mirror of
https://github.com/orange-cpp/omath.git
synced 2026-02-13 07:03:25 +00:00
Merge pull request #29 from orange-cpp/u/orange-cpp/template-vectors
Added template Vectors 2d 3d 4d
This commit is contained in:
@@ -13,10 +13,7 @@ option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
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if (OMATH_BUILD_AS_SHARED_LIBRARY)
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if (OMATH_BUILD_AS_SHARED_LIBRARY)
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add_library(omath SHARED source/Vector3.cpp)
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add_library(omath SHARED source/Vector3.cpp)
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else()
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else()
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add_library(omath STATIC source/Vector3.cpp
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add_library(omath STATIC source/Matrix.cpp)
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include/omath/engines/OpenGL/Constants.hpp
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include/omath/engines/OpenGL/Formulas.hpp
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include/omath/engines/OpenGL/Camera.hpp)
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endif()
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endif()
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set_target_properties(omath PROPERTIES
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set_target_properties(omath PROPERTIES
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@@ -18,10 +18,10 @@ namespace omath
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};
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};
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class Color final : public Vector4
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class Color final : public Vector4<float>
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{
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{
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public:
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public:
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constexpr Color(float r, float g, float b, float a) : Vector4(r,g,b,a)
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constexpr Color(const float r, const float g, const float b, const float a) : Vector4(r,g,b,a)
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{
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{
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Clamp(0.f, 1.f);
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Clamp(0.f, 1.f);
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}
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}
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@@ -333,21 +333,21 @@ namespace omath
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
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[[nodiscard]]
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[[nodiscard]]
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constexpr static Mat<1, 4, Type, St> MatRowFromVector(const Vector3& vector) noexcept
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constexpr static Mat<1, 4, Type, St> MatRowFromVector(const Vector3<Type>& vector) noexcept
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{
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{
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return {{vector.x, vector.y, vector.z, 1}};
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return {{vector.x, vector.y, vector.z, 1}};
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}
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}
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
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[[nodiscard]]
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[[nodiscard]]
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constexpr static Mat<4, 1, Type, St> MatColumnFromVector(const Vector3& vector) noexcept
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constexpr static Mat<4, 1, Type, St> MatColumnFromVector(const Vector3<Type>& vector) noexcept
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{
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{
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return {{vector.x}, {vector.y}, {vector.z}, {1}};
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return {{vector.x}, {vector.y}, {vector.z}, {1}};
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}
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}
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
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[[nodiscard]]
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[[nodiscard]]
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constexpr Mat<4, 4, Type, St> MatTranslation(const Vector3& diff) noexcept
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constexpr Mat<4, 4, Type, St> MatTranslation(const Vector3<Type>& diff) noexcept
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{
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{
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return
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return
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{
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{
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@@ -399,8 +399,8 @@ namespace omath
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR>
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[[nodiscard]]
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[[nodiscard]]
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static Mat<4, 4, Type, St> MatCameraView(const Vector3& forward, const Vector3& right, const Vector3& up,
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static Mat<4, 4, Type, St> MatCameraView(const Vector3<Type>& forward, const Vector3<Type>& right,
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const Vector3& cameraOrigin) noexcept
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const Vector3<Type>& up, const Vector3<Type>& cameraOrigin) noexcept
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{
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{
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return Mat<4, 4, Type, St>
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return Mat<4, 4, Type, St>
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{
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{
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@@ -2,10 +2,10 @@
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#include <initializer_list>
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#include <initializer_list>
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#include <memory>
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#include <memory>
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#include <string>
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#include <string>
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#include "Vector3.hpp"
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namespace omath
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namespace omath
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{
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{
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class Vector3;
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class Matrix final
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class Matrix final
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{
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{
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@@ -19,10 +19,10 @@ namespace omath
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static Matrix ToScreenMatrix(float screenWidth, float screenHeight);
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static Matrix ToScreenMatrix(float screenWidth, float screenHeight);
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[[nodiscard]]
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[[nodiscard]]
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static Matrix TranslationMatrix(const Vector3& diff);
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static Matrix TranslationMatrix(const Vector3<float>& diff);
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[[nodiscard]]
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[[nodiscard]]
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static Matrix OrientationMatrix(const Vector3& forward, const Vector3& right, const Vector3& up);
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static Matrix OrientationMatrix(const Vector3<float>& forward, const Vector3<float>& right, const Vector3<float>& up);
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[[nodiscard]]
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[[nodiscard]]
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static Matrix ProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
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static Matrix ProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
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@@ -16,12 +16,12 @@ namespace omath
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{
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{
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}
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}
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Vector3 m_vertex1;
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Vector3<float> m_vertex1;
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Vector3 m_vertex2;
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Vector3<float> m_vertex2;
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Vector3 m_vertex3;
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Vector3<float> m_vertex3;
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[[nodiscard]]
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[[nodiscard]]
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constexpr Vector3 CalculateNormal() const
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constexpr Vector3<float> CalculateNormal() const
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{
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{
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const auto b = SideBVector();
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const auto b = SideBVector();
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const auto a = SideAVector();
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const auto a = SideAVector();
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@@ -41,7 +41,7 @@ namespace omath
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}
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}
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[[nodiscard]]
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[[nodiscard]]
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constexpr Vector3 SideAVector() const
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constexpr Vector3<float> SideAVector() const
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{
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{
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return m_vertex1 - m_vertex2;
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return m_vertex1 - m_vertex2;
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}
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}
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@@ -61,12 +61,12 @@ namespace omath
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return std::abs(sideA*sideA + sideB*sideB - hypot*hypot) <= 0.0001f;
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return std::abs(sideA*sideA + sideB*sideB - hypot*hypot) <= 0.0001f;
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}
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}
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[[nodiscard]]
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[[nodiscard]]
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constexpr Vector3 SideBVector() const
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constexpr Vector3<float> SideBVector() const
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{
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{
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return m_vertex3 - m_vertex2;
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return m_vertex3 - m_vertex2;
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}
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}
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[[nodiscard]]
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[[nodiscard]]
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constexpr Vector3 MidPoint() const
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constexpr Vector3<float> MidPoint() const
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{
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{
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return (m_vertex1 + m_vertex2 + m_vertex3) / 3;
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return (m_vertex1 + m_vertex2 + m_vertex3) / 3;
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}
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}
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@@ -8,16 +8,18 @@
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namespace omath
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namespace omath
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{
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{
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template<class Type> requires std::is_arithmetic_v<Type>
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class Vector2
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class Vector2
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{
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{
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public:
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public:
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float x = 0.f;
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Type x = static_cast<Type>(0);
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float y = 0.f;
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Type y = static_cast<Type>(0);
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// Constructors
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// Constructors
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constexpr Vector2() = default;
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constexpr Vector2() = default;
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constexpr Vector2(const float x, const float y) : x(x), y(y) {}
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constexpr Vector2(const Type& x, const Type& y) : x(x), y(y) {}
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// Equality operators
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// Equality operators
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[[nodiscard]]
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[[nodiscard]]
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@@ -65,7 +67,7 @@ namespace omath
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return *this;
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return *this;
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}
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}
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constexpr Vector2& operator*=(const float fl)
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constexpr Vector2& operator*=(const Type& fl)
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{
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{
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x *= fl;
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x *= fl;
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y *= fl;
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y *= fl;
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@@ -73,7 +75,7 @@ namespace omath
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return *this;
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return *this;
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}
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}
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constexpr Vector2& operator/=(const float fl)
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constexpr Vector2& operator/=(const Type& fl)
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{
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{
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x /= fl;
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x /= fl;
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y /= fl;
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y /= fl;
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@@ -81,7 +83,7 @@ namespace omath
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return *this;
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return *this;
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}
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}
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constexpr Vector2& operator+=(const float fl)
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constexpr Vector2& operator+=(const Type& fl)
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{
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{
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x += fl;
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x += fl;
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y += fl;
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y += fl;
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@@ -89,7 +91,7 @@ namespace omath
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return *this;
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return *this;
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}
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}
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constexpr Vector2& operator-=(const float fl)
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constexpr Vector2& operator-=(const Type& fl)
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{
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{
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x -= fl;
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x -= fl;
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y -= fl;
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y -= fl;
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@@ -98,45 +100,45 @@ namespace omath
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}
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}
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// Basic vector operations
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// Basic vector operations
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[[nodiscard]] float DistTo(const Vector2& vOther) const
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[[nodiscard]] Type DistTo(const Vector2& vOther) const
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{
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{
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return std::sqrt(DistToSqr(vOther));
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return std::sqrt(DistToSqr(vOther));
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}
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}
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[[nodiscard]] constexpr float DistToSqr(const Vector2& vOther) const
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[[nodiscard]] constexpr Type DistToSqr(const Vector2& vOther) const
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{
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{
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return (x - vOther.x) * (x - vOther.x) + (y - vOther.y) * (y - vOther.y);
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return (x - vOther.x) * (x - vOther.x) + (y - vOther.y) * (y - vOther.y);
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}
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}
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[[nodiscard]] constexpr float Dot(const Vector2& vOther) const
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[[nodiscard]] constexpr Type Dot(const Vector2& vOther) const
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{
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{
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return x * vOther.x + y * vOther.y;
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return x * vOther.x + y * vOther.y;
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}
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}
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#ifndef _MSC_VER
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#ifndef _MSC_VER
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[[nodiscard]] constexpr float Length() const
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[[nodiscard]] constexpr Type& Length() const
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{
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{
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return std::hypot(x, y);
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return std::hypot(x, y);
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}
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}
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[[nodiscard]] constexpr Vector2 Normalized() const
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[[nodiscard]] constexpr Vector2 Normalized() const
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{
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{
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const float len = Length();
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const Type len = Length();
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return len > 0.f ? *this / len : *this;
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return len > 0.f ? *this / len : *this;
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}
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}
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#else
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#else
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[[nodiscard]] float Length() const
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[[nodiscard]] Type Length() const
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{
|
{
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return std::hypot(x, y);
|
return std::hypot(x, y);
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}
|
}
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|
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[[nodiscard]] Vector2 Normalized() const
|
[[nodiscard]] Vector2 Normalized() const
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{
|
{
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const float len = Length();
|
const Type len = Length();
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return len > 0.f ? *this / len : *this;
|
return len > 0.f ? *this / len : *this;
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}
|
}
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#endif
|
#endif
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[[nodiscard]] constexpr float LengthSqr() const
|
[[nodiscard]] constexpr Type LengthSqr() const
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{
|
{
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return x * x + y * y;
|
return x * x + y * y;
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}
|
}
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@@ -187,13 +189,13 @@ namespace omath
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}
|
}
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|
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// Sum of elements
|
// Sum of elements
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[[nodiscard]] constexpr float Sum() const
|
[[nodiscard]] constexpr Type Sum() const
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{
|
{
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return x + y;
|
return x + y;
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}
|
}
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|
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[[nodiscard]]
|
[[nodiscard]]
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constexpr std::tuple<float, float> AsTuple() const
|
constexpr std::tuple<Type, Type> AsTuple() const
|
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{
|
{
|
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return std::make_tuple(x, y);
|
return std::make_tuple(x, y);
|
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}
|
}
|
||||||
|
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@@ -20,16 +20,17 @@ namespace omath
|
|||||||
IMPOSSIBLE_BETWEEN_ANGLE,
|
IMPOSSIBLE_BETWEEN_ANGLE,
|
||||||
};
|
};
|
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|
|
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class Vector3 : public Vector2
|
template<class Type> requires std::is_arithmetic_v<Type>
|
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|
class Vector3 : public Vector2<Type>
|
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{
|
{
|
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public:
|
public:
|
||||||
float z = 0.f;
|
Type z = static_cast<Type>(0);
|
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constexpr Vector3(const float x, const float y, const float z) : Vector2(x, y), z(z) { }
|
constexpr Vector3(const Type& x, const Type& y, const Type& z) : Vector2<Type>(x, y), z(z) { }
|
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constexpr Vector3() : Vector2() {};
|
constexpr Vector3() : Vector2<Type>() {};
|
||||||
|
|
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[[nodiscard]] constexpr bool operator==(const Vector3& src) const
|
[[nodiscard]] constexpr bool operator==(const Vector3& src) const
|
||||||
{
|
{
|
||||||
return Vector2::operator==(src) && (src.z == z);
|
return Vector2<Type>::operator==(src) && (src.z == z);
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] constexpr bool operator!=(const Vector3& src) const
|
[[nodiscard]] constexpr bool operator!=(const Vector3& src) const
|
||||||
@@ -39,7 +40,7 @@ namespace omath
|
|||||||
|
|
||||||
constexpr Vector3& operator+=(const Vector3& v)
|
constexpr Vector3& operator+=(const Vector3& v)
|
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{
|
{
|
||||||
Vector2::operator+=(v);
|
Vector2<Type>::operator+=(v);
|
||||||
z += v.z;
|
z += v.z;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
@@ -47,7 +48,7 @@ namespace omath
|
|||||||
|
|
||||||
constexpr Vector3& operator-=(const Vector3& v)
|
constexpr Vector3& operator-=(const Vector3& v)
|
||||||
{
|
{
|
||||||
Vector2::operator-=(v);
|
Vector2<Type>::operator-=(v);
|
||||||
z -= v.z;
|
z -= v.z;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
@@ -55,7 +56,7 @@ namespace omath
|
|||||||
|
|
||||||
constexpr Vector3& operator*=(const float fl)
|
constexpr Vector3& operator*=(const float fl)
|
||||||
{
|
{
|
||||||
Vector2::operator*=(fl);
|
Vector2<Type>::operator*=(fl);
|
||||||
z *= fl;
|
z *= fl;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
@@ -63,7 +64,7 @@ namespace omath
|
|||||||
|
|
||||||
constexpr Vector3& operator*=(const Vector3& v)
|
constexpr Vector3& operator*=(const Vector3& v)
|
||||||
{
|
{
|
||||||
Vector2::operator*=(v);
|
Vector2<Type>::operator*=(v);
|
||||||
z *= v.z;
|
z *= v.z;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
@@ -71,7 +72,7 @@ namespace omath
|
|||||||
|
|
||||||
constexpr Vector3& operator/=(const Vector3& v)
|
constexpr Vector3& operator/=(const Vector3& v)
|
||||||
{
|
{
|
||||||
Vector2::operator/=(v);
|
Vector2<Type>::operator/=(v);
|
||||||
z /= v.z;
|
z /= v.z;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
@@ -79,7 +80,7 @@ namespace omath
|
|||||||
|
|
||||||
constexpr Vector3& operator+=(const float fl)
|
constexpr Vector3& operator+=(const float fl)
|
||||||
{
|
{
|
||||||
Vector2::operator+=(fl);
|
Vector2<Type>::operator+=(fl);
|
||||||
z += fl;
|
z += fl;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
@@ -87,7 +88,7 @@ namespace omath
|
|||||||
|
|
||||||
constexpr Vector3& operator/=(const float fl)
|
constexpr Vector3& operator/=(const float fl)
|
||||||
{
|
{
|
||||||
Vector2::operator/=(fl);
|
Vector2<Type>::operator/=(fl);
|
||||||
z /= fl;
|
z /= fl;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
@@ -95,7 +96,7 @@ namespace omath
|
|||||||
|
|
||||||
constexpr Vector3& operator-=(const float fl)
|
constexpr Vector3& operator-=(const float fl)
|
||||||
{
|
{
|
||||||
Vector2::operator-=(fl);
|
Vector2<Type>::operator-=(fl);
|
||||||
z -= fl;
|
z -= fl;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
@@ -103,7 +104,7 @@ namespace omath
|
|||||||
|
|
||||||
constexpr Vector3& Abs()
|
constexpr Vector3& Abs()
|
||||||
{
|
{
|
||||||
Vector2::Abs();
|
Vector2<Type>::Abs();
|
||||||
z = z < 0.f ? -z : z;
|
z = z < 0.f ? -z : z;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
@@ -116,7 +117,7 @@ namespace omath
|
|||||||
|
|
||||||
[[nodiscard]] constexpr float Dot(const Vector3& vOther) const
|
[[nodiscard]] constexpr float Dot(const Vector3& vOther) const
|
||||||
{
|
{
|
||||||
return Vector2::Dot(vOther) + z * vOther.z;
|
return Vector2<Type>::Dot(vOther) + z * vOther.z;
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef _MSC_VER
|
#ifndef _MSC_VER
|
||||||
@@ -142,7 +143,7 @@ namespace omath
|
|||||||
#else
|
#else
|
||||||
[[nodiscard]] float Length() const
|
[[nodiscard]] float Length() const
|
||||||
{
|
{
|
||||||
return std::hypot(x, y, z);
|
return std::hypot(this->x, this->y, z);
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] Vector3 Normalized() const
|
[[nodiscard]] Vector3 Normalized() const
|
||||||
@@ -152,9 +153,9 @@ namespace omath
|
|||||||
return length != 0 ? *this / length : *this;
|
return length != 0 ? *this / length : *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] float Length2D() const
|
[[nodiscard]] Type Length2D() const
|
||||||
{
|
{
|
||||||
return Vector2::Length();
|
return Vector2<Type>::Length();
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] float DistTo(const Vector3& vOther) const
|
[[nodiscard]] float DistTo(const Vector3& vOther) const
|
||||||
@@ -166,51 +167,51 @@ namespace omath
|
|||||||
|
|
||||||
[[nodiscard]] constexpr float LengthSqr() const
|
[[nodiscard]] constexpr float LengthSqr() const
|
||||||
{
|
{
|
||||||
return Vector2::LengthSqr() + z * z;
|
return Vector2<Type>::LengthSqr() + z * z;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] constexpr Vector3 operator-() const
|
[[nodiscard]] constexpr Vector3 operator-() const
|
||||||
{
|
{
|
||||||
return {-x, -y, -z};
|
return {-this->x, -this->y, -z};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] constexpr Vector3 operator+(const Vector3& v) const
|
[[nodiscard]] constexpr Vector3 operator+(const Vector3& v) const
|
||||||
{
|
{
|
||||||
return {x + v.x, y + v.y, z + v.z};
|
return {this->x + v.x, this->y + v.y, z + v.z};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] constexpr Vector3 operator-(const Vector3& v) const
|
[[nodiscard]] constexpr Vector3 operator-(const Vector3& v) const
|
||||||
{
|
{
|
||||||
return {x - v.x, y - v.y, z - v.z};
|
return {this->x - v.x, this->y - v.y, z - v.z};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] constexpr Vector3 operator*(const float fl) const
|
[[nodiscard]] constexpr Vector3 operator*(const float fl) const
|
||||||
{
|
{
|
||||||
return {x * fl, y * fl, z * fl};
|
return {this->x * fl, this->y * fl, z * fl};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] constexpr Vector3 operator*(const Vector3& v) const
|
[[nodiscard]] constexpr Vector3 operator*(const Vector3& v) const
|
||||||
{
|
{
|
||||||
return {x * v.x, y * v.y, z * v.z};
|
return {this->x * v.x, this->y * v.y, z * v.z};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] constexpr Vector3 operator/(const float fl) const
|
[[nodiscard]] constexpr Vector3 operator/(const float fl) const
|
||||||
{
|
{
|
||||||
return {x / fl, y / fl, z / fl};
|
return {this->x / fl, this->y / fl, z / fl};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] constexpr Vector3 operator/(const Vector3& v) const
|
[[nodiscard]] constexpr Vector3 operator/(const Vector3& v) const
|
||||||
{
|
{
|
||||||
return {x / v.x, y / v.y, z / v.z};
|
return {this->x / v.x, this->y / v.y, z / v.z};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] constexpr Vector3 Cross(const Vector3 &v) const
|
[[nodiscard]] constexpr Vector3 Cross(const Vector3 &v) const
|
||||||
{
|
{
|
||||||
return
|
return
|
||||||
{
|
{
|
||||||
y * v.z - z * v.y,
|
this->y * v.z - z * v.y,
|
||||||
z * v.x - x * v.z,
|
z * v.x - this->x * v.z,
|
||||||
x * v.y - y * v.x
|
this->x * v.y - this->y * v.x
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
[[nodiscard]] constexpr float Sum() const
|
[[nodiscard]] constexpr float Sum() const
|
||||||
@@ -239,14 +240,25 @@ namespace omath
|
|||||||
|
|
||||||
[[nodiscard]] constexpr float Sum2D() const
|
[[nodiscard]] constexpr float Sum2D() const
|
||||||
{
|
{
|
||||||
return Vector2::Sum();
|
return Vector2<Type>::Sum();
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] Vector3 ViewAngleTo(const Vector3& other) const;
|
|
||||||
|
|
||||||
[[nodiscard]] constexpr std::tuple<float, float, float> AsTuple() const
|
[[nodiscard]] constexpr std::tuple<float, float, float> AsTuple() const
|
||||||
{
|
{
|
||||||
return std::make_tuple(x, y, z);
|
return std::make_tuple(this->x, this->y, z);
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] Vector3 ViewAngleTo(const Vector3 &other) const
|
||||||
|
{
|
||||||
|
const float distance = DistTo(other);
|
||||||
|
const auto delta = other - *this;
|
||||||
|
|
||||||
|
return
|
||||||
|
{
|
||||||
|
angles::RadiansToDegrees(std::asin(delta.z / distance)),
|
||||||
|
angles::RadiansToDegrees(std::atan2(delta.y, delta.x)),
|
||||||
|
0
|
||||||
|
};
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -254,9 +266,9 @@ namespace omath
|
|||||||
namespace std
|
namespace std
|
||||||
{
|
{
|
||||||
template<>
|
template<>
|
||||||
struct hash<omath::Vector3>
|
struct hash<omath::Vector3<float>>
|
||||||
{
|
{
|
||||||
std::size_t operator()(const omath::Vector3& vec) const noexcept
|
std::size_t operator()(const omath::Vector3<float>& vec) const noexcept
|
||||||
{
|
{
|
||||||
std::size_t hash = 0;
|
std::size_t hash = 0;
|
||||||
constexpr std::hash<float> hasher;
|
constexpr std::hash<float> hasher;
|
||||||
|
|||||||
@@ -8,18 +8,19 @@
|
|||||||
|
|
||||||
namespace omath
|
namespace omath
|
||||||
{
|
{
|
||||||
class Vector4 : public Vector3
|
template <class Type>
|
||||||
|
class Vector4 : public Vector3<Type>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
float w;
|
Type w;
|
||||||
|
|
||||||
constexpr Vector4(const float x, const float y, const float z, const float w) : Vector3(x, y, z), w(w) {}
|
constexpr Vector4(const Type& x, const Type& y, const Type& z, const Type& w) : Vector3<Type>(x, y, z), w(w) {}
|
||||||
constexpr Vector4() : Vector3(), w(0.f) {};
|
constexpr Vector4() : Vector3<Type>(), w(0) {};
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr bool operator==(const Vector4& src) const
|
constexpr bool operator==(const Vector4& src) const
|
||||||
{
|
{
|
||||||
return Vector3::operator==(src) && w == src.w;
|
return Vector3<Type>::operator==(src) && w == src.w;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
@@ -30,7 +31,7 @@ namespace omath
|
|||||||
|
|
||||||
constexpr Vector4& operator+=(const Vector4& v)
|
constexpr Vector4& operator+=(const Vector4& v)
|
||||||
{
|
{
|
||||||
Vector3::operator+=(v);
|
Vector3<Type>::operator+=(v);
|
||||||
w += v.w;
|
w += v.w;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
@@ -38,7 +39,7 @@ namespace omath
|
|||||||
|
|
||||||
constexpr Vector4& operator-=(const Vector4& v)
|
constexpr Vector4& operator-=(const Vector4& v)
|
||||||
{
|
{
|
||||||
Vector3::operator-=(v);
|
Vector3<Type>::operator-=(v);
|
||||||
w -= v.w;
|
w -= v.w;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
@@ -46,7 +47,7 @@ namespace omath
|
|||||||
|
|
||||||
constexpr Vector4& operator*=(const float scalar)
|
constexpr Vector4& operator*=(const float scalar)
|
||||||
{
|
{
|
||||||
Vector3::operator*=(scalar);
|
Vector3<Type>::operator*=(scalar);
|
||||||
w *= scalar;
|
w *= scalar;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
@@ -54,7 +55,7 @@ namespace omath
|
|||||||
|
|
||||||
constexpr Vector4& operator*=(const Vector4& v)
|
constexpr Vector4& operator*=(const Vector4& v)
|
||||||
{
|
{
|
||||||
Vector3::operator*=(v);
|
Vector3<Type>::operator*=(v);
|
||||||
w *= v.w;
|
w *= v.w;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
@@ -62,7 +63,7 @@ namespace omath
|
|||||||
|
|
||||||
constexpr Vector4& operator/=(const float scalar)
|
constexpr Vector4& operator/=(const float scalar)
|
||||||
{
|
{
|
||||||
Vector3::operator/=(scalar);
|
Vector3<Type>::operator/=(scalar);
|
||||||
w /= scalar;
|
w /= scalar;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
@@ -70,35 +71,38 @@ namespace omath
|
|||||||
|
|
||||||
constexpr Vector4& operator/=(const Vector4& v)
|
constexpr Vector4& operator/=(const Vector4& v)
|
||||||
{
|
{
|
||||||
Vector3::operator/=(v);
|
Vector3<Type>::operator/=(v);
|
||||||
w /= v.w;
|
w /= v.w;
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] constexpr float LengthSqr() const
|
[[nodiscard]] constexpr Type LengthSqr() const
|
||||||
{
|
{
|
||||||
return Vector3::LengthSqr() + w * w;
|
return Vector3<Type>::LengthSqr() + w * w;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] constexpr float Dot(const Vector4& vOther) const
|
[[nodiscard]] constexpr float Dot(const Vector4& vOther) const
|
||||||
{
|
{
|
||||||
return Vector3::Dot(vOther) + w * vOther.w;
|
return Vector3<Type>::Dot(vOther) + w * vOther.w;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] float Length() const;
|
[[nodiscard]] Vector3<Type> Length() const
|
||||||
|
{
|
||||||
|
return std::sqrt(LengthSqr());
|
||||||
|
}
|
||||||
|
|
||||||
constexpr Vector4& Abs()
|
constexpr Vector4& Abs()
|
||||||
{
|
{
|
||||||
Vector3::Abs();
|
Vector3<Type>::Abs();
|
||||||
w = w < 0.f ? -w : w;
|
w = w < 0.f ? -w : w;
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
constexpr Vector4& Clamp(const float min, const float max)
|
constexpr Vector4& Clamp(const float min, const float max)
|
||||||
{
|
{
|
||||||
x = std::clamp(x, min, max);
|
this->x = std::clamp(this->x, min, max);
|
||||||
y = std::clamp(y, min, max);
|
this->y = std::clamp(this->y, min, max);
|
||||||
z = std::clamp(z, min, max);
|
this->z = std::clamp(this->z, min, max);
|
||||||
|
|
||||||
return *this;
|
return *this;
|
||||||
}
|
}
|
||||||
@@ -106,49 +110,49 @@ namespace omath
|
|||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr Vector4 operator-() const
|
constexpr Vector4 operator-() const
|
||||||
{
|
{
|
||||||
return {-x, -y, -z, -w};
|
return {-this->x, -this->y, -this->z, -w};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr Vector4 operator+(const Vector4& v) const
|
constexpr Vector4 operator+(const Vector4& v) const
|
||||||
{
|
{
|
||||||
return {x + v.x, y + v.y, z + v.z, w + v.w};
|
return {this->x + v.x, this->y + v.y, this->z + v.z, w + v.w};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr Vector4 operator-(const Vector4& v) const
|
constexpr Vector4 operator-(const Vector4& v) const
|
||||||
{
|
{
|
||||||
return {x - v.x, y - v.y, z - v.z, w - v.w};
|
return {this->x - v.x, this->y - v.y, this->z - v.z, w - v.w};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr Vector4 operator*(const float scalar) const
|
constexpr Vector4 operator*(const float scalar) const
|
||||||
{
|
{
|
||||||
return {x * scalar, y * scalar, z * scalar, w * scalar};
|
return {this->x * scalar, this->y * scalar, this->z * scalar, w * scalar};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr Vector4 operator*(const Vector4& v) const
|
constexpr Vector4 operator*(const Vector4& v) const
|
||||||
{
|
{
|
||||||
return {x * v.x, y * v.y, z * v.z, w * v.w};
|
return {this->x * v.x, this->y * v.y, this->z * v.z, w * v.w};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr Vector4 operator/(const float scalar) const
|
constexpr Vector4 operator/(const float scalar) const
|
||||||
{
|
{
|
||||||
return {x / scalar, y / scalar, z / scalar, w / scalar};
|
return {this->x / scalar, this->y / scalar, this->z / scalar, w / scalar};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr Vector4 operator/(const Vector4& v) const
|
constexpr Vector4 operator/(const Vector4& v) const
|
||||||
{
|
{
|
||||||
return {x / v.x, y / v.y, z / v.z, w / v.w};
|
return {this->x / v.x, this->y / v.y, this->z / v.z, w / v.w};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr float Sum() const
|
constexpr Type Sum() const
|
||||||
{
|
{
|
||||||
return Vector3::Sum() + w;
|
return Vector3<Type>::Sum() + w;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -11,14 +11,14 @@ namespace omath::collision
|
|||||||
class Ray
|
class Ray
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Vector3 start;
|
Vector3<float> start;
|
||||||
Vector3 end;
|
Vector3<float> end;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3 DirectionVector() const;
|
Vector3<float> DirectionVector() const;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3 DirectionVectorNormalized() const;
|
Vector3<float> DirectionVectorNormalized() const;
|
||||||
};
|
};
|
||||||
class LineTracer
|
class LineTracer
|
||||||
{
|
{
|
||||||
@@ -27,12 +27,12 @@ namespace omath::collision
|
|||||||
|
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static bool CanTraceLine(const Ray& ray, const Triangle<Vector3>& triangle);
|
static bool CanTraceLine(const Ray& ray, const Triangle<Vector3<float>>& triangle);
|
||||||
|
|
||||||
|
|
||||||
// Realization of Möller–Trumbore intersection algorithm
|
// Realization of Möller–Trumbore intersection algorithm
|
||||||
// https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm
|
// https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static Vector3 GetRayHitPoint(const Ray& ray, const Triangle<Vector3>& triangle);
|
static Vector3<float> GetRayHitPoint(const Ray& ray, const Triangle<Vector3<float>>& triangle);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,9 +10,9 @@ namespace omath::opengl
|
|||||||
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
|
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Camera(const Vector3& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||||
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
|
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
|
||||||
void LookAt(const Vector3& target) override;
|
void LookAt(const Vector3<float>& target) override;
|
||||||
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
|
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
|
||||||
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
|
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -10,9 +10,9 @@
|
|||||||
|
|
||||||
namespace omath::opengl
|
namespace omath::opengl
|
||||||
{
|
{
|
||||||
constexpr Vector3 kAbsUp = {0, 1, 0};
|
constexpr Vector3<float> kAbsUp = {0, 1, 0};
|
||||||
constexpr Vector3 kAbsRight = {1, 0, 0};
|
constexpr Vector3<float> kAbsRight = {1, 0, 0};
|
||||||
constexpr Vector3 kAbsForward = {0, 0, -1};
|
constexpr Vector3<float> kAbsForward = {0, 0, -1};
|
||||||
|
|
||||||
using Mat4x4 = Mat<4, 4, float, MatStoreType::COLUMN_MAJOR>;
|
using Mat4x4 = Mat<4, 4, float, MatStoreType::COLUMN_MAJOR>;
|
||||||
using Mat3x3 = Mat<4, 4, float, MatStoreType::COLUMN_MAJOR>;
|
using Mat3x3 = Mat<4, 4, float, MatStoreType::COLUMN_MAJOR>;
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
namespace omath::opengl
|
namespace omath::opengl
|
||||||
{
|
{
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
inline Vector3 ForwardVector(const ViewAngles& angles)
|
inline Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||||
{
|
{
|
||||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||||
|
|
||||||
@@ -16,7 +16,7 @@ namespace omath::opengl
|
|||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
inline Vector3 RightVector(const ViewAngles& angles)
|
inline Vector3<float> RightVector(const ViewAngles& angles)
|
||||||
{
|
{
|
||||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||||
|
|
||||||
@@ -24,14 +24,14 @@ namespace omath::opengl
|
|||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
inline Vector3 UpVector(const ViewAngles& angles)
|
inline Vector3<float> UpVector(const ViewAngles& angles)
|
||||||
{
|
{
|
||||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||||
|
|
||||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] inline Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3& cam_origin)
|
[[nodiscard]] inline Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||||
{
|
{
|
||||||
return MatCameraView<float, MatStoreType::COLUMN_MAJOR>(-ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
return MatCameraView<float, MatStoreType::COLUMN_MAJOR>(-ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,9 +10,9 @@ namespace omath::source
|
|||||||
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
|
class Camera final : public projection::Camera<Mat4x4, ViewAngles>
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
Camera(const Vector3& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||||
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
|
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
|
||||||
void LookAt(const Vector3& target) override;
|
void LookAt(const Vector3<float>& target) override;
|
||||||
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
|
[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
|
||||||
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
|
[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -9,9 +9,9 @@
|
|||||||
#include <omath/ViewAngles.hpp>
|
#include <omath/ViewAngles.hpp>
|
||||||
namespace omath::source
|
namespace omath::source
|
||||||
{
|
{
|
||||||
constexpr Vector3 kAbsUp = {0, 0, 1};
|
constexpr Vector3<float> kAbsUp = {0, 0, 1};
|
||||||
constexpr Vector3 kAbsRight = {0, -1, 0};
|
constexpr Vector3<float> kAbsRight = {0, -1, 0};
|
||||||
constexpr Vector3 kAbsForward = {1, 0, 0};
|
constexpr Vector3<float> kAbsForward = {1, 0, 0};
|
||||||
|
|
||||||
using Mat4x4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
using Mat4x4 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||||
using Mat3x3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
using Mat3x3 = Mat<4, 4, float, MatStoreType::ROW_MAJOR>;
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
namespace omath::source
|
namespace omath::source
|
||||||
{
|
{
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
inline Vector3 ForwardVector(const ViewAngles& angles)
|
inline Vector3<float> ForwardVector(const ViewAngles& angles)
|
||||||
{
|
{
|
||||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
|
||||||
|
|
||||||
@@ -15,7 +15,7 @@ namespace omath::source
|
|||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
inline Vector3 RightVector(const ViewAngles& angles)
|
inline Vector3<float> RightVector(const ViewAngles& angles)
|
||||||
{
|
{
|
||||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
|
||||||
|
|
||||||
@@ -23,14 +23,14 @@ namespace omath::source
|
|||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
inline Vector3 UpVector(const ViewAngles& angles)
|
inline Vector3<float> UpVector(const ViewAngles& angles)
|
||||||
{
|
{
|
||||||
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
|
||||||
|
|
||||||
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] inline Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3& cam_origin)
|
[[nodiscard]] inline Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3<float>& cam_origin)
|
||||||
{
|
{
|
||||||
return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
return MatCameraView(ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,12 +14,17 @@ namespace omath::pathfinding
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static std::vector<Vector3> FindPath(const Vector3& start, const Vector3& end, const NavigationMesh& navMesh);
|
static std::vector<Vector3<float>> FindPath(const Vector3<float>& start, const Vector3<float>& end,
|
||||||
|
const NavigationMesh& navMesh);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static std::vector<Vector3> ReconstructFinalPath(const std::unordered_map<Vector3, PathNode>& closedList, const Vector3& current);
|
static std::vector<Vector3<float>>
|
||||||
|
ReconstructFinalPath(const std::unordered_map<Vector3<float>, PathNode>& closedList,
|
||||||
|
const Vector3<float>& current);
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
static auto GetPerfectNode(const std::unordered_map<Vector3, PathNode>& openList, const Vector3& endVertex);
|
static auto GetPerfectNode(const std::unordered_map<Vector3<float>, PathNode>& openList,
|
||||||
|
const Vector3<float>& endVertex);
|
||||||
};
|
};
|
||||||
}
|
} // namespace omath::pathfinding
|
||||||
|
|||||||
@@ -22,17 +22,17 @@ namespace omath::pathfinding
|
|||||||
public:
|
public:
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
std::expected<Vector3, std::string> GetClosestVertex(const Vector3& point) const;
|
std::expected<Vector3<float>, std::string> GetClosestVertex(const Vector3<float>& point) const;
|
||||||
|
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
const std::vector<Vector3>& GetNeighbors(const Vector3& vertex) const;
|
const std::vector<Vector3<float>>& GetNeighbors(const Vector3<float>& vertex) const;
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
bool Empty() const;
|
bool Empty() const;
|
||||||
[[nodiscard]] std::vector<uint8_t> Serialize() const;
|
[[nodiscard]] std::vector<uint8_t> Serialize() const;
|
||||||
void Deserialize(const std::vector<uint8_t>& raw);
|
void Deserialize(const std::vector<uint8_t>& raw);
|
||||||
|
|
||||||
std::unordered_map<Vector3, std::vector<Vector3>> m_verTextMap;
|
std::unordered_map<Vector3<float>, std::vector<Vector3<float>>> m_verTextMap;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -13,7 +13,7 @@ namespace omath::projectile_prediction
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
virtual std::optional<Vector3> MaybeCalculateAimPoint(const Projectile& projectile,
|
virtual std::optional<Vector3<float>> MaybeCalculateAimPoint(const Projectile& projectile,
|
||||||
const Target& target) const = 0;
|
const Target& target) const = 0;
|
||||||
virtual ~ProjPredEngine() = default;
|
virtual ~ProjPredEngine() = default;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -9,7 +9,7 @@ namespace omath::projectile_prediction
|
|||||||
class ProjPredEngineAVX2 final : public ProjPredEngine
|
class ProjPredEngineAVX2 final : public ProjPredEngine
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
[[nodiscard]] std::optional<Vector3> MaybeCalculateAimPoint(const Projectile& projectile,
|
[[nodiscard]] std::optional<Vector3<float>> MaybeCalculateAimPoint(const Projectile& projectile,
|
||||||
const Target& target) const override;
|
const Target& target) const override;
|
||||||
|
|
||||||
|
|
||||||
@@ -17,7 +17,7 @@ namespace omath::projectile_prediction
|
|||||||
~ProjPredEngineAVX2() override = default;
|
~ProjPredEngineAVX2() override = default;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
[[nodiscard]] static std::optional<float> CalculatePitch(const Vector3& projOrigin, const Vector3& targetPos,
|
[[nodiscard]] static std::optional<float> CalculatePitch(const Vector3<float>& projOrigin, const Vector3<float>& targetPos,
|
||||||
float bulletGravity, float v0, float time);
|
float bulletGravity, float v0, float time);
|
||||||
const float m_gravityConstant;
|
const float m_gravityConstant;
|
||||||
const float m_simulationTimeStep;
|
const float m_simulationTimeStep;
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ namespace omath::projectile_prediction
|
|||||||
float distanceTolerance);
|
float distanceTolerance);
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
std::optional<Vector3> MaybeCalculateAimPoint(const Projectile& projectile,
|
std::optional<Vector3<float>> MaybeCalculateAimPoint(const Projectile& projectile,
|
||||||
const Target& target) const override;
|
const Target& target) const override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@@ -31,11 +31,11 @@ namespace omath::projectile_prediction
|
|||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
std::optional<float> MaybeCalculateProjectileLaunchPitchAngle(const Projectile& projectile,
|
std::optional<float> MaybeCalculateProjectileLaunchPitchAngle(const Projectile& projectile,
|
||||||
const Vector3& targetPosition) const;
|
const Vector3<float>& targetPosition) const;
|
||||||
|
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
bool IsProjectileReachedTarget(const Vector3& targetPosition, const Projectile& projectile, float pitch,
|
bool IsProjectileReachedTarget(const Vector3<float>& targetPosition, const Projectile& projectile, float pitch,
|
||||||
float time) const;
|
float time) const;
|
||||||
};
|
};
|
||||||
} // namespace omath::projectile_prediction
|
} // namespace omath::projectile_prediction
|
||||||
|
|||||||
@@ -12,9 +12,9 @@ namespace omath::projectile_prediction
|
|||||||
public:
|
public:
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
Vector3 PredictPosition(float pitch, float yaw, float time, float gravity) const;
|
Vector3<float> PredictPosition(float pitch, float yaw, float time, float gravity) const;
|
||||||
|
|
||||||
Vector3 m_origin;
|
Vector3<float> m_origin;
|
||||||
float m_launchSpeed{};
|
float m_launchSpeed{};
|
||||||
float m_gravityScale{};
|
float m_gravityScale{};
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ namespace omath::projectile_prediction
|
|||||||
public:
|
public:
|
||||||
|
|
||||||
[[nodiscard]]
|
[[nodiscard]]
|
||||||
constexpr Vector3 PredictPosition(const float time, const float gravity) const
|
constexpr Vector3<float> PredictPosition(const float time, const float gravity) const
|
||||||
{
|
{
|
||||||
auto predicted = m_origin + m_velocity * time;
|
auto predicted = m_origin + m_velocity * time;
|
||||||
|
|
||||||
@@ -22,8 +22,8 @@ namespace omath::projectile_prediction
|
|||||||
return predicted;
|
return predicted;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector3 m_origin;
|
Vector3<float> m_origin;
|
||||||
Vector3 m_velocity;
|
Vector3<float> m_velocity;
|
||||||
bool m_isAirborne{};
|
bool m_isAirborne{};
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -31,7 +31,7 @@ namespace omath::projection
|
|||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
virtual ~Camera() = default;
|
virtual ~Camera() = default;
|
||||||
Camera(const Vector3& position, const ViewAnglesType& viewAngles, const ViewPort& viewPort,
|
Camera(const Vector3<float>& position, const ViewAnglesType& viewAngles, const ViewPort& viewPort,
|
||||||
const FieldOfView& fov, const float near, const float far) :
|
const FieldOfView& fov, const float near, const float far) :
|
||||||
m_viewPort(viewPort), m_fieldOfView(fov), m_farPlaneDistance(far), m_nearPlaneDistance(near),
|
m_viewPort(viewPort), m_fieldOfView(fov), m_farPlaneDistance(far), m_nearPlaneDistance(near),
|
||||||
m_viewAngles(viewAngles), m_origin(position)
|
m_viewAngles(viewAngles), m_origin(position)
|
||||||
@@ -39,7 +39,7 @@ namespace omath::projection
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void LookAt(const Vector3& target) = 0;
|
virtual void LookAt(const Vector3<float>& target) = 0;
|
||||||
|
|
||||||
[[nodiscard]] virtual Mat4x4Type CalcViewMatrix() const = 0;
|
[[nodiscard]] virtual Mat4x4Type CalcViewMatrix() const = 0;
|
||||||
|
|
||||||
@@ -74,7 +74,7 @@ namespace omath::projection
|
|||||||
m_viewProjectionMatrix = CalcViewProjectionMatrix();
|
m_viewProjectionMatrix = CalcViewProjectionMatrix();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetOrigin(const Vector3& origin)
|
void SetOrigin(const Vector3<float>& origin)
|
||||||
{
|
{
|
||||||
m_origin = origin;
|
m_origin = origin;
|
||||||
m_viewProjectionMatrix = CalcViewProjectionMatrix();
|
m_viewProjectionMatrix = CalcViewProjectionMatrix();
|
||||||
@@ -106,12 +106,12 @@ namespace omath::projection
|
|||||||
return m_viewAngles;
|
return m_viewAngles;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] const Vector3& GetOrigin() const
|
[[nodiscard]] const Vector3<float>& GetOrigin() const
|
||||||
{
|
{
|
||||||
return m_origin;
|
return m_origin;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] std::expected<Vector3, Error> WorldToScreen(const Vector3& worldPosition) const
|
[[nodiscard]] std::expected<Vector3<float>, Error> WorldToScreen(const Vector3<float>& worldPosition) const
|
||||||
{
|
{
|
||||||
if (!m_viewProjectionMatrix.has_value())
|
if (!m_viewProjectionMatrix.has_value())
|
||||||
m_viewProjectionMatrix = CalcViewProjectionMatrix();
|
m_viewProjectionMatrix = CalcViewProjectionMatrix();
|
||||||
@@ -143,7 +143,7 @@ namespace omath::projection
|
|||||||
|
|
||||||
|
|
||||||
ViewAnglesType m_viewAngles;
|
ViewAnglesType m_viewAngles;
|
||||||
Vector3 m_origin;
|
Vector3<float> m_origin;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
template<class Type>
|
template<class Type>
|
||||||
|
|||||||
@@ -1,9 +1,6 @@
|
|||||||
target_sources(omath PRIVATE
|
target_sources(omath PRIVATE
|
||||||
Vector3.cpp
|
|
||||||
Matrix.cpp
|
Matrix.cpp
|
||||||
color.cpp
|
color.cpp
|
||||||
Vector4.cpp
|
|
||||||
Vector2.cpp
|
|
||||||
)
|
)
|
||||||
|
|
||||||
add_subdirectory(projectile_prediction)
|
add_subdirectory(projectile_prediction)
|
||||||
|
|||||||
@@ -315,7 +315,7 @@ namespace omath
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
Matrix Matrix::TranslationMatrix(const Vector3& diff)
|
Matrix Matrix::TranslationMatrix(const Vector3<float>& diff)
|
||||||
{
|
{
|
||||||
return {
|
return {
|
||||||
{1.f, 0.f, 0.f, 0.f},
|
{1.f, 0.f, 0.f, 0.f},
|
||||||
@@ -325,7 +325,7 @@ namespace omath
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
Matrix Matrix::OrientationMatrix(const Vector3& forward, const Vector3& right, const Vector3& up)
|
Matrix Matrix::OrientationMatrix(const Vector3<float>& forward, const Vector3<float>& right, const Vector3<float>& up)
|
||||||
{
|
{
|
||||||
return {
|
return {
|
||||||
{right.x, up.x, forward.x, 0.f},
|
{right.x, up.x, forward.x, 0.f},
|
||||||
|
|||||||
@@ -1,11 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by Vlad on 02.09.2024.
|
|
||||||
//
|
|
||||||
#include "omath/Vector2.hpp"
|
|
||||||
#include <cmath>
|
|
||||||
|
|
||||||
|
|
||||||
namespace omath
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,23 +0,0 @@
|
|||||||
//
|
|
||||||
// Created by vlad on 10/28/23.
|
|
||||||
//
|
|
||||||
|
|
||||||
#include <omath/Vector3.hpp>
|
|
||||||
#include <cmath>
|
|
||||||
#include <omath/Angles.hpp>
|
|
||||||
|
|
||||||
namespace omath
|
|
||||||
{
|
|
||||||
Vector3 Vector3::ViewAngleTo(const Vector3 &other) const
|
|
||||||
{
|
|
||||||
const float distance = DistTo(other);
|
|
||||||
const auto delta = other - *this;
|
|
||||||
|
|
||||||
return
|
|
||||||
{
|
|
||||||
angles::RadiansToDegrees(std::asin(delta.z / distance)),
|
|
||||||
angles::RadiansToDegrees(std::atan2(delta.y, delta.x)),
|
|
||||||
0.f
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,16 +0,0 @@
|
|||||||
//
|
|
||||||
// Vector4.cpp
|
|
||||||
//
|
|
||||||
|
|
||||||
#include "omath/Vector4.hpp"
|
|
||||||
#include <cmath>
|
|
||||||
|
|
||||||
|
|
||||||
namespace omath
|
|
||||||
{
|
|
||||||
|
|
||||||
float Vector4::Length() const
|
|
||||||
{
|
|
||||||
return std::sqrt(LengthSqr());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -5,21 +5,21 @@
|
|||||||
|
|
||||||
namespace omath::collision
|
namespace omath::collision
|
||||||
{
|
{
|
||||||
bool LineTracer::CanTraceLine(const Ray& ray, const Triangle<Vector3>& triangle)
|
bool LineTracer::CanTraceLine(const Ray& ray, const Triangle<Vector3<float>>& triangle)
|
||||||
{
|
{
|
||||||
return GetRayHitPoint(ray, triangle) == ray.end;
|
return GetRayHitPoint(ray, triangle) == ray.end;
|
||||||
}
|
}
|
||||||
Vector3 Ray::DirectionVector() const
|
Vector3<float> Ray::DirectionVector() const
|
||||||
{
|
{
|
||||||
return end - start;
|
return end - start;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector3 Ray::DirectionVectorNormalized() const
|
Vector3<float> Ray::DirectionVectorNormalized() const
|
||||||
{
|
{
|
||||||
return DirectionVector().Normalized();
|
return DirectionVector().Normalized();
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector3 LineTracer::GetRayHitPoint(const Ray& ray, const Triangle<Vector3>& triangle)
|
Vector3<float> LineTracer::GetRayHitPoint(const Ray& ray, const Triangle<Vector3<float>>& triangle)
|
||||||
{
|
{
|
||||||
constexpr float kEpsilon = std::numeric_limits<float>::epsilon();
|
constexpr float kEpsilon = std::numeric_limits<float>::epsilon();
|
||||||
|
|
||||||
|
|||||||
@@ -8,12 +8,12 @@
|
|||||||
namespace omath::opengl
|
namespace omath::opengl
|
||||||
{
|
{
|
||||||
|
|
||||||
Camera::Camera(const Vector3& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
Camera::Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||||
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, const float near, const float far) :
|
const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, const float near, const float far) :
|
||||||
projection::Camera<Mat4x4, ViewAngles>(position, viewAngles, viewPort, fov, near, far)
|
projection::Camera<Mat4x4, ViewAngles>(position, viewAngles, viewPort, fov, near, far)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
void Camera::LookAt([[maybe_unused]] const Vector3& target)
|
void Camera::LookAt([[maybe_unused]] const Vector3<float>& target)
|
||||||
{
|
{
|
||||||
const float distance = m_origin.DistTo(target);
|
const float distance = m_origin.DistTo(target);
|
||||||
const auto delta = target - m_origin;
|
const auto delta = target - m_origin;
|
||||||
|
|||||||
@@ -8,12 +8,12 @@
|
|||||||
namespace omath::source
|
namespace omath::source
|
||||||
{
|
{
|
||||||
|
|
||||||
Camera::Camera(const Vector3& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
Camera::Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
|
||||||
const projection::FieldOfView& fov, const float near, const float far) :
|
const projection::FieldOfView& fov, const float near, const float far) :
|
||||||
projection::Camera<Mat4x4, ViewAngles>(position, viewAngles, viewPort, fov, near, far)
|
projection::Camera<Mat4x4, ViewAngles>(position, viewAngles, viewPort, fov, near, far)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
void Camera::LookAt(const Vector3& target)
|
void Camera::LookAt(const Vector3<float>& target)
|
||||||
{
|
{
|
||||||
const float distance = m_origin.DistTo(target);
|
const float distance = m_origin.DistTo(target);
|
||||||
const auto delta = target - m_origin;
|
const auto delta = target - m_origin;
|
||||||
|
|||||||
@@ -13,15 +13,15 @@ namespace omath::pathfinding
|
|||||||
{
|
{
|
||||||
struct PathNode final
|
struct PathNode final
|
||||||
{
|
{
|
||||||
std::optional<Vector3> cameFrom;
|
std::optional<Vector3<float>> cameFrom;
|
||||||
float gCost = 0.f;
|
float gCost = 0.f;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
std::vector<Vector3> Astar::ReconstructFinalPath(const std::unordered_map<Vector3, PathNode>& closedList,
|
std::vector<Vector3<float>> Astar::ReconstructFinalPath(const std::unordered_map<Vector3<float>, PathNode>& closedList,
|
||||||
const Vector3& current)
|
const Vector3<float>& current)
|
||||||
{
|
{
|
||||||
std::vector<Vector3> path;
|
std::vector<Vector3<float>> path;
|
||||||
std::optional currentOpt = current;
|
std::optional currentOpt = current;
|
||||||
|
|
||||||
while (currentOpt)
|
while (currentOpt)
|
||||||
@@ -39,7 +39,7 @@ namespace omath::pathfinding
|
|||||||
std::ranges::reverse(path);
|
std::ranges::reverse(path);
|
||||||
return path;
|
return path;
|
||||||
}
|
}
|
||||||
auto Astar::GetPerfectNode(const std::unordered_map<Vector3, PathNode>& openList, const Vector3& endVertex)
|
auto Astar::GetPerfectNode(const std::unordered_map<Vector3<float>, PathNode>& openList, const Vector3<float>& endVertex)
|
||||||
{
|
{
|
||||||
return std::ranges::min_element(openList,
|
return std::ranges::min_element(openList,
|
||||||
[&endVertex](const auto& a, const auto& b)
|
[&endVertex](const auto& a, const auto& b)
|
||||||
@@ -50,10 +50,10 @@ namespace omath::pathfinding
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<Vector3> Astar::FindPath(const Vector3& start, const Vector3& end, const NavigationMesh& navMesh)
|
std::vector<Vector3<float>> Astar::FindPath(const Vector3<float>& start, const Vector3<float>& end, const NavigationMesh& navMesh)
|
||||||
{
|
{
|
||||||
std::unordered_map<Vector3, PathNode> closedList;
|
std::unordered_map<Vector3<float>, PathNode> closedList;
|
||||||
std::unordered_map<Vector3, PathNode> openList;
|
std::unordered_map<Vector3<float>, PathNode> openList;
|
||||||
|
|
||||||
auto maybeStartVertex = navMesh.GetClosestVertex(start);
|
auto maybeStartVertex = navMesh.GetClosestVertex(start);
|
||||||
auto maybeEndVertex = navMesh.GetClosestVertex(end);
|
auto maybeEndVertex = navMesh.GetClosestVertex(end);
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
namespace omath::pathfinding
|
namespace omath::pathfinding
|
||||||
{
|
{
|
||||||
std::expected<Vector3, std::string> NavigationMesh::GetClosestVertex(const Vector3 &point) const
|
std::expected<Vector3<float>, std::string> NavigationMesh::GetClosestVertex(const Vector3<float> &point) const
|
||||||
{
|
{
|
||||||
const auto res = std::ranges::min_element(m_verTextMap,
|
const auto res = std::ranges::min_element(m_verTextMap,
|
||||||
[&point](const auto& a, const auto& b)
|
[&point](const auto& a, const auto& b)
|
||||||
@@ -21,7 +21,7 @@ namespace omath::pathfinding
|
|||||||
return res->first;
|
return res->first;
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::vector<Vector3>& NavigationMesh::GetNeighbors(const Vector3 &vertex) const
|
const std::vector<Vector3<float>>& NavigationMesh::GetNeighbors(const Vector3<float> &vertex) const
|
||||||
{
|
{
|
||||||
return m_verTextMap.at(vertex);
|
return m_verTextMap.at(vertex);
|
||||||
}
|
}
|
||||||
@@ -73,18 +73,18 @@ namespace omath::pathfinding
|
|||||||
|
|
||||||
while (offset < raw.size())
|
while (offset < raw.size())
|
||||||
{
|
{
|
||||||
Vector3 vertex;
|
Vector3<float> vertex;
|
||||||
loadFromVector(raw, offset, vertex);
|
loadFromVector(raw, offset, vertex);
|
||||||
|
|
||||||
uint16_t neighborsCount;
|
uint16_t neighborsCount;
|
||||||
loadFromVector(raw, offset, neighborsCount);
|
loadFromVector(raw, offset, neighborsCount);
|
||||||
|
|
||||||
std::vector<Vector3> neighbors;
|
std::vector<Vector3<float>> neighbors;
|
||||||
neighbors.reserve(neighborsCount);
|
neighbors.reserve(neighborsCount);
|
||||||
|
|
||||||
for (size_t i = 0; i < neighborsCount; ++i)
|
for (size_t i = 0; i < neighborsCount; ++i)
|
||||||
{
|
{
|
||||||
Vector3 neighbor;
|
Vector3<float> neighbor;
|
||||||
loadFromVector(raw, offset, neighbor);
|
loadFromVector(raw, offset, neighbor);
|
||||||
neighbors.push_back(neighbor);
|
neighbors.push_back(neighbor);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
|
|
||||||
namespace omath::projectile_prediction
|
namespace omath::projectile_prediction
|
||||||
{
|
{
|
||||||
std::optional<Vector3> ProjPredEngineAVX2::MaybeCalculateAimPoint(const Projectile& projectile,
|
std::optional<Vector3<float>> ProjPredEngineAVX2::MaybeCalculateAimPoint(const Projectile& projectile,
|
||||||
const Target& target) const
|
const Target& target) const
|
||||||
{
|
{
|
||||||
const float bulletGravity = m_gravityConstant * projectile.m_gravityScale;
|
const float bulletGravity = m_gravityConstant * projectile.m_gravityScale;
|
||||||
@@ -110,7 +110,7 @@ namespace omath::projectile_prediction
|
|||||||
m_maximumSimulationTime(simulationTimeStep)
|
m_maximumSimulationTime(simulationTimeStep)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
std::optional<float> ProjPredEngineAVX2::CalculatePitch(const Vector3& projOrigin, const Vector3& targetPos,
|
std::optional<float> ProjPredEngineAVX2::CalculatePitch(const Vector3<float>& projOrigin, const Vector3<float>& targetPos,
|
||||||
const float bulletGravity, const float v0, const float time)
|
const float bulletGravity, const float v0, const float time)
|
||||||
{
|
{
|
||||||
if (time <= 0.0f)
|
if (time <= 0.0f)
|
||||||
|
|||||||
@@ -11,7 +11,7 @@ namespace omath::projectile_prediction
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
std::optional<Vector3> ProjPredEngineLegacy::MaybeCalculateAimPoint(const Projectile& projectile,
|
std::optional<Vector3<float>> ProjPredEngineLegacy::MaybeCalculateAimPoint(const Projectile& projectile,
|
||||||
const Target& target) const
|
const Target& target) const
|
||||||
{
|
{
|
||||||
for (float time = 0.f; time < m_maximumSimulationTime; time += m_simulationTimeStep)
|
for (float time = 0.f; time < m_maximumSimulationTime; time += m_simulationTimeStep)
|
||||||
@@ -36,7 +36,7 @@ namespace omath::projectile_prediction
|
|||||||
|
|
||||||
std::optional<float>
|
std::optional<float>
|
||||||
ProjPredEngineLegacy::MaybeCalculateProjectileLaunchPitchAngle(const Projectile& projectile,
|
ProjPredEngineLegacy::MaybeCalculateProjectileLaunchPitchAngle(const Projectile& projectile,
|
||||||
const Vector3& targetPosition) const
|
const Vector3<float>& targetPosition) const
|
||||||
{
|
{
|
||||||
const auto bulletGravity = m_gravityConstant * projectile.m_gravityScale;
|
const auto bulletGravity = m_gravityConstant * projectile.m_gravityScale;
|
||||||
const auto delta = targetPosition - projectile.m_origin;
|
const auto delta = targetPosition - projectile.m_origin;
|
||||||
@@ -57,7 +57,7 @@ namespace omath::projectile_prediction
|
|||||||
return angles::RadiansToDegrees(angle);
|
return angles::RadiansToDegrees(angle);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ProjPredEngineLegacy::IsProjectileReachedTarget(const Vector3& targetPosition, const Projectile& projectile,
|
bool ProjPredEngineLegacy::IsProjectileReachedTarget(const Vector3<float>& targetPosition, const Projectile& projectile,
|
||||||
const float pitch, const float time) const
|
const float pitch, const float time) const
|
||||||
{
|
{
|
||||||
const auto yaw = projectile.m_origin.ViewAngleTo(targetPosition).y;
|
const auto yaw = projectile.m_origin.ViewAngleTo(targetPosition).y;
|
||||||
|
|||||||
@@ -8,7 +8,7 @@
|
|||||||
|
|
||||||
namespace omath::projectile_prediction
|
namespace omath::projectile_prediction
|
||||||
{
|
{
|
||||||
Vector3 Projectile::PredictPosition(const float pitch, const float yaw, const float time, const float gravity) const
|
Vector3<float> Projectile::PredictPosition(const float pitch, const float yaw, const float time, const float gravity) const
|
||||||
{
|
{
|
||||||
auto currentPos = m_origin + source::ForwardVector({source::PitchAngle::FromDegrees(-pitch),
|
auto currentPos = m_origin + source::ForwardVector({source::PitchAngle::FromDegrees(-pitch),
|
||||||
source::YawAngle::FromDegrees(yaw),
|
source::YawAngle::FromDegrees(yaw),
|
||||||
|
|||||||
@@ -62,7 +62,7 @@ TEST(UnitTestOpenGL, CameraSetAndGetOrigin)
|
|||||||
{
|
{
|
||||||
auto cam = omath::opengl::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
auto cam = omath::opengl::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||||
|
|
||||||
EXPECT_EQ(cam.GetOrigin(), omath::Vector3{});
|
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
|
||||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||||
|
|
||||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||||
|
|||||||
@@ -62,7 +62,7 @@ TEST(UnitTestSourceEngine, CameraSetAndGetOrigin)
|
|||||||
{
|
{
|
||||||
auto cam = omath::source::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
auto cam = omath::source::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||||
|
|
||||||
EXPECT_EQ(cam.GetOrigin(), omath::Vector3{});
|
EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
|
||||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||||
|
|
||||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||||
|
|||||||
@@ -10,10 +10,10 @@ class LineTracerTest : public ::testing::Test
|
|||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
// Set up common variables for use in each test
|
// Set up common variables for use in each test
|
||||||
Vector3 vertex1{0.0f, 0.0f, 0.0f};
|
Vector3<float> vertex1{0.0f, 0.0f, 0.0f};
|
||||||
Vector3 vertex2{1.0f, 0.0f, 0.0f};
|
Vector3<float> vertex2{1.0f, 0.0f, 0.0f};
|
||||||
Vector3 vertex3{0.0f, 1.0f, 0.0f};
|
Vector3<float> vertex3{0.0f, 1.0f, 0.0f};
|
||||||
Triangle<Vector3> triangle{vertex1, vertex2, vertex3};
|
Triangle<Vector3<float>> triangle{vertex1, vertex2, vertex3};
|
||||||
};
|
};
|
||||||
|
|
||||||
// Test that a ray intersecting the triangle returns false for CanTraceLine
|
// Test that a ray intersecting the triangle returns false for CanTraceLine
|
||||||
@@ -71,7 +71,7 @@ TEST_F(LineTracerTest, TriangleFarBeyondRayEndPoint)
|
|||||||
constexpr Ray ray{{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}};
|
constexpr Ray ray{{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f}};
|
||||||
|
|
||||||
// Define a triangle far beyond the ray's endpoint
|
// Define a triangle far beyond the ray's endpoint
|
||||||
constexpr Triangle<Vector3> distantTriangle{
|
constexpr Triangle<Vector3<float>> distantTriangle{
|
||||||
{1000.0f, 1000.0f, 1000.0f}, {1001.0f, 1000.0f, 1000.0f}, {1000.0f, 1001.0f, 1000.0f}
|
{1000.0f, 1000.0f, 1000.0f}, {1001.0f, 1000.0f, 1000.0f}, {1000.0f, 1001.0f, 1000.0f}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -13,28 +13,28 @@ class UnitTestTriangle : public ::testing::Test
|
|||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
// Define some Triangles to use in tests
|
// Define some Triangles to use in tests
|
||||||
Triangle<Vector3> t1;
|
Triangle<Vector3<float>> t1;
|
||||||
Triangle<Vector3> t2;
|
Triangle<Vector3<float>> t2;
|
||||||
Triangle<Vector3> t3;
|
Triangle<Vector3<float>> t3;
|
||||||
|
|
||||||
constexpr void SetUp() override
|
constexpr void SetUp() override
|
||||||
{
|
{
|
||||||
// Triangle with vertices (0, 0, 0), (1, 0, 0), (0, 1, 0)
|
// Triangle with vertices (0, 0, 0), (1, 0, 0), (0, 1, 0)
|
||||||
t1 = Triangle<Vector3>(
|
t1 = Triangle<Vector3<float>>(
|
||||||
Vector3(0.0f, 0.0f, 0.0f),
|
Vector3(0.0f, 0.0f, 0.0f),
|
||||||
Vector3(1.0f, 0.0f, 0.0f),
|
Vector3(1.0f, 0.0f, 0.0f),
|
||||||
Vector3(0.0f, 1.0f, 0.0f)
|
Vector3(0.0f, 1.0f, 0.0f)
|
||||||
);
|
);
|
||||||
|
|
||||||
// Triangle with vertices (1, 2, 3), (4, 5, 6), (7, 8, 9)
|
// Triangle with vertices (1, 2, 3), (4, 5, 6), (7, 8, 9)
|
||||||
t2 = Triangle<Vector3>(
|
t2 = Triangle<Vector3<float>>(
|
||||||
Vector3(1.0f, 2.0f, 3.0f),
|
Vector3(1.0f, 2.0f, 3.0f),
|
||||||
Vector3(4.0f, 5.0f, 6.0f),
|
Vector3(4.0f, 5.0f, 6.0f),
|
||||||
Vector3(7.0f, 8.0f, 9.0f)
|
Vector3(7.0f, 8.0f, 9.0f)
|
||||||
);
|
);
|
||||||
|
|
||||||
// An isosceles right triangle
|
// An isosceles right triangle
|
||||||
t3 = Triangle<Vector3>(
|
t3 = Triangle<Vector3<float>>(
|
||||||
Vector3(0.0f, 0.0f, 0.0f),
|
Vector3(0.0f, 0.0f, 0.0f),
|
||||||
Vector3(2.0f, 0.0f, 0.0f),
|
Vector3(2.0f, 0.0f, 0.0f),
|
||||||
Vector3(0.0f, 2.0f, 0.0f)
|
Vector3(0.0f, 2.0f, 0.0f)
|
||||||
@@ -45,7 +45,7 @@ protected:
|
|||||||
// Test constructor and vertices
|
// Test constructor and vertices
|
||||||
TEST_F(UnitTestTriangle, Constructor)
|
TEST_F(UnitTestTriangle, Constructor)
|
||||||
{
|
{
|
||||||
constexpr Triangle<Vector3> t(
|
constexpr Triangle<Vector3<float>> t(
|
||||||
Vector3(1.0f, 2.0f, 3.0f),
|
Vector3(1.0f, 2.0f, 3.0f),
|
||||||
Vector3(4.0f, 5.0f, 6.0f),
|
Vector3(4.0f, 5.0f, 6.0f),
|
||||||
Vector3(7.0f, 8.0f, 9.0f)
|
Vector3(7.0f, 8.0f, 9.0f)
|
||||||
@@ -113,7 +113,7 @@ TEST_F(UnitTestTriangle, SideVectors)
|
|||||||
|
|
||||||
TEST_F(UnitTestTriangle, IsRectangular)
|
TEST_F(UnitTestTriangle, IsRectangular)
|
||||||
{
|
{
|
||||||
EXPECT_TRUE(Triangle<Vector3>({2,0,0}, {}, {0,2,0}).IsRectangular());
|
EXPECT_TRUE(Triangle<Vector3<float>>({2,0,0}, {}, {0,2,0}).IsRectangular());
|
||||||
}
|
}
|
||||||
// Test midpoint
|
// Test midpoint
|
||||||
TEST_F(UnitTestTriangle, MidPoint)
|
TEST_F(UnitTestTriangle, MidPoint)
|
||||||
|
|||||||
@@ -12,8 +12,8 @@ using namespace omath;
|
|||||||
class UnitTestVector2 : public ::testing::Test
|
class UnitTestVector2 : public ::testing::Test
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
Vector2 v1;
|
Vector2<float> v1;
|
||||||
Vector2 v2;
|
Vector2<float> v2;
|
||||||
|
|
||||||
constexpr void SetUp() override
|
constexpr void SetUp() override
|
||||||
{
|
{
|
||||||
@@ -25,7 +25,7 @@ protected:
|
|||||||
// Test constructor and default values
|
// Test constructor and default values
|
||||||
TEST_F(UnitTestVector2, Constructor_Default)
|
TEST_F(UnitTestVector2, Constructor_Default)
|
||||||
{
|
{
|
||||||
constexpr Vector2 v;
|
constexpr Vector2<float> v;
|
||||||
EXPECT_FLOAT_EQ(v.x, 0.0f);
|
EXPECT_FLOAT_EQ(v.x, 0.0f);
|
||||||
EXPECT_FLOAT_EQ(v.y, 0.0f);
|
EXPECT_FLOAT_EQ(v.y, 0.0f);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,8 +13,8 @@ using namespace omath;
|
|||||||
class UnitTestVector3 : public ::testing::Test
|
class UnitTestVector3 : public ::testing::Test
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
Vector3 v1;
|
Vector3<float> v1;
|
||||||
Vector3 v2;
|
Vector3<float> v2;
|
||||||
|
|
||||||
void SetUp() override
|
void SetUp() override
|
||||||
{
|
{
|
||||||
@@ -26,7 +26,7 @@ protected:
|
|||||||
// Test constructor and default values
|
// Test constructor and default values
|
||||||
TEST_F(UnitTestVector3, Constructor_Default)
|
TEST_F(UnitTestVector3, Constructor_Default)
|
||||||
{
|
{
|
||||||
constexpr Vector3 v;
|
constexpr Vector3<float> v;
|
||||||
EXPECT_FLOAT_EQ(v.x, 0.0f);
|
EXPECT_FLOAT_EQ(v.x, 0.0f);
|
||||||
EXPECT_FLOAT_EQ(v.y, 0.0f);
|
EXPECT_FLOAT_EQ(v.y, 0.0f);
|
||||||
EXPECT_FLOAT_EQ(v.z, 0.0f);
|
EXPECT_FLOAT_EQ(v.z, 0.0f);
|
||||||
@@ -34,7 +34,7 @@ TEST_F(UnitTestVector3, Constructor_Default)
|
|||||||
|
|
||||||
TEST_F(UnitTestVector3, Constructor_Values)
|
TEST_F(UnitTestVector3, Constructor_Values)
|
||||||
{
|
{
|
||||||
constexpr Vector3 v(1.0f, 2.0f, 3.0f);
|
constexpr Vector3<float> v(1.0f, 2.0f, 3.0f);
|
||||||
EXPECT_FLOAT_EQ(v.x, 1.0f);
|
EXPECT_FLOAT_EQ(v.x, 1.0f);
|
||||||
EXPECT_FLOAT_EQ(v.y, 2.0f);
|
EXPECT_FLOAT_EQ(v.y, 2.0f);
|
||||||
EXPECT_FLOAT_EQ(v.z, 3.0f);
|
EXPECT_FLOAT_EQ(v.z, 3.0f);
|
||||||
|
|||||||
@@ -14,8 +14,8 @@ using namespace omath;
|
|||||||
class UnitTestVector4 : public ::testing::Test
|
class UnitTestVector4 : public ::testing::Test
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
Vector4 v1;
|
Vector4<float> v1;
|
||||||
Vector4 v2;
|
Vector4<float> v2;
|
||||||
|
|
||||||
void SetUp() override
|
void SetUp() override
|
||||||
{
|
{
|
||||||
@@ -27,7 +27,7 @@ protected:
|
|||||||
// Test constructor and default values
|
// Test constructor and default values
|
||||||
TEST_F(UnitTestVector4, Constructor_Default)
|
TEST_F(UnitTestVector4, Constructor_Default)
|
||||||
{
|
{
|
||||||
constexpr Vector4 v;
|
constexpr Vector4<float> v;
|
||||||
EXPECT_FLOAT_EQ(v.x, 0.0f);
|
EXPECT_FLOAT_EQ(v.x, 0.0f);
|
||||||
EXPECT_FLOAT_EQ(v.y, 0.0f);
|
EXPECT_FLOAT_EQ(v.y, 0.0f);
|
||||||
EXPECT_FLOAT_EQ(v.z, 0.0f);
|
EXPECT_FLOAT_EQ(v.z, 0.0f);
|
||||||
|
|||||||
Reference in New Issue
Block a user