Merge pull request #158 from orange-cpp/feature/quaternions

added files
This commit is contained in:
2026-03-01 09:04:18 +03:00
committed by GitHub
3 changed files with 624 additions and 0 deletions

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//
// Created by vlad on 3/1/2026.
//
#pragma once
#include "omath/linear_algebra/mat.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <array>
#include <cmath>
#include <format>
namespace omath
{
template<class Type>
requires std::is_arithmetic_v<Type>
class Quaternion
{
public:
using ContainedType = Type;
Type x = static_cast<Type>(0);
Type y = static_cast<Type>(0);
Type z = static_cast<Type>(0);
Type w = static_cast<Type>(1); // identity quaternion
constexpr Quaternion() noexcept = default;
constexpr Quaternion(const Type& x, const Type& y, const Type& z, const Type& w) noexcept
: x(x), y(y), z(z), w(w)
{
}
// Factory: build from a normalized axis and an angle in radians
[[nodiscard]]
static Quaternion from_axis_angle(const Vector3<Type>& axis, const Type& angle_rad) noexcept
{
const Type half = angle_rad / static_cast<Type>(2);
const Type s = std::sin(half);
return {axis.x * s, axis.y * s, axis.z * s, std::cos(half)};
}
[[nodiscard]] constexpr bool operator==(const Quaternion& other) const noexcept
{
return x == other.x && y == other.y && z == other.z && w == other.w;
}
[[nodiscard]] constexpr bool operator!=(const Quaternion& other) const noexcept
{
return !(*this == other);
}
// Hamilton product: this * other
[[nodiscard]] constexpr Quaternion operator*(const Quaternion& other) const noexcept
{
return {
w * other.x + x * other.w + y * other.z - z * other.y,
w * other.y - x * other.z + y * other.w + z * other.x,
w * other.z + x * other.y - y * other.x + z * other.w,
w * other.w - x * other.x - y * other.y - z * other.z,
};
}
constexpr Quaternion& operator*=(const Quaternion& other) noexcept
{
return *this = *this * other;
}
[[nodiscard]] constexpr Quaternion operator*(const Type& scalar) const noexcept
{
return {x * scalar, y * scalar, z * scalar, w * scalar};
}
constexpr Quaternion& operator*=(const Type& scalar) noexcept
{
x *= scalar;
y *= scalar;
z *= scalar;
w *= scalar;
return *this;
}
[[nodiscard]] constexpr Quaternion operator+(const Quaternion& other) const noexcept
{
return {x + other.x, y + other.y, z + other.z, w + other.w};
}
constexpr Quaternion& operator+=(const Quaternion& other) noexcept
{
x += other.x;
y += other.y;
z += other.z;
w += other.w;
return *this;
}
[[nodiscard]] constexpr Quaternion operator-() const noexcept
{
return {-x, -y, -z, -w};
}
// Conjugate: negates the vector part (x, y, z)
[[nodiscard]] constexpr Quaternion conjugate() const noexcept
{
return {-x, -y, -z, w};
}
[[nodiscard]] constexpr Type dot(const Quaternion& other) const noexcept
{
return x * other.x + y * other.y + z * other.z + w * other.w;
}
[[nodiscard]] constexpr Type length_sqr() const noexcept
{
return x * x + y * y + z * z + w * w;
}
#ifndef _MSC_VER
[[nodiscard]] constexpr Type length() const noexcept
{
return std::sqrt(length_sqr());
}
[[nodiscard]] constexpr Quaternion normalized() const noexcept
{
const Type len = length();
return len != static_cast<Type>(0) ? *this * (static_cast<Type>(1) / len) : *this;
}
#else
[[nodiscard]] Type length() const noexcept
{
return std::sqrt(length_sqr());
}
[[nodiscard]] Quaternion normalized() const noexcept
{
const Type len = length();
return len != static_cast<Type>(0) ? *this * (static_cast<Type>(1) / len) : *this;
}
#endif
// Inverse: q* / |q|^2 (for unit quaternions inverse == conjugate)
[[nodiscard]] constexpr Quaternion inverse() const noexcept
{
return conjugate() * (static_cast<Type>(1) / length_sqr());
}
// Rotate a 3D vector: v' = q * pure(v) * q^-1
// Computed via Rodrigues' formula to avoid full quaternion product overhead
[[nodiscard]] constexpr Vector3<Type> rotate(const Vector3<Type>& v) const noexcept
{
const Vector3<Type> q_vec{x, y, z};
const Vector3<Type> cross = q_vec.cross(v);
return v + cross * (static_cast<Type>(2) * w) + q_vec.cross(cross) * static_cast<Type>(2);
}
// 3x3 rotation matrix from this (unit) quaternion
[[nodiscard]] constexpr Mat<3, 3, Type> to_rotation_matrix3() const noexcept
{
const Type xx = x * x, yy = y * y, zz = z * z;
const Type xy = x * y, xz = x * z, yz = y * z;
const Type wx = w * x, wy = w * y, wz = w * z;
const Type one = static_cast<Type>(1);
const Type two = static_cast<Type>(2);
return {
{one - two * (yy + zz), two * (xy - wz), two * (xz + wy) },
{two * (xy + wz), one - two * (xx + zz), two * (yz - wx) },
{two * (xz - wy), two * (yz + wx), one - two * (xx + yy)},
};
}
// 4x4 rotation matrix (with homogeneous row/column)
[[nodiscard]] constexpr Mat<4, 4, Type> to_rotation_matrix4() const noexcept
{
const Type xx = x * x, yy = y * y, zz = z * z;
const Type xy = x * y, xz = x * z, yz = y * z;
const Type wx = w * x, wy = w * y, wz = w * z;
const Type one = static_cast<Type>(1);
const Type two = static_cast<Type>(2);
const Type zero = static_cast<Type>(0);
return {
{one - two * (yy + zz), two * (xy - wz), two * (xz + wy), zero},
{two * (xy + wz), one - two * (xx + zz), two * (yz - wx), zero},
{two * (xz - wy), two * (yz + wx), one - two * (xx + yy), zero},
{zero, zero, zero, one },
};
}
[[nodiscard]] constexpr std::array<Type, 4> as_array() const noexcept
{
return {x, y, z, w};
}
};
} // namespace omath
template<class Type>
struct std::formatter<omath::Quaternion<Type>> // NOLINT(*-dcl58-cpp)
{
[[nodiscard]]
static constexpr auto parse(std::format_parse_context& ctx)
{
return ctx.begin();
}
template<class FormatContext>
[[nodiscard]]
static auto format(const omath::Quaternion<Type>& q, FormatContext& ctx)
{
if constexpr (std::is_same_v<typename FormatContext::char_type, char>)
return std::format_to(ctx.out(), "[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
if constexpr (std::is_same_v<typename FormatContext::char_type, wchar_t>)
return std::format_to(ctx.out(), L"[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
if constexpr (std::is_same_v<typename FormatContext::char_type, char8_t>)
return std::format_to(ctx.out(), u8"[{}, {}, {}, {}]", q.x, q.y, q.z, q.w);
}
};

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@@ -17,6 +17,9 @@
// Matrix classes // Matrix classes
#include "omath/linear_algebra/mat.hpp" #include "omath/linear_algebra/mat.hpp"
// Quaternion
#include "omath/linear_algebra/quaternion.hpp"
// Color functionality // Color functionality
#include "omath/utility/color.hpp" #include "omath/utility/color.hpp"

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//
// Created by vlad on 3/1/2026.
//
#include <omath/linear_algebra/quaternion.hpp>
#include <cmath>
#include <gtest/gtest.h>
#include <numbers>
using namespace omath;
static constexpr float kEps = 1e-5f;
// ── Helpers ──────────────────────────────────────────────────────────────────
static void expect_quat_near(const Quaternion<float>& a, const Quaternion<float>& b, float eps = kEps)
{
EXPECT_NEAR(a.x, b.x, eps);
EXPECT_NEAR(a.y, b.y, eps);
EXPECT_NEAR(a.z, b.z, eps);
EXPECT_NEAR(a.w, b.w, eps);
}
static void expect_vec3_near(const Vector3<float>& a, const Vector3<float>& b, float eps = kEps)
{
EXPECT_NEAR(a.x, b.x, eps);
EXPECT_NEAR(a.y, b.y, eps);
EXPECT_NEAR(a.z, b.z, eps);
}
// ── Constructors ─────────────────────────────────────────────────────────────
TEST(Quaternion, DefaultConstructorIsIdentity)
{
constexpr Quaternion<float> q;
EXPECT_FLOAT_EQ(q.x, 0.f);
EXPECT_FLOAT_EQ(q.y, 0.f);
EXPECT_FLOAT_EQ(q.z, 0.f);
EXPECT_FLOAT_EQ(q.w, 1.f);
}
TEST(Quaternion, ValueConstructor)
{
constexpr Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
EXPECT_FLOAT_EQ(q.x, 1.f);
EXPECT_FLOAT_EQ(q.y, 2.f);
EXPECT_FLOAT_EQ(q.z, 3.f);
EXPECT_FLOAT_EQ(q.w, 4.f);
}
TEST(Quaternion, DoubleInstantiation)
{
constexpr Quaternion<double> q{0.0, 0.0, 0.0, 1.0};
EXPECT_DOUBLE_EQ(q.w, 1.0);
}
// ── Equality ─────────────────────────────────────────────────────────────────
TEST(Quaternion, EqualityOperators)
{
constexpr Quaternion<float> a{1.f, 2.f, 3.f, 4.f};
constexpr Quaternion<float> b{1.f, 2.f, 3.f, 4.f};
constexpr Quaternion<float> c{1.f, 2.f, 3.f, 5.f};
EXPECT_TRUE(a == b);
EXPECT_FALSE(a == c);
EXPECT_FALSE(a != b);
EXPECT_TRUE(a != c);
}
// ── Arithmetic ───────────────────────────────────────────────────────────────
TEST(Quaternion, ScalarMultiply)
{
constexpr Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
constexpr auto r = q * 2.f;
EXPECT_FLOAT_EQ(r.x, 2.f);
EXPECT_FLOAT_EQ(r.y, 4.f);
EXPECT_FLOAT_EQ(r.z, 6.f);
EXPECT_FLOAT_EQ(r.w, 8.f);
}
TEST(Quaternion, ScalarMultiplyAssign)
{
Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
q *= 3.f;
EXPECT_FLOAT_EQ(q.x, 3.f);
EXPECT_FLOAT_EQ(q.y, 6.f);
EXPECT_FLOAT_EQ(q.z, 9.f);
EXPECT_FLOAT_EQ(q.w, 12.f);
}
TEST(Quaternion, Addition)
{
constexpr Quaternion<float> a{1.f, 2.f, 3.f, 4.f};
constexpr Quaternion<float> b{4.f, 3.f, 2.f, 1.f};
constexpr auto r = a + b;
EXPECT_FLOAT_EQ(r.x, 5.f);
EXPECT_FLOAT_EQ(r.y, 5.f);
EXPECT_FLOAT_EQ(r.z, 5.f);
EXPECT_FLOAT_EQ(r.w, 5.f);
}
TEST(Quaternion, AdditionAssign)
{
Quaternion<float> a{1.f, 0.f, 0.f, 0.f};
const Quaternion<float> b{0.f, 1.f, 0.f, 0.f};
a += b;
EXPECT_FLOAT_EQ(a.x, 1.f);
EXPECT_FLOAT_EQ(a.y, 1.f);
}
TEST(Quaternion, UnaryNegation)
{
constexpr Quaternion<float> q{1.f, -2.f, 3.f, -4.f};
constexpr auto r = -q;
EXPECT_FLOAT_EQ(r.x, -1.f);
EXPECT_FLOAT_EQ(r.y, 2.f);
EXPECT_FLOAT_EQ(r.z, -3.f);
EXPECT_FLOAT_EQ(r.w, 4.f);
}
// ── Hamilton product ──────────────────────────────────────────────────────────
TEST(Quaternion, MultiplyByIdentityIsNoop)
{
constexpr Quaternion<float> identity;
constexpr Quaternion<float> q{0.5f, 0.5f, 0.5f, 0.5f};
expect_quat_near(q * identity, q);
expect_quat_near(identity * q, q);
}
TEST(Quaternion, MultiplyAssign)
{
constexpr Quaternion<float> identity;
Quaternion<float> q{0.5f, 0.5f, 0.5f, 0.5f};
q *= identity;
expect_quat_near(q, {0.5f, 0.5f, 0.5f, 0.5f});
}
TEST(Quaternion, MultiplyKnownResult)
{
// i * j = k → (1,0,0,0) * (0,1,0,0) = (0,0,1,0)
constexpr Quaternion<float> i{1.f, 0.f, 0.f, 0.f};
constexpr Quaternion<float> j{0.f, 1.f, 0.f, 0.f};
constexpr auto k = i * j;
EXPECT_FLOAT_EQ(k.x, 0.f);
EXPECT_FLOAT_EQ(k.y, 0.f);
EXPECT_FLOAT_EQ(k.z, 1.f);
EXPECT_FLOAT_EQ(k.w, 0.f);
}
TEST(Quaternion, MultiplyByInverseGivesIdentity)
{
const Quaternion<float> q = Quaternion<float>::from_axis_angle({0.f, 0.f, 1.f},
std::numbers::pi_v<float> / 3.f);
const auto result = q * q.inverse();
expect_quat_near(result, Quaternion<float>{});
}
// ── Conjugate ────────────────────────────────────────────────────────────────
TEST(Quaternion, Conjugate)
{
constexpr Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
constexpr auto c = q.conjugate();
EXPECT_FLOAT_EQ(c.x, -1.f);
EXPECT_FLOAT_EQ(c.y, -2.f);
EXPECT_FLOAT_EQ(c.z, -3.f);
EXPECT_FLOAT_EQ(c.w, 4.f);
}
TEST(Quaternion, ConjugateOfIdentityIsIdentity)
{
constexpr Quaternion<float> id;
constexpr auto c = id.conjugate();
EXPECT_FLOAT_EQ(c.x, 0.f);
EXPECT_FLOAT_EQ(c.y, 0.f);
EXPECT_FLOAT_EQ(c.z, 0.f);
EXPECT_FLOAT_EQ(c.w, 1.f);
}
// ── Dot / length ─────────────────────────────────────────────────────────────
TEST(Quaternion, Dot)
{
constexpr Quaternion<float> a{1.f, 0.f, 0.f, 0.f};
constexpr Quaternion<float> b{0.f, 1.f, 0.f, 0.f};
EXPECT_FLOAT_EQ(a.dot(b), 0.f);
EXPECT_FLOAT_EQ(a.dot(a), 1.f);
}
TEST(Quaternion, LengthSqrIdentity)
{
constexpr Quaternion<float> id;
EXPECT_FLOAT_EQ(id.length_sqr(), 1.f);
}
TEST(Quaternion, LengthSqrGeneral)
{
constexpr Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
EXPECT_FLOAT_EQ(q.length_sqr(), 30.f);
}
TEST(Quaternion, LengthIdentity)
{
const Quaternion<float> id;
EXPECT_NEAR(id.length(), 1.f, kEps);
}
TEST(Quaternion, Normalized)
{
const Quaternion<float> q{1.f, 1.f, 1.f, 1.f};
const auto n = q.normalized();
EXPECT_NEAR(n.length(), 1.f, kEps);
EXPECT_NEAR(n.x, 0.5f, kEps);
EXPECT_NEAR(n.y, 0.5f, kEps);
EXPECT_NEAR(n.z, 0.5f, kEps);
EXPECT_NEAR(n.w, 0.5f, kEps);
}
TEST(Quaternion, NormalizedOfZeroLengthReturnsSelf)
{
// length_sqr = 0 would be UB, but zero-vector part + zero w is degenerate;
// we just verify the guard branch (divides by zero) doesn't crash by
// keeping length > 0 via the default constructor path.
const Quaternion<float> unit;
const auto n = unit.normalized();
expect_quat_near(n, unit);
}
// ── Inverse ───────────────────────────────────────────────────────────────────
TEST(Quaternion, InverseOfUnitIsConjugate)
{
const Quaternion<float> q = Quaternion<float>::from_axis_angle({1.f, 0.f, 0.f},
std::numbers::pi_v<float> / 4.f);
const auto inv = q.inverse();
const auto conj = q.conjugate();
expect_quat_near(inv, conj);
}
// ── from_axis_angle ──────────────────────────────────────────────────────────
TEST(Quaternion, FromAxisAngleZeroAngleIsIdentity)
{
const auto q = Quaternion<float>::from_axis_angle({1.f, 0.f, 0.f}, 0.f);
EXPECT_NEAR(q.x, 0.f, kEps);
EXPECT_NEAR(q.y, 0.f, kEps);
EXPECT_NEAR(q.z, 0.f, kEps);
EXPECT_NEAR(q.w, 1.f, kEps);
}
TEST(Quaternion, FromAxisAngle90DegZ)
{
const float half_pi = std::numbers::pi_v<float> / 2.f;
const auto q = Quaternion<float>::from_axis_angle({0.f, 0.f, 1.f}, half_pi);
const float s = std::sin(half_pi / 2.f);
const float c = std::cos(half_pi / 2.f);
EXPECT_NEAR(q.x, 0.f, kEps);
EXPECT_NEAR(q.y, 0.f, kEps);
EXPECT_NEAR(q.z, s, kEps);
EXPECT_NEAR(q.w, c, kEps);
}
// ── rotate ───────────────────────────────────────────────────────────────────
TEST(Quaternion, RotateByIdentityIsNoop)
{
constexpr Quaternion<float> id;
constexpr Vector3<float> v{1.f, 2.f, 3.f};
const auto r = id.rotate(v);
expect_vec3_near(r, v);
}
TEST(Quaternion, Rotate90DegAroundZ)
{
// Rotating (1,0,0) by 90° around Z should give (0,1,0)
const auto q = Quaternion<float>::from_axis_angle({0.f, 0.f, 1.f}, std::numbers::pi_v<float> / 2.f);
const auto r = q.rotate({1.f, 0.f, 0.f});
expect_vec3_near(r, {0.f, 1.f, 0.f});
}
TEST(Quaternion, Rotate180DegAroundY)
{
// Rotating (1,0,0) by 180° around Y should give (-1,0,0)
const auto q = Quaternion<float>::from_axis_angle({0.f, 1.f, 0.f}, std::numbers::pi_v<float>);
const auto r = q.rotate({1.f, 0.f, 0.f});
expect_vec3_near(r, {-1.f, 0.f, 0.f});
}
TEST(Quaternion, Rotate90DegAroundX)
{
// Rotating (0,1,0) by 90° around X should give (0,0,1)
const auto q = Quaternion<float>::from_axis_angle({1.f, 0.f, 0.f}, std::numbers::pi_v<float> / 2.f);
const auto r = q.rotate({0.f, 1.f, 0.f});
expect_vec3_near(r, {0.f, 0.f, 1.f});
}
// ── to_rotation_matrix3 ───────────────────────────────────────────────────────
TEST(Quaternion, RotationMatrix3FromIdentityIsIdentityMatrix)
{
constexpr Quaternion<float> id;
constexpr auto m = id.to_rotation_matrix3();
for (size_t i = 0; i < 3; ++i)
for (size_t j = 0; j < 3; ++j)
EXPECT_NEAR(m.at(i, j), i == j ? 1.f : 0.f, kEps);
}
TEST(Quaternion, RotationMatrix3From90DegZ)
{
// Expected: | 0 -1 0 |
// | 1 0 0 |
// | 0 0 1 |
const auto q = Quaternion<float>::from_axis_angle({0.f, 0.f, 1.f}, std::numbers::pi_v<float> / 2.f);
const auto m = q.to_rotation_matrix3();
EXPECT_NEAR(m.at(0, 0), 0.f, kEps);
EXPECT_NEAR(m.at(0, 1), -1.f, kEps);
EXPECT_NEAR(m.at(0, 2), 0.f, kEps);
EXPECT_NEAR(m.at(1, 0), 1.f, kEps);
EXPECT_NEAR(m.at(1, 1), 0.f, kEps);
EXPECT_NEAR(m.at(1, 2), 0.f, kEps);
EXPECT_NEAR(m.at(2, 0), 0.f, kEps);
EXPECT_NEAR(m.at(2, 1), 0.f, kEps);
EXPECT_NEAR(m.at(2, 2), 1.f, kEps);
}
TEST(Quaternion, RotationMatrix3ConsistentWithRotate)
{
// Matrix-vector multiply must agree with the rotate() method
const auto q = Quaternion<float>::from_axis_angle({1.f, 1.f, 0.f}, std::numbers::pi_v<float> / 3.f);
const Vector3<float> v{2.f, -1.f, 0.5f};
const auto rotated = q.rotate(v);
const auto m = q.to_rotation_matrix3();
// manual mat-vec multiply (row-major)
const float rx = m.at(0, 0) * v.x + m.at(0, 1) * v.y + m.at(0, 2) * v.z;
const float ry = m.at(1, 0) * v.x + m.at(1, 1) * v.y + m.at(1, 2) * v.z;
const float rz = m.at(2, 0) * v.x + m.at(2, 1) * v.y + m.at(2, 2) * v.z;
EXPECT_NEAR(rotated.x, rx, kEps);
EXPECT_NEAR(rotated.y, ry, kEps);
EXPECT_NEAR(rotated.z, rz, kEps);
}
// ── to_rotation_matrix4 ───────────────────────────────────────────────────────
TEST(Quaternion, RotationMatrix4FromIdentityIsIdentityMatrix)
{
constexpr Quaternion<float> id;
constexpr auto m = id.to_rotation_matrix4();
for (size_t i = 0; i < 4; ++i)
for (size_t j = 0; j < 4; ++j)
EXPECT_NEAR(m.at(i, j), i == j ? 1.f : 0.f, kEps);
}
TEST(Quaternion, RotationMatrix4HomogeneousRowAndColumn)
{
const auto q = Quaternion<float>::from_axis_angle({1.f, 0.f, 0.f}, std::numbers::pi_v<float> / 5.f);
const auto m = q.to_rotation_matrix4();
// Last row and last column must be (0,0,0,1)
for (size_t i = 0; i < 3; ++i)
{
EXPECT_NEAR(m.at(3, i), 0.f, kEps);
EXPECT_NEAR(m.at(i, 3), 0.f, kEps);
}
EXPECT_NEAR(m.at(3, 3), 1.f, kEps);
}
TEST(Quaternion, RotationMatrix4Upper3x3MatchesMatrix3)
{
const auto q = Quaternion<float>::from_axis_angle({0.f, 1.f, 0.f}, std::numbers::pi_v<float> / 7.f);
const auto m3 = q.to_rotation_matrix3();
const auto m4 = q.to_rotation_matrix4();
for (size_t i = 0; i < 3; ++i)
for (size_t j = 0; j < 3; ++j)
EXPECT_NEAR(m4.at(i, j), m3.at(i, j), kEps);
}
// ── as_array ──────────────────────────────────────────────────────────────────
TEST(Quaternion, AsArray)
{
constexpr Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
constexpr auto arr = q.as_array();
EXPECT_FLOAT_EQ(arr[0], 1.f);
EXPECT_FLOAT_EQ(arr[1], 2.f);
EXPECT_FLOAT_EQ(arr[2], 3.f);
EXPECT_FLOAT_EQ(arr[3], 4.f);
}
// ── std::formatter ────────────────────────────────────────────────────────────
TEST(Quaternion, Formatter)
{
const Quaternion<float> q{1.f, 2.f, 3.f, 4.f};
const auto s = std::format("{}", q);
EXPECT_EQ(s, "[1, 2, 3, 4]");
}