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https://github.com/orange-cpp/omath.git
synced 2026-02-14 23:43:26 +00:00
modified output dir
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@@ -6,6 +6,9 @@ project(omath VERSION 1.0.0)
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set(CMAKE_CXX_STANDARD 26)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
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option(OMATH_BUILD_TESTS "Build unit tests" ON)
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option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force compiler to treat them as errors" ON)
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option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
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@@ -1,13 +1,12 @@
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#include "omath/Matrix.hpp"
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#include "omath/Vector3.hpp"
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#include "omath/Angles.hpp"
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#include "omath/Vector3.hpp"
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#include <complex>
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#include <format>
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#include <utility>
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#include <stdexcept>
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#include <utility>
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#include <complex>
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namespace omath
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@@ -69,7 +68,6 @@ namespace omath
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for (size_t i = 0; i < rows * columns; ++i)
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At(i / rows, i % columns) = pRaw[i];
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}
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size_t Matrix::RowCount() const noexcept
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@@ -175,7 +173,6 @@ namespace omath
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At(i, j) = other.At(i, j);
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return *this;
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}
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Matrix& Matrix::operator=(Matrix&& other) noexcept
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@@ -191,7 +188,6 @@ namespace omath
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other.m_columns = 0;
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return *this;
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}
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Matrix& Matrix::operator/=(const float f)
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@@ -306,8 +302,7 @@ namespace omath
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Matrix Matrix::ToScreenMatrix(const float screenWidth, const float screenHeight)
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{
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return
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{
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return {
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{screenWidth / 2.f, 0.f, 0.f, 0.f},
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{0.f, -screenHeight / 2.f, 0.f, 0.f},
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{0.f, 0.f, 1.f, 0.f},
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@@ -317,8 +312,7 @@ namespace omath
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Matrix Matrix::TranslationMatrix(const Vector3& diff)
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{
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return
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{
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return {
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{1.f, 0.f, 0.f, 0.f},
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{0.f, 1.f, 0.f, 0.f},
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{0.f, 0.f, 1.f, 0.f},
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@@ -328,8 +322,7 @@ namespace omath
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Matrix Matrix::OrientationMatrix(const Vector3& forward, const Vector3& right, const Vector3& up)
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{
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return
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{
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return {
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{right.x, up.x, forward.x, 0.f},
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{right.y, up.y, forward.y, 0.f},
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{right.z, up.z, forward.z, 0.f},
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@@ -337,18 +330,14 @@ namespace omath
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};
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}
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Matrix Matrix::ProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
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const float far)
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Matrix Matrix::ProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near, const float far)
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{
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const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
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return
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{
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{1.f / (aspectRatio*fovHalfTan), 0.f, 0.f, 0.f},
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return {{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
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{0.f, 1.f / fovHalfTan, 0.f, 0.f},
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{0.f, 0.f, (far + near) / (far - near), 2.f * near * far / (far - near)},
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{0.f, 0.f, -1.f, 0.f}
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};
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{0.f, 0.f, -1.f, 0.f}};
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}
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const float* Matrix::Raw() const
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@@ -368,4 +357,4 @@ namespace omath
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m_rows = 0;
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m_data = nullptr;
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}
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}
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} // namespace omath
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