improvement

This commit is contained in:
2025-01-06 04:42:43 +03:00
parent 42c84f2523
commit 6a324e8c0e
8 changed files with 71 additions and 84 deletions

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@@ -0,0 +1,59 @@
//
// Created by Orange on 11/13/2024.
//
#pragma once
#include "omath/Vector3.hpp"
namespace omath
{
template<class Vector>
class Triangle final
{
public:
constexpr Triangle(const Vector& vertex1, const Vector& vertex2, const Vector& vertex3)
: m_vertex1(vertex1), m_vertex2(vertex2), m_vertex3(vertex3)
{
}
Vector3 m_vertex1;
Vector3 m_vertex2;
Vector3 m_vertex3;
[[nodiscard]]
constexpr Vector3 CalculateNormal() const
{
return (m_vertex1 - m_vertex2).Cross(m_vertex3 - m_vertex1).Normalized();
}
[[nodiscard]]
constexpr float SideALength() const
{
return m_vertex1.DistTo(m_vertex2);
}
[[nodiscard]]
constexpr float SideBLength() const
{
return m_vertex3.DistTo(m_vertex2);
}
[[nodiscard]]
constexpr Vector3 SideAVector() const
{
return m_vertex1 - m_vertex2;
}
[[nodiscard]]
constexpr Vector3 SideBVector() const
{
return m_vertex3 - m_vertex2;
}
[[nodiscard]]
constexpr Vector3 MidPoint() const
{
return (m_vertex1 + m_vertex2 + m_vertex3) / 3;
}
};
} // namespace omath

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@@ -1,36 +0,0 @@
//
// Created by Orange on 11/13/2024.
//
#pragma once
#include "omath/Vector3.hpp"
namespace omath
{
class Triangle3d final
{
public:
Triangle3d(const Vector3& vertex1, const Vector3& vertex2, const Vector3& vertex3);
Vector3 m_vertex1;
Vector3 m_vertex2;
Vector3 m_vertex3;
[[nodiscard]]
Vector3 CalculateNormal() const;
[[nodiscard]]
float SideALength() const;
[[nodiscard]]
float SideBLength() const;
[[nodiscard]]
Vector3 SideAVector() const;
[[nodiscard]]
Vector3 SideBVector() const;
[[nodiscard]]
Vector3 MidPoint() const;
};
}

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@@ -4,7 +4,7 @@
#pragma once #pragma once
#include "omath/Vector3.hpp" #include "omath/Vector3.hpp"
#include "omath/Triangle3d.hpp" #include "omath/Triangle.hpp"
namespace omath::collision namespace omath::collision
{ {
@@ -27,12 +27,12 @@ namespace omath::collision
[[nodiscard]] [[nodiscard]]
static bool CanTraceLine(const Ray& ray, const Triangle3d& triangle); static bool CanTraceLine(const Ray& ray, const Triangle<Vector3>& triangle);
// Realization of MöllerTrumbore intersection algorithm // Realization of MöllerTrumbore intersection algorithm
// https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm // https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm
[[nodiscard]] [[nodiscard]]
static Vector3 GetRayHitPoint(const Ray& ray, const Triangle3d& triangle); static Vector3 GetRayHitPoint(const Ray& ray, const Triangle<Vector3>& triangle);
}; };
} }

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@@ -4,7 +4,6 @@ target_sources(omath PRIVATE
color.cpp color.cpp
Vector4.cpp Vector4.cpp
Vector2.cpp Vector2.cpp
Triangle3d.cpp
) )
add_subdirectory(prediction) add_subdirectory(prediction)

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@@ -1,40 +0,0 @@
#include "omath/Triangle3d.hpp"
namespace omath
{
Triangle3d::Triangle3d(const Vector3 &vertex1, const Vector3 &vertex2, const Vector3 &vertex3)
: m_vertex1(vertex1), m_vertex2(vertex2), m_vertex3(vertex3)
{
}
Vector3 Triangle3d::CalculateNormal() const
{
return (m_vertex1 - m_vertex2).Cross(m_vertex3 - m_vertex1).Normalized();
}
float Triangle3d::SideALength() const
{
return m_vertex1.DistTo(m_vertex2);
}
float Triangle3d::SideBLength() const
{
return m_vertex3.DistTo(m_vertex2);
}
Vector3 Triangle3d::SideAVector() const
{
return m_vertex1 - m_vertex2;
}
Vector3 Triangle3d::SideBVector() const
{
return m_vertex3 - m_vertex2;
}
Vector3 Triangle3d::MidPoint() const
{
return (m_vertex1 + m_vertex2 + m_vertex3) / 3;
}
} // namespace omath

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@@ -5,7 +5,7 @@
namespace omath::collision namespace omath::collision
{ {
bool LineTracer::CanTraceLine(const Ray &ray, const Triangle3d &triangle) bool LineTracer::CanTraceLine(const Ray& ray, const Triangle<Vector3>& triangle)
{ {
return GetRayHitPoint(ray, triangle) == ray.end; return GetRayHitPoint(ray, triangle) == ray.end;
} }
@@ -19,7 +19,7 @@ namespace omath::collision
return DirectionVector().Normalized(); return DirectionVector().Normalized();
} }
Vector3 LineTracer::GetRayHitPoint(const Ray &ray, const Triangle3d &triangle) Vector3 LineTracer::GetRayHitPoint(const Ray& ray, const Triangle<Vector3>& triangle)
{ {
constexpr float kEpsilon = std::numeric_limits<float>::epsilon(); constexpr float kEpsilon = std::numeric_limits<float>::epsilon();
@@ -59,4 +59,4 @@ namespace omath::collision
return ray.start + rayDir * tHit; return ray.start + rayDir * tHit;
} }
} } // namespace omath::collision

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@@ -18,6 +18,7 @@ add_executable(unit-tests
general/UnitTestAngles.cpp general/UnitTestAngles.cpp
general/UnitTestViewAngles.cpp general/UnitTestViewAngles.cpp
general/UnitTestAngle.cpp general/UnitTestAngle.cpp
general/UnitTestTriangle.cpp
engines/UnitTestOpenGL.cpp engines/UnitTestOpenGL.cpp
engines/UnitTestUnityEngine.cpp engines/UnitTestUnityEngine.cpp

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@@ -0,0 +1,4 @@
//
// Created by Orange on 1/6/2025.
//
#include "omath/Triangle.hpp"