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@@ -20,7 +20,7 @@ namespace omath::projectile_prediction
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float distanceTolerance);
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[[nodiscard]]
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std::optional<Vector3> MaybeCalculateAimPoint(const Projectile& projectile,
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std::optional<Vector3<float>> MaybeCalculateAimPoint(const Projectile& projectile,
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const Target& target) const override;
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private:
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@@ -31,11 +31,11 @@ namespace omath::projectile_prediction
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[[nodiscard]]
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std::optional<float> MaybeCalculateProjectileLaunchPitchAngle(const Projectile& projectile,
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const Vector3& targetPosition) const;
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const Vector3<float>& targetPosition) const;
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[[nodiscard]]
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bool IsProjectileReachedTarget(const Vector3& targetPosition, const Projectile& projectile, float pitch,
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bool IsProjectileReachedTarget(const Vector3<float>& targetPosition, const Projectile& projectile, float pitch,
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float time) const;
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};
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} // namespace omath::projectile_prediction
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