diff --git a/README.md b/README.md
index 62c9597..f1f6c41 100644
--- a/README.md
+++ b/README.md
@@ -42,7 +42,7 @@ It provides the latest features, is highly customizable, has all for cheat devel
-## 👁🗨 Features
+# Features
- **Efficiency**: Optimized for performance, ensuring quick computations using AVX2.
- **Versatility**: Includes a wide array of mathematical functions and algorithms.
- **Ease of Use**: Simplified interface for convenient integration into various projects.
@@ -51,7 +51,10 @@ It provides the latest features, is highly customizable, has all for cheat devel
- **Collision Detection**: Production ready code to handle collision detection by using simple interfaces.
- **No Additional Dependencies**: No additional dependencies need to use OMath except unit test execution
- **Ready for meta-programming**: Omath use templates for common types like Vectors, Matrixes etc, to handle all types!
-
+- **Engine support**: Supports coordinate systems of Source, Unity, Unreal, IWEngine and canonical OpenGL.
+- **Cross platform**: Supports Windows, MacOS and Linux.
+
+
# Gallery
@@ -73,48 +76,9 @@ It provides the latest features, is highly customizable, has all for cheat devel
+
-
-## Supported Render Pipelines
-| ENGINE | SUPPORT |
-|----------|---------|
-| Source | ✅YES |
-| Unity | ✅YES |
-| IWEngine | ✅YES |
-| OpenGL | ✅YES |
-| Unreal | ✅YES |
-
-## Supported Operating Systems
-
-| OS | SUPPORT |
-|----------------|---------|
-| Windows 10/11 | ✅YES |
-| Linux | ✅YES |
-| Darwin (MacOS) | ✅YES |
-
-## ❔ Usage
-ESP example
-```c++
-omath::source_engine::Camera cam{localPlayer.GetCameraOrigin(),
- localPlayer.GetAimPunch(),
- {1920.f, 1080.f},
- localPlayer.GetFieldOfView(),
- 0.01.f, 30000.f};
-
-for (auto ent: apex_sdk::EntityList::GetAllEntities())
-{
- const auto bottom = cam.world_to_screen(ent.GetOrigin());
- const auto top = cam.world_to_screen(ent.GetBonePosition(8) + omath::Vector3{0, 0, 10});
-
- const auto ent_health = ent.GetHealth();
-
- if (!top || !bottom || ent_health <= 0)
- continue;
- // esp rendering...
-}
-```
-
-## 💘 Acknowledgments
+# 💘 Acknowledgments
- [All contributors](https://github.com/orange-cpp/omath/graphs/contributors)