinterpret_cast<float*>(&bar_color), ImGuiColorEditFlags_NoInputs);
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ImGui::ColorEdit4("BG##bar", reinterpret_cast<float*>(&bar_bg_color), ImGuiColorEditFlags_NoInputs);
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ImGui::ColorEdit4("Outline##bar", reinterpret_cast<float*>(&bar_outline_color), ImGuiColorEditFlags_NoInputs);
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ImGui::SliderFloat("Width##bar", &bar_width, 1.f, 20.f);
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ImGui::SliderFloat("Value##bar", &bar_value, 0.f, 1.f);
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ImGui::SliderFloat("Offset##bar", &bar_offset, 1.f, 20.f);
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ImGui::Checkbox("Right bar", &show_right_bar); ImGui::SameLine();
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ImGui::Checkbox("Left bar", &show_left_bar);
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ImGui::Checkbox("Top bar", &show_top_bar); ImGui::SameLine();
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ImGui::Checkbox("Bottom bar", &show_bottom_bar);
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}
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if (ImGui::CollapsingHeader("Labels", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::Checkbox("Outlined", &outlined);
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ImGui::SliderFloat("Offset##lbl", &label_offset, 0.f, 15.f);
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ImGui::Checkbox("Right##lbl", &show_right_labels); ImGui::SameLine();
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ImGui::Checkbox("Left##lbl", &show_left_labels);
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ImGui::Checkbox("Top##lbl", &show_top_labels); ImGui::SameLine();
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ImGui::Checkbox("Bottom##lbl", &show_bottom_labels);
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ImGui::Checkbox("Centered top##lbl", &show_centered_top); ImGui::SameLine();
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ImGui::Checkbox("Centered bot##lbl", &show_centered_bottom);
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}
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if (ImGui::CollapsingHeader("Snap Line"))
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{
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ImGui::Checkbox("Show##snap", &show_snap);
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ImGui::ColorEdit4("Color##snap", reinterpret_cast<float*>(&snap_color), ImGuiColorEditFlags_NoInputs);
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ImGui::SliderFloat("Width##snap", &snap_width, 0.5f, 5.f);
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}
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ImGui::PopItemWidth();
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ImGui::End();
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// ── Entity overlay ───────────────────────────────────────────
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omath::hud::EntityOverlay ent(
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{entity_x, entity_top_y}, {entity_x, entity_bottom_y},
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std::make_shared<omath::hud::ImguiHudRenderer>());
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if (show_box)
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ent.add_2d_box(box_color, box_fill, box_thickness);
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if (show_cornered_box)
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ent.add_cornered_2d_box(omath::Color::from_rgba(255, 0, 255, 255), box_fill, corner_ratio, box_thickness);
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if (show_right_bar)
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ent.add_right_bar(bar_color, bar_outline_color, bar_bg_color, bar_width, bar_value, bar_offset);
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if (show_left_bar)
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ent.add_left_bar(bar_color, bar_outline_color, bar_bg_color, bar_width, bar_value, bar_offset);
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if (show_top_bar)
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ent.add_top_bar(bar_color, bar_outline_color, bar_bg_color, bar_width, bar_value, bar_offset);
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if (show_bottom_bar)
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ent.add_bottom_bar(bar_color, bar_outline_color, bar_bg_color, bar_width, bar_value, bar_offset);
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if (show_right_labels)
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{
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ent.add_right_label({0.f, 1.f, 0.f, 1.f}, label_offset, outlined, "Health: {}/100", 100);
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ent.add_right_label({1.f, 0.f, 0.f, 1.f}, label_offset, outlined, "Shield: {}/125", 125);
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ent.add_right_label({1.f, 0.f, 1.f, 1.f}, label_offset, outlined, "*LOCKED*");
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}
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if (show_left_labels)
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{
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ent.add_left_label(omath::Color::from_rgba(255, 128, 0, 255), label_offset, outlined, "Armor: 75");
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ent.add_left_label(omath::Color::from_rgba(0, 200, 255, 255), label_offset, outlined, "Level: 42");
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}
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if (show_top_labels)
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{
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ent.add_top_label(omath::Color::from_rgba(255, 255, 0, 255), label_offset, outlined, "*SCOPED*");
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ent.add_top_label(omath::Color::from_rgba(255, 0, 0, 255), label_offset, outlined, "*BLEEDING*");
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}
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if (show_centered_top)
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ent.add_centered_top_label(omath::Color::from_rgba(0, 255, 255, 255), label_offset, outlined, "*VISIBLE*");
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if (show_centered_bottom)
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ent.add_centered_bottom_label(omath::Color::from_rgba(255, 255, 255, 255), label_offset, outlined, "PlayerName");
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if (show_bottom_labels)
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ent.add_bottom_label(omath::Color::from_rgba(200, 200, 0, 255), label_offset, outlined, "42m");
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if (show_snap)
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ent.add_snap_line({viewport->Size.x / 2.f, viewport->Size.y}, snap_color, snap_width);
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ent.add_top_label(omath::Color::from_rgba(255, 255, 0, 255), 3, true, "*SCOPED*");
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ent.add_top_label(omath::Color::from_rgba(255, 0, 0, 255), 3, true, "*BLEEDING*");
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ent.add_snap_line(omath::Vector2<float>{400, 600}, omath::Color::from_rgba(255, 0, 0, 255), 2.f);
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ImGui::Render();
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int display_w, display_h;
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glfwGetFramebufferSize(m_window, &display_w, &display_h);
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glViewport(0, 0, display_w, display_h);
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glClearColor(0.f, 0.f, 0.f, 0.f);
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glClear(GL_COLOR_BUFFER_BIT);
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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@@ -107,4 +203,3 @@ namespace imgui_desktop::gui
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glfwDestroyWindow(m_window);
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}
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} // namespace imgui_desktop::gui
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// imgui_desktop
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