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added some nodiscards
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@@ -12,10 +12,13 @@ namespace uml
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public:
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float w = 0.f;
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Vector4(float x = 0.f, float y = 0.f, float z = 0.f, float w = 0.f) : Vector3(x, y, z), w(w) {}
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Vector4(const float x = 0.f, const float y = 0.f, const float z = 0.f, const float w = 0.f) : Vector3(x, y, z), w(w) {}
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Vector4() = default;
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[[nodiscard]]
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bool operator==(const Vector4& src) const;
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[[nodiscard]]
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bool operator!=(const Vector4& src) const;
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Vector4& operator+=(const Vector4& v);
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@@ -28,15 +31,32 @@ namespace uml
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[[nodiscard]] float Length() const;
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[[nodiscard]] float LengthSqr() const;
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[[nodiscard]] float Dot(const Vector4& vOther) const;
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Vector4& Abs();
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Vector4& Clamp(float min, float max);
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[[nodiscard]]
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Vector4 operator-() const;
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[[nodiscard]]
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Vector4 operator+(const Vector4& v) const;
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[[nodiscard]]
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Vector4 operator-(const Vector4& v) const;
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[[nodiscard]]
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Vector4 operator*(float scalar) const;
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[[nodiscard]]
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Vector4 operator*(const Vector4& v) const;
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[[nodiscard]]
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Vector4 operator/(float scalar) const;
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[[nodiscard]]
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Vector4 operator/(const Vector4& v) const;
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[[nodiscard]] float Sum() const;
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[[nodiscard]]
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float Sum() const;
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};
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}
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