initial commit

This commit is contained in:
Orange
2023-11-23 05:03:54 +03:00
committed by Vladislav Alpatov
commit 7c533861a7
15 changed files with 954 additions and 0 deletions

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//
// Created by vlad on 11/6/23.
//
#pragma once
#include <optional>
namespace uml
{
class Vector3;
}
namespace uml::prediction
{
class ProjectilePredictor
{
public:
[[nodiscard]]
static std::optional<Vector3> CalculateViewAngles(const Vector3& origin,
const Vector3& target,
const Vector3& targetVelocity,
float gravity,
float bulletSpeed,
float bulletGravity,
bool inAir);
private:
[[nodiscard]]
static std::optional<float> CalculateAimPitch(const Vector3& origin,
const Vector3& target,
float bulletSpeed,
float bulletGravity);
[[nodiscard]] static float ProjectileTravelTime(float distance, float angle, float speed);
};
};

55
include/uml/Vector3.h Normal file
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//
// Created by vlad on 10/28/23.
//
#pragma once
namespace uml
{
class Vector3 final
{
public:
float x = 0.f;
float y = 0.f;
float z = 0.f;
Vector3(const float x, const float y, const float z)
{
this->x = x;
this->y = y;
this->z = z;
}
Vector3() = default;
bool operator==(const Vector3& src) const;
bool operator!=(const Vector3& src) const;
Vector3& operator+=(const Vector3& v);
Vector3& operator-=(const Vector3& v);
Vector3& operator*=(float fl);
Vector3& operator*=(const Vector3& v);
Vector3& operator/=(const Vector3& v);
Vector3& operator+=(float fl);
Vector3& operator/=(float fl);
Vector3& operator-=(float fl);
[[nodiscard]] float DistTo(const Vector3& vOther) const;
Vector3& Abs();
[[nodiscard]] float DistToSqr(const Vector3& vOther) const;
[[nodiscard]] float Dot(const Vector3& vOther) const;
[[nodiscard]] float Length() const;
[[nodiscard]] float LengthSqr() const;
[[nodiscard]] float Length2D() const;
Vector3 operator-() const;
Vector3 operator+(const Vector3& v) const;
Vector3 operator-(const Vector3& v) const;
Vector3 operator*(float fl) const;
Vector3 operator*(const Vector3& v) const;
Vector3 operator/(float fl) const;
Vector3 operator/(const Vector3& v) const;
[[nodiscard]] Vector3 Transform(const Vector3& angles, float length) const;
[[nodiscard]] float Sum() const;
[[nodiscard]] float Sum2D() const;
[[nodiscard]] Vector3 ViewAngleTo(const Vector3& other) const;
};
}

11
include/uml/angles.h Normal file
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//
// Created by vlad on 11/6/23.
//
#pragma once
namespace uml::angles
{
[[nodiscard]] float RadToDeg(float rads);
[[nodiscard]] float DegToRad(float degrees);
}

73
include/uml/matrix.h Normal file
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#pragma once
#include <vector>
#include <memory>
namespace uml
{
class Vector3;
class matrix
{
public:
matrix(size_t rows, size_t columns);
explicit matrix(const std::vector<std::vector<float>> &rows);
[[nodiscard]] static matrix to_screen_matrix(float screenWidth, float screenHeight);
matrix(const matrix &other);
matrix(size_t rows, size_t columns, float *pRaw);
matrix(matrix &&other) noexcept;
[[nodiscard]] size_t get_rows_count() const noexcept;
[[nodiscard]] size_t get_columns_count() const noexcept;
[[nodiscard]] std::pair<size_t, size_t> get_size() const noexcept;
float &at(size_t iRow, size_t iCol);
float get_sum();
matrix transpose();
void set(float val);
[[nodiscard]] const float &at(size_t iRow, size_t iCol) const;
matrix operator*(const matrix &other) const;
matrix operator*(float f) const;
matrix operator*(const Vector3 &vec3) const;
matrix &operator*=(float f);
matrix &operator/=(float f);
void clear();
[[nodiscard]] matrix strip(size_t row, size_t column) const;
[[nodiscard]] float minor(size_t i, size_t j) const;
[[nodiscard]] float alg_complement(size_t i, size_t j) const;
[[nodiscard]] float det() const;
matrix &operator=(const matrix &other);
matrix &operator=(matrix &&other) noexcept;
matrix operator/(float f) const;
~matrix();
private:
size_t m_rows = 0;
size_t m_columns = 0;
std::unique_ptr<float[]> m_pData = nullptr;
};
}