mirror of
https://github.com/orange-cpp/omath.git
synced 2026-02-13 07:03:25 +00:00
added new mat function
more tests
This commit is contained in:
@@ -12,7 +12,7 @@ namespace omath::iw_engine
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{
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public:
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[[nodiscard]]
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static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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static Mat4X4 calc_look_at_mat(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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@@ -12,7 +12,7 @@ namespace omath::opengl_engine
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{
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public:
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[[nodiscard]]
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static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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static Mat4X4 calc_look_at_mat(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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@@ -12,7 +12,7 @@ namespace omath::source_engine
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{
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public:
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[[nodiscard]]
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static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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static Mat4X4 calc_look_at_mat(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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@@ -12,7 +12,7 @@ namespace omath::unity_engine
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{
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public:
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[[nodiscard]]
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static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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static Mat4X4 calc_look_at_mat(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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@@ -12,7 +12,7 @@ namespace omath::unreal_engine
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{
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public:
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[[nodiscard]]
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static ViewAngles calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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static Mat4X4 calc_look_at_mat(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept;
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[[nodiscard]]
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static Mat4X4 calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept;
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@@ -675,6 +675,23 @@ namespace omath
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{ 0.f, 0.f, 0.f, 1.f }
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};
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}
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template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
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Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
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{
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const Vector3<T> f = (center - eye).normalized();
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const Vector3<T> s = f.cross(up).normalized();
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const Vector3<T> u = s.cross(f);
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return mat_camera_view<T, St>(f, s, u, eye);
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}
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template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
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Mat<4, 4, T, St>mat_look_at_right_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
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{
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const Vector3<T> f = (center - eye).normalized();
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const Vector3<T> s = f.cross(up).normalized();
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const Vector3<T> u = s.cross(f);
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return mat_camera_view<T, St>(-f, s, u, eye);
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}
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} // namespace omath
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@@ -36,12 +36,12 @@ namespace omath::projection
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requires(const Vector3<float>& cam_origin, const Vector3<float>& look_at, const ViewAnglesType& angles,
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const FieldOfView& fov, const ViewPort& viewport, float znear, float zfar) {
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// Presence + return types
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{ T::calc_look_at_angle(cam_origin, look_at) } -> std::same_as<ViewAnglesType>;
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{ T::calc_look_at_mat(cam_origin, look_at) } -> std::same_as<MatType>;
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{ T::calc_view_matrix(angles, cam_origin) } -> std::same_as<MatType>;
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{ T::calc_projection_matrix(fov, viewport, znear, zfar) } -> std::same_as<MatType>;
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// Enforce noexcept as in the trait declaration
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requires noexcept(T::calc_look_at_angle(cam_origin, look_at));
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requires noexcept(T::calc_look_at_mat(cam_origin, look_at));
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requires noexcept(T::calc_view_matrix(angles, cam_origin));
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requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar));
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};
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@@ -64,8 +64,9 @@ namespace omath::projection
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void look_at(const Vector3<float>& target)
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{
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m_view_angles = TraitClass::calc_look_at_angle(m_origin, target);
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m_view_projection_matrix = std::nullopt;
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m_view_projection_matrix = TraitClass::calc_projection_matrix(m_field_of_view, m_view_port,
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m_near_plane_distance, m_far_plane_distance)
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* TraitClass::calc_look_at_mat(m_origin, target);
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}
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protected:
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@@ -6,13 +6,9 @@
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namespace omath::iw_engine
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{
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ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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Mat4X4 CameraTrait::calc_look_at_mat(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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{
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const auto distance = cam_origin.distance_to(look_at);
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const auto delta = look_at - cam_origin;
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return {PitchAngle::from_radians(-std::asin(delta.z / distance)),
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YawAngle::from_radians(std::atan2(delta.y, delta.x)), RollAngle::from_radians(0.f)};
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return mat_look_at_left_handed<float, Mat4X4::get_store_ordering()>(cam_origin, look_at, k_abs_up);
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}
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Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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{
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@@ -7,13 +7,9 @@
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namespace omath::opengl_engine
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{
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ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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Mat4X4 CameraTrait::calc_look_at_mat(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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{
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const auto distance = cam_origin.distance_to(look_at);
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const auto delta = look_at - cam_origin;
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return {PitchAngle::from_radians(std::asin(delta.y / distance)),
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YawAngle::from_radians(std::atan2(delta.x, -delta.z)), RollAngle::from_radians(0.f)};
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return mat_look_at_right_handed<float, Mat4X4::get_store_ordering()>(cam_origin, look_at, k_abs_up);
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}
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Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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{
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@@ -6,13 +6,9 @@
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namespace omath::source_engine
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{
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ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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Mat4X4 CameraTrait::calc_look_at_mat(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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{
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const auto distance = cam_origin.distance_to(look_at);
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const auto delta = look_at - cam_origin;
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return {PitchAngle::from_radians(-std::asin(delta.z / distance)),
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YawAngle::from_radians(std::atan2(delta.y, delta.x)), RollAngle::from_radians(0.f)};
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return mat_look_at_left_handed<float, Mat4X4::get_store_ordering()>(cam_origin, look_at, k_abs_up);
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}
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Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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{
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@@ -6,13 +6,9 @@
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namespace omath::unity_engine
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{
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ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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Mat4X4 CameraTrait::calc_look_at_mat(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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{
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const auto distance = cam_origin.distance_to(look_at);
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const auto delta = cam_origin - look_at;
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return {PitchAngle::from_radians(-std::asin(delta.y / distance)),
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YawAngle::from_radians(std::atan2(delta.z, delta.x)), RollAngle::from_radians(0.f)};
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return mat_look_at_left_handed<float, Mat4X4::get_store_ordering()>(cam_origin, look_at, k_abs_up);
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}
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Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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{
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@@ -6,13 +6,9 @@
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namespace omath::unreal_engine
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{
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ViewAngles CameraTrait::calc_look_at_angle(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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Mat4X4 CameraTrait::calc_look_at_mat(const Vector3<float>& cam_origin, const Vector3<float>& look_at) noexcept
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{
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const auto distance = cam_origin.distance_to(look_at);
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const auto delta = cam_origin - look_at;
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return {PitchAngle::from_radians(-std::asin(delta.z / distance)),
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YawAngle::from_radians(std::atan2(delta.x, delta.y)), RollAngle::from_radians(0.f)};
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return mat_look_at_left_handed<float, Mat4X4::get_store_ordering()>(cam_origin, look_at, k_abs_up);
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}
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Mat4X4 CameraTrait::calc_view_matrix(const ViewAngles& angles, const Vector3<float>& cam_origin) noexcept
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{
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@@ -5,7 +5,7 @@
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#include <omath/engines/opengl_engine/camera.hpp>
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#include <omath/engines/opengl_engine/constants.hpp>
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#include <omath/engines/opengl_engine/formulas.hpp>
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#include <random>
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TEST(unit_test_opengl, ForwardVector)
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{
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@@ -103,3 +103,110 @@ TEST(unit_test_opengl, CameraSetAndGetOrigin)
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EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
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}
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TEST(unit_test_opengl_engine, loook_at_random_all_axis)
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{
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std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
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std::uniform_real_distribution<float> dist(-500.f, 500.f);
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
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for (int i = 0; i < 100; i++)
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{
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const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
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cam.look_at(position_to_look);
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auto projected_pos = cam.world_to_view_port(position_to_look);
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EXPECT_TRUE(projected_pos.has_value());
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if (!projected_pos)
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continue;
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EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f);
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EXPECT_NEAR(projected_pos->y, 0.f, 0.00001f);
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}
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}
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TEST(unit_test_opengl_engine, loook_at_random_x_axis)
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{
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std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
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std::uniform_real_distribution<float> dist(-500.f, 500.f);
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
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for (int i = 0; i < 1000; i++)
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{
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const auto position_to_look = omath::Vector3<float>{dist(gen), 0.f, 0.f};
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cam.look_at(position_to_look);
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auto projected_pos = cam.world_to_view_port(position_to_look);
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EXPECT_TRUE(projected_pos.has_value());
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if (!projected_pos)
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continue;
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EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f);
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EXPECT_NEAR(projected_pos->y, 0.f, 0.00001f);
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}
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}
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TEST(unit_test_opengl_engine, loook_at_random_y_axis)
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{
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std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
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std::uniform_real_distribution<float> dist(-500.f, 500.f);
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
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for (int i = 0; i < 1000; i++)
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{
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const auto position_to_look = omath::Vector3<float>{0.f, dist(gen), 0.f};
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cam.look_at(position_to_look);
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auto projected_pos = cam.world_to_view_port(position_to_look);
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EXPECT_TRUE(projected_pos.has_value());
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if (!projected_pos)
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continue;
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EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f);
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EXPECT_NEAR(projected_pos->y, 0.f, 0.00001f);
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}
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}
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TEST(unit_test_opengl_engine, loook_at_random_z_axis)
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{
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std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
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std::uniform_real_distribution<float> dist(-500.f, 500.f);
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
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for (int i = 0; i < 1000; i++)
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{
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const auto position_to_look = omath::Vector3<float>{0.f, 0.f, dist(gen)};
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cam.look_at(position_to_look);
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auto projected_pos = cam.world_to_view_port(position_to_look);
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EXPECT_TRUE(projected_pos.has_value());
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if (!projected_pos)
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continue;
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EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f);
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EXPECT_NEAR(projected_pos->y, 0.f, 0.025f);
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}
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}
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@@ -6,6 +6,7 @@
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#include <omath/engines/unity_engine/constants.hpp>
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#include <omath/engines/unity_engine/formulas.hpp>
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#include <print>
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#include <random>
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TEST(unit_test_unity_engine, ForwardVector)
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{
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@@ -112,4 +113,112 @@ TEST(unit_test_unity_engine, CameraSetAndGetOrigin)
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cam.set_field_of_view(omath::projection::FieldOfView::from_degrees(50.f));
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EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
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}
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TEST(unit_test_unity_engine, loook_at_random_all_axis)
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{
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std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
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std::uniform_real_distribution<float> dist(-500.f, 500.f);
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
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for (int i = 0; i < 100; i++)
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{
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const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
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cam.look_at(position_to_look);
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auto projected_pos = cam.world_to_view_port(position_to_look);
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EXPECT_TRUE(projected_pos.has_value());
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if (!projected_pos)
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continue;
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EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f);
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EXPECT_NEAR(projected_pos->y, 0.f, 0.00001f);
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}
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}
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TEST(unit_test_unity_engine, loook_at_random_x_axis)
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{
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std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
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std::uniform_real_distribution<float> dist(-500.f, 500.f);
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
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for (int i = 0; i < 1000; i++)
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{
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const auto position_to_look = omath::Vector3<float>{dist(gen), 0.f, 0.f};
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cam.look_at(position_to_look);
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auto projected_pos = cam.world_to_view_port(position_to_look);
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EXPECT_TRUE(projected_pos.has_value());
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if (!projected_pos)
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continue;
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EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f);
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EXPECT_NEAR(projected_pos->y, 0.f, 0.00001f);
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}
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}
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TEST(unit_test_unity_engine, loook_at_random_y_axis)
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{
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std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
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std::uniform_real_distribution<float> dist(-500.f, 500.f);
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
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auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
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for (int i = 0; i < 1000; i++)
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{
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const auto position_to_look = omath::Vector3<float>{0.f, dist(gen), 0.f};
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||||
cam.look_at(position_to_look);
|
||||
|
||||
auto projected_pos = cam.world_to_view_port(position_to_look);
|
||||
|
||||
EXPECT_TRUE(projected_pos.has_value());
|
||||
|
||||
if (!projected_pos)
|
||||
continue;
|
||||
|
||||
EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f);
|
||||
EXPECT_NEAR(projected_pos->y, 0.f, 0.00001f);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(unit_test_unity_engine, loook_at_random_z_axis)
|
||||
{
|
||||
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
||||
std::uniform_real_distribution<float> dist(-500.f, 500.f);
|
||||
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < 1000; i++)
|
||||
{
|
||||
const auto position_to_look = omath::Vector3<float>{0.f, 0.f, dist(gen)};
|
||||
cam.look_at(position_to_look);
|
||||
|
||||
auto projected_pos = cam.world_to_view_port(position_to_look);
|
||||
|
||||
EXPECT_TRUE(projected_pos.has_value());
|
||||
|
||||
if (!projected_pos)
|
||||
continue;
|
||||
|
||||
EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f);
|
||||
EXPECT_NEAR(projected_pos->y, 0.f, 0.025f);
|
||||
}
|
||||
}
|
||||
@@ -6,6 +6,7 @@
|
||||
#include <omath/engines/unreal_engine/constants.hpp>
|
||||
#include <omath/engines/unreal_engine/formulas.hpp>
|
||||
#include <print>
|
||||
#include <random>
|
||||
|
||||
TEST(unit_test_unreal_engine, ForwardVector)
|
||||
{
|
||||
@@ -103,3 +104,110 @@ TEST(unit_test_unreal_engine, CameraSetAndGetOrigin)
|
||||
|
||||
EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f);
|
||||
}
|
||||
TEST(unit_test_unreal_engine, loook_at_random_all_axis)
|
||||
{
|
||||
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
||||
std::uniform_real_distribution<float> dist(-500.f, 500.f);
|
||||
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
auto cam = omath::unreal_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
const auto position_to_look = omath::Vector3<float>{dist(gen), dist(gen), dist(gen)};
|
||||
cam.look_at(position_to_look);
|
||||
|
||||
auto projected_pos = cam.world_to_view_port(position_to_look);
|
||||
|
||||
EXPECT_TRUE(projected_pos.has_value());
|
||||
|
||||
if (!projected_pos)
|
||||
continue;
|
||||
|
||||
EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f);
|
||||
EXPECT_NEAR(projected_pos->y, 0.f, 0.00001f);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(unit_test_unreal_engine, loook_at_random_x_axis)
|
||||
{
|
||||
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
||||
std::uniform_real_distribution<float> dist(-500.f, 500.f);
|
||||
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
auto cam = omath::unreal_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < 1000; i++)
|
||||
{
|
||||
const auto position_to_look = omath::Vector3<float>{dist(gen), 0.f, 0.f};
|
||||
cam.look_at(position_to_look);
|
||||
|
||||
auto projected_pos = cam.world_to_view_port(position_to_look);
|
||||
|
||||
EXPECT_TRUE(projected_pos.has_value());
|
||||
|
||||
if (!projected_pos)
|
||||
continue;
|
||||
|
||||
EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f);
|
||||
EXPECT_NEAR(projected_pos->y, 0.f, 0.00001f);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(unit_test_unreal_engine, loook_at_random_y_axis)
|
||||
{
|
||||
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
||||
std::uniform_real_distribution<float> dist(-500.f, 500.f);
|
||||
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
auto cam = omath::unreal_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < 1000; i++)
|
||||
{
|
||||
const auto position_to_look = omath::Vector3<float>{0.f, dist(gen), 0.f};
|
||||
cam.look_at(position_to_look);
|
||||
|
||||
auto projected_pos = cam.world_to_view_port(position_to_look);
|
||||
|
||||
EXPECT_TRUE(projected_pos.has_value());
|
||||
|
||||
if (!projected_pos)
|
||||
continue;
|
||||
|
||||
EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f);
|
||||
EXPECT_NEAR(projected_pos->y, 0.f, 0.00001f);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(unit_test_unreal_engine, loook_at_random_z_axis)
|
||||
{
|
||||
std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
|
||||
std::uniform_real_distribution<float> dist(-500.f, 500.f);
|
||||
|
||||
constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f);
|
||||
auto cam = omath::unreal_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f);
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < 1000; i++)
|
||||
{
|
||||
const auto position_to_look = omath::Vector3<float>{0.f, 0.f, dist(gen)};
|
||||
cam.look_at(position_to_look);
|
||||
|
||||
auto projected_pos = cam.world_to_view_port(position_to_look);
|
||||
|
||||
EXPECT_TRUE(projected_pos.has_value());
|
||||
|
||||
if (!projected_pos)
|
||||
continue;
|
||||
|
||||
EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f);
|
||||
EXPECT_NEAR(projected_pos->y, 0.f, 0.025f);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user