added more tests

This commit is contained in:
2026-03-13 03:23:02 +03:00
parent 35b8510cf4
commit 69e9735063
3 changed files with 304 additions and 0 deletions

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//
// Created by orange-cpp
//
#pragma once
#ifdef OMATH_ENABLE_PHYSX
#include "collider_interface.hpp"
#include "physx_world.hpp"
#include <PxPhysicsAPI.h>
#include <extensions/PxRigidBodyExt.h>
#include <cmath>
namespace omath::collision
{
/// Dynamic rigid body backed by a PhysX PxRigidDynamic actor.
/// Implements ColliderInterface so it can participate in both omath GJK
/// and PhysX simulation-based collision resolution.
///
/// Ownership: the actor is added to the world's scene on construction
/// and removed + released on destruction.
class PhysXRigidBody final : public ColliderInterface<Vector3<float>>
{
public:
/// @param world PhysXWorld that owns the scene.
/// @param geometry Shape geometry (PxBoxGeometry, PxSphereGeometry, …).
/// @param origin Initial world-space position.
/// @param density Mass density used to compute mass and inertia.
PhysXRigidBody(PhysXWorld& world, const physx::PxGeometry& geometry,
const VectorType& origin = {}, float density = 1.f)
: m_world(world)
, m_geometry(geometry)
{
const physx::PxTransform pose(physx::PxVec3(origin.x, origin.y, origin.z));
m_actor = world.get_physics().createRigidDynamic(pose);
physx::PxShape* shape = world.get_physics().createShape(
geometry, world.get_default_material(), true);
m_actor->attachShape(*shape);
shape->release();
physx::PxRigidBodyExt::updateMassAndInertia(*m_actor, density);
world.get_scene().addActor(*m_actor);
}
~PhysXRigidBody() override
{
m_world.get_scene().removeActor(*m_actor);
m_actor->release();
}
PhysXRigidBody(const PhysXRigidBody&) = delete;
PhysXRigidBody& operator=(const PhysXRigidBody&) = delete;
// ── ColliderInterface ────────────────────────────────────────────────
/// Support function — delegates to the stored geometry type so the body
/// can be used with omath GJK alongside the non-simulated colliders.
[[nodiscard]]
VectorType find_abs_furthest_vertex_position(const VectorType& direction) const override
{
const VectorType o = get_origin();
switch (m_geometry.getType())
{
case physx::PxGeometryType::eBOX:
{
const auto& he = m_geometry.box().halfExtents;
return {
o.x + (direction.x >= 0.f ? he.x : -he.x),
o.y + (direction.y >= 0.f ? he.y : -he.y),
o.z + (direction.z >= 0.f ? he.z : -he.z),
};
}
case physx::PxGeometryType::eSPHERE:
{
const float r = m_geometry.sphere().radius;
const float len = std::sqrt(direction.x * direction.x +
direction.y * direction.y +
direction.z * direction.z);
if (len == 0.f)
return o;
const float inv = r / len;
return { o.x + direction.x * inv,
o.y + direction.y * inv,
o.z + direction.z * inv };
}
default:
return o; // unsupported geometry — return centre
}
}
[[nodiscard]]
const VectorType& get_origin() const override
{
const auto& p = m_actor->getGlobalPose().p;
m_cached_origin = { p.x, p.y, p.z };
return m_cached_origin;
}
void set_origin(const VectorType& new_origin) override
{
physx::PxTransform pose = m_actor->getGlobalPose();
pose.p = physx::PxVec3(new_origin.x, new_origin.y, new_origin.z);
m_actor->setGlobalPose(pose);
}
// ── PhysX-specific API ───────────────────────────────────────────────
[[nodiscard]] physx::PxRigidDynamic& get_actor() { return *m_actor; }
[[nodiscard]] const physx::PxRigidDynamic& get_actor() const { return *m_actor; }
void set_linear_velocity(const VectorType& v)
{
m_actor->setLinearVelocity(physx::PxVec3(v.x, v.y, v.z));
}
[[nodiscard]]
VectorType get_linear_velocity() const
{
const auto& v = m_actor->getLinearVelocity();
return { v.x, v.y, v.z };
}
void set_kinematic(bool enabled)
{
m_actor->setRigidBodyFlag(physx::PxRigidBodyFlag::eKINEMATIC, enabled);
}
private:
PhysXWorld& m_world;
physx::PxGeometryHolder m_geometry;
physx::PxRigidDynamic* m_actor{nullptr};
mutable VectorType m_cached_origin{};
};
} // namespace omath::collision
#endif // OMATH_ENABLE_PHYSX

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//
// Created by orange-cpp
//
#pragma once
#ifdef OMATH_ENABLE_PHYSX
#include <PxPhysicsAPI.h>
namespace omath::collision
{
/// RAII owner of a PhysX Foundation + Physics + Scene.
/// One world per simulation context; not copyable or movable.
class PhysXWorld final
{
public:
explicit PhysXWorld(physx::PxVec3 gravity = {0.f, -9.81f, 0.f},
physx::PxU32 cpu_threads = 2)
{
m_foundation = PxCreateFoundation(PX_PHYSICS_VERSION, m_allocator, m_error_callback);
m_physics = PxCreatePhysics(PX_PHYSICS_VERSION, *m_foundation,
physx::PxTolerancesScale{});
physx::PxSceneDesc desc(m_physics->getTolerancesScale());
desc.gravity = gravity;
desc.cpuDispatcher = physx::PxDefaultCpuDispatcherCreate(cpu_threads);
m_dispatcher = static_cast<physx::PxDefaultCpuDispatcher*>(desc.cpuDispatcher);
desc.filterShader = physx::PxDefaultSimulationFilterShader;
m_scene = m_physics->createScene(desc);
// Default material: static friction 0.5, dynamic friction 0.5, restitution 0.
m_default_material = m_physics->createMaterial(0.5f, 0.5f, 0.f);
}
~PhysXWorld()
{
m_scene->release();
m_dispatcher->release();
m_default_material->release();
m_physics->release();
m_foundation->release();
}
PhysXWorld(const PhysXWorld&) = delete;
PhysXWorld& operator=(const PhysXWorld&) = delete;
/// Advance the simulation by @p dt seconds and block until results are ready.
void step(float dt)
{
m_scene->simulate(dt);
m_scene->fetchResults(true);
}
[[nodiscard]] physx::PxPhysics& get_physics() { return *m_physics; }
[[nodiscard]] physx::PxScene& get_scene() { return *m_scene; }
[[nodiscard]] physx::PxMaterial& get_default_material() { return *m_default_material; }
/// Add an infinite static ground plane at y = @p y_level facing +Y.
physx::PxRigidStatic* add_ground_plane(float y_level = 0.f)
{
physx::PxRigidStatic* plane = PxCreatePlane(
*m_physics,
physx::PxPlane(0.f, 1.f, 0.f, -y_level),
*m_default_material);
m_scene->addActor(*plane);
return plane;
}
private:
physx::PxDefaultAllocator m_allocator{};
physx::PxDefaultErrorCallback m_error_callback{};
physx::PxFoundation* m_foundation{nullptr};
physx::PxPhysics* m_physics{nullptr};
physx::PxDefaultCpuDispatcher* m_dispatcher{nullptr};
physx::PxScene* m_scene{nullptr};
physx::PxMaterial* m_default_material{nullptr};
};
} // namespace omath::collision
#endif // OMATH_ENABLE_PHYSX