improvement

This commit is contained in:
2025-01-06 04:42:43 +03:00
parent 42c84f2523
commit 6a324e8c0e
8 changed files with 71 additions and 84 deletions

View File

@@ -4,7 +4,6 @@ target_sources(omath PRIVATE
color.cpp
Vector4.cpp
Vector2.cpp
Triangle3d.cpp
)
add_subdirectory(prediction)

View File

@@ -1,40 +0,0 @@
#include "omath/Triangle3d.hpp"
namespace omath
{
Triangle3d::Triangle3d(const Vector3 &vertex1, const Vector3 &vertex2, const Vector3 &vertex3)
: m_vertex1(vertex1), m_vertex2(vertex2), m_vertex3(vertex3)
{
}
Vector3 Triangle3d::CalculateNormal() const
{
return (m_vertex1 - m_vertex2).Cross(m_vertex3 - m_vertex1).Normalized();
}
float Triangle3d::SideALength() const
{
return m_vertex1.DistTo(m_vertex2);
}
float Triangle3d::SideBLength() const
{
return m_vertex3.DistTo(m_vertex2);
}
Vector3 Triangle3d::SideAVector() const
{
return m_vertex1 - m_vertex2;
}
Vector3 Triangle3d::SideBVector() const
{
return m_vertex3 - m_vertex2;
}
Vector3 Triangle3d::MidPoint() const
{
return (m_vertex1 + m_vertex2 + m_vertex3) / 3;
}
} // namespace omath

View File

@@ -5,7 +5,7 @@
namespace omath::collision
{
bool LineTracer::CanTraceLine(const Ray &ray, const Triangle3d &triangle)
bool LineTracer::CanTraceLine(const Ray& ray, const Triangle<Vector3>& triangle)
{
return GetRayHitPoint(ray, triangle) == ray.end;
}
@@ -19,7 +19,7 @@ namespace omath::collision
return DirectionVector().Normalized();
}
Vector3 LineTracer::GetRayHitPoint(const Ray &ray, const Triangle3d &triangle)
Vector3 LineTracer::GetRayHitPoint(const Ray& ray, const Triangle<Vector3>& triangle)
{
constexpr float kEpsilon = std::numeric_limits<float>::epsilon();
@@ -41,7 +41,7 @@ namespace omath::collision
const auto u = t.Dot(p) * invDet;
if ((u < 0 && std::abs(u) > kEpsilon) || (u > 1 && std::abs(u-1) > kEpsilon))
if ((u < 0 && std::abs(u) > kEpsilon) || (u > 1 && std::abs(u - 1) > kEpsilon))
return ray.end;
const auto q = t.Cross(sideA);
@@ -59,4 +59,4 @@ namespace omath::collision
return ray.start + rayDir * tHit;
}
}
} // namespace omath::collision