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https://github.com/orange-cpp/omath.git
synced 2026-02-13 07:03:25 +00:00
modified output dir
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@@ -1,13 +1,12 @@
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#include "omath/Matrix.hpp"
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#include "omath/Vector3.hpp"
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#include "omath/Angles.hpp"
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#include "omath/Vector3.hpp"
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#include <complex>
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#include <format>
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#include <utility>
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#include <stdexcept>
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#include <utility>
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#include <complex>
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namespace omath
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@@ -31,23 +30,23 @@ namespace omath
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m_columns = rows.begin()->size();
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for (const auto& row : rows)
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for (const auto& row: rows)
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if (row.size() != m_columns)
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throw std::invalid_argument("All rows must have the same number of columns.");
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m_data = std::make_unique<float[]>(m_rows * m_columns);
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size_t i = 0;
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for (const auto& row : rows)
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for (const auto& row: rows)
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{
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size_t j = 0;
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for (const auto& value : row)
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for (const auto& value: row)
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At(i, j++) = value;
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++i;
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}
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}
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Matrix::Matrix(const Matrix &other)
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Matrix::Matrix(const Matrix& other)
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{
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m_rows = other.m_rows;
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m_columns = other.m_columns;
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@@ -59,7 +58,7 @@ namespace omath
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At(i, j) = other.At(i, j);
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}
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Matrix::Matrix(const size_t rows, const size_t columns, const float *pRaw)
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Matrix::Matrix(const size_t rows, const size_t columns, const float* pRaw)
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{
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m_rows = rows;
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m_columns = columns;
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@@ -67,9 +66,8 @@ namespace omath
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m_data = std::make_unique<float[]>(m_rows * m_columns);
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for (size_t i = 0; i < rows*columns; ++i)
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for (size_t i = 0; i < rows * columns; ++i)
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At(i / rows, i % columns) = pRaw[i];
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}
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size_t Matrix::RowCount() const noexcept
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@@ -77,7 +75,7 @@ namespace omath
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return m_rows;
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}
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Matrix::Matrix(Matrix &&other) noexcept
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Matrix::Matrix(Matrix&& other) noexcept
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{
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m_rows = other.m_rows;
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m_columns = other.m_columns;
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@@ -99,7 +97,7 @@ namespace omath
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return {RowCount(), ColumnsCount()};
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}
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float &Matrix::At(const size_t iRow, const size_t iCol)
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float& Matrix::At(const size_t iRow, const size_t iCol)
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{
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return const_cast<float&>(std::as_const(*this).At(iRow, iCol));
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}
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@@ -115,12 +113,12 @@ namespace omath
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return sum;
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}
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const float &Matrix::At(const size_t iRow, const size_t iCol) const
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const float& Matrix::At(const size_t iRow, const size_t iCol) const
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{
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return m_data[iRow * m_columns + iCol];
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}
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Matrix Matrix::operator*(const Matrix &other) const
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Matrix Matrix::operator*(const Matrix& other) const
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{
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if (m_columns != other.m_rows)
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throw std::runtime_error("n != m");
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@@ -136,7 +134,7 @@ namespace omath
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return outMat;
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}
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Matrix & Matrix::operator*=(const Matrix &other)
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Matrix& Matrix::operator*=(const Matrix& other)
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{
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*this = *this * other;
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return *this;
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@@ -152,7 +150,7 @@ namespace omath
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return out;
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}
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Matrix &Matrix::operator*=(const float f)
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Matrix& Matrix::operator*=(const float f)
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{
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for (size_t i = 0; i < RowCount(); i++)
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for (size_t j = 0; j < ColumnsCount(); j++)
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@@ -164,8 +162,8 @@ namespace omath
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{
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Set(0.f);
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}
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Matrix &Matrix::operator=(const Matrix &other)
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Matrix& Matrix::operator=(const Matrix& other)
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{
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if (this == &other)
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return *this;
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@@ -175,10 +173,9 @@ namespace omath
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At(i, j) = other.At(i, j);
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return *this;
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}
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Matrix &Matrix::operator=(Matrix &&other) noexcept
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Matrix& Matrix::operator=(Matrix&& other) noexcept
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{
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if (this == &other)
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return *this;
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@@ -191,10 +188,9 @@ namespace omath
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other.m_columns = 0;
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return *this;
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}
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Matrix &Matrix::operator/=(const float f)
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Matrix& Matrix::operator/=(const float f)
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{
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for (size_t i = 0; i < m_rows; ++i)
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for (size_t j = 0; j < m_columns; ++j)
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@@ -221,9 +217,9 @@ namespace omath
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{
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for (size_t j = 0; j < m_columns; ++j)
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{
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str += std::format("{:.1f}",At(i, j));
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str += std::format("{:.1f}", At(i, j));
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if (j == m_columns-1)
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if (j == m_columns - 1)
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str += '\n';
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else
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str += ' ';
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@@ -306,49 +302,42 @@ namespace omath
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Matrix Matrix::ToScreenMatrix(const float screenWidth, const float screenHeight)
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{
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return
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{
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{screenWidth / 2.f, 0.f, 0.f, 0.f},
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{0.f, -screenHeight / 2.f, 0.f, 0.f},
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{0.f, 0.f, 1.f, 0.f},
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{screenWidth / 2.f, screenHeight / 2.f, 0.f, 1.f},
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};
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}
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Matrix Matrix::TranslationMatrix(const Vector3 &diff)
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{
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return
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{
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{1.f, 0.f, 0.f, 0.f},
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{0.f, 1.f, 0.f, 0.f},
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{0.f, 0.f, 1.f, 0.f},
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{diff.x, diff.y, diff.z, 1.f},
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return {
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{screenWidth / 2.f, 0.f, 0.f, 0.f},
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{0.f, -screenHeight / 2.f, 0.f, 0.f},
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{0.f, 0.f, 1.f, 0.f},
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{screenWidth / 2.f, screenHeight / 2.f, 0.f, 1.f},
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};
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}
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Matrix Matrix::OrientationMatrix(const Vector3 &forward, const Vector3 &right, const Vector3 &up)
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Matrix Matrix::TranslationMatrix(const Vector3& diff)
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{
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return
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{
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{right.x, up.x, forward.x, 0.f},
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{right.y, up.y, forward.y, 0.f},
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{right.z, up.z, forward.z, 0.f},
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{0.f, 0.f, 0.f, 1.f},
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return {
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{1.f, 0.f, 0.f, 0.f},
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{0.f, 1.f, 0.f, 0.f},
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{0.f, 0.f, 1.f, 0.f},
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{diff.x, diff.y, diff.z, 1.f},
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};
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}
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Matrix Matrix::ProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
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const float far)
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Matrix Matrix::OrientationMatrix(const Vector3& forward, const Vector3& right, const Vector3& up)
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{
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return {
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{right.x, up.x, forward.x, 0.f},
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{right.y, up.y, forward.y, 0.f},
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{right.z, up.z, forward.z, 0.f},
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{0.f, 0.f, 0.f, 1.f},
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};
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}
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Matrix Matrix::ProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near, const float far)
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{
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const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
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return
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{
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{1.f / (aspectRatio*fovHalfTan), 0.f, 0.f, 0.f},
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{0.f, 1.f / fovHalfTan, 0.f, 0.f},
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{0.f, 0.f, (far + near) / (far - near), 2.f * near * far / (far - near)},
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{0.f, 0.f, -1.f, 0.f}
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};
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return {{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
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{0.f, 1.f / fovHalfTan, 0.f, 0.f},
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{0.f, 0.f, (far + near) / (far - near), 2.f * near * far / (far - near)},
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{0.f, 0.f, -1.f, 0.f}};
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}
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const float* Matrix::Raw() const
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@@ -356,9 +345,9 @@ namespace omath
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return m_data.get();
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}
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void Matrix::SetDataFromRaw(const float *pRawMatrix)
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void Matrix::SetDataFromRaw(const float* pRawMatrix)
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{
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for (size_t i = 0; i < m_columns*m_rows; ++i)
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for (size_t i = 0; i < m_columns * m_rows; ++i)
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At(i / m_rows, i % m_columns) = pRawMatrix[i];
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}
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@@ -368,4 +357,4 @@ namespace omath
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m_rows = 0;
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m_data = nullptr;
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}
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}
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} // namespace omath
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