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https://github.com/orange-cpp/omath.git
synced 2026-02-13 07:03:25 +00:00
added new mat function
more tests
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@@ -6,13 +6,9 @@
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namespace omath::iw_engine
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{
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ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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Mat4X4 CameraTrait::calc_look_at_mat(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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{
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const auto distance = cam_origin.distance_to(look_at);
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const auto delta = look_at - cam_origin;
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return {PitchAngle::from_radians(-std::asin(delta.z / distance)),
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YawAngle::from_radians(std::atan2(delta.y, delta.x)), RollAngle::from_radians(0.f)};
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return mat_look_at_left_handed<float, Mat4X4::get_store_ordering()>(cam_origin, look_at, k_abs_up);
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}
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Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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{
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@@ -7,13 +7,9 @@
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namespace omath::opengl_engine
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{
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ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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Mat4X4 CameraTrait::calc_look_at_mat(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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{
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const auto distance = cam_origin.distance_to(look_at);
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const auto delta = look_at - cam_origin;
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return {PitchAngle::from_radians(std::asin(delta.y / distance)),
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YawAngle::from_radians(std::atan2(delta.x, -delta.z)), RollAngle::from_radians(0.f)};
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return mat_look_at_right_handed<float, Mat4X4::get_store_ordering()>(cam_origin, look_at, k_abs_up);
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}
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Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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{
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@@ -6,13 +6,9 @@
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namespace omath::source_engine
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{
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ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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Mat4X4 CameraTrait::calc_look_at_mat(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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{
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const auto distance = cam_origin.distance_to(look_at);
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const auto delta = look_at - cam_origin;
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return {PitchAngle::from_radians(-std::asin(delta.z / distance)),
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YawAngle::from_radians(std::atan2(delta.y, delta.x)), RollAngle::from_radians(0.f)};
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return mat_look_at_left_handed<float, Mat4X4::get_store_ordering()>(cam_origin, look_at, k_abs_up);
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}
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Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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{
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@@ -6,13 +6,9 @@
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namespace omath::unity_engine
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{
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ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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Mat4X4 CameraTrait::calc_look_at_mat(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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{
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const auto distance = cam_origin.distance_to(look_at);
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const auto delta = cam_origin - look_at;
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return {PitchAngle::from_radians(-std::asin(delta.y / distance)),
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YawAngle::from_radians(std::atan2(delta.z, delta.x)), RollAngle::from_radians(0.f)};
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return mat_look_at_left_handed<float, Mat4X4::get_store_ordering()>(cam_origin, look_at, k_abs_up);
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}
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Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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{
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@@ -6,13 +6,9 @@
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namespace omath::unreal_engine
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{
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ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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Mat4X4 CameraTrait::calc_look_at_mat(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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{
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const auto distance = cam_origin.distance_to(look_at);
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const auto delta = cam_origin - look_at;
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return {PitchAngle::from_radians(-std::asin(delta.z / distance)),
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YawAngle::from_radians(std::atan2(delta.x, delta.y)), RollAngle::from_radians(0.f)};
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return mat_look_at_left_handed<float, Mat4X4::get_store_ordering()>(cam_origin, look_at, k_abs_up);
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}
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Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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{
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