added some nodiscards

This commit is contained in:
2024-05-18 13:40:29 +03:00
parent 4e01f3ee09
commit 7ea5cecff0
7 changed files with 53 additions and 18 deletions

1
.idea/vcs.xml generated
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@@ -2,5 +2,6 @@
<project version="4"> <project version="4">
<component name="VcsDirectoryMappings"> <component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" /> <mapping directory="" vcs="Git" />
<mapping directory="$PROJECT_DIR$/extlibs/googletest" vcs="Git" />
</component> </component>
</project> </project>

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@@ -4,7 +4,6 @@
#pragma once #pragma once
#include <optional> #include <optional>
#include <vector>
#include <uml/Vector3.h> #include <uml/Vector3.h>
@@ -35,7 +34,6 @@ namespace uml::prediction
const Projectile& projectile) const; const Projectile& projectile) const;
private: private:
const float m_gravity; const float m_gravity;
const float m_maxTravelTime; const float m_maxTravelTime;
const float m_timeStepSize; const float m_timeStepSize;
@@ -49,8 +47,9 @@ namespace uml::prediction
const Vector3& targetPosition) const; const Vector3& targetPosition) const;
[[nodiscard]] [[nodiscard]]
std::optional<float> ProjectileTravelTime(const Vector3& end, const Projectile& projectile, std::optional<float> ProjectileTravelTime(const Vector3& end,
const float angle) const; const Projectile& projectile,
float angle) const;
}; };
}; };

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@@ -12,10 +12,13 @@ namespace uml
public: public:
float w = 0.f; float w = 0.f;
Vector4(float x = 0.f, float y = 0.f, float z = 0.f, float w = 0.f) : Vector3(x, y, z), w(w) {} Vector4(const float x = 0.f, const float y = 0.f, const float z = 0.f, const float w = 0.f) : Vector3(x, y, z), w(w) {}
Vector4() = default; Vector4() = default;
[[nodiscard]]
bool operator==(const Vector4& src) const; bool operator==(const Vector4& src) const;
[[nodiscard]]
bool operator!=(const Vector4& src) const; bool operator!=(const Vector4& src) const;
Vector4& operator+=(const Vector4& v); Vector4& operator+=(const Vector4& v);
@@ -28,15 +31,32 @@ namespace uml
[[nodiscard]] float Length() const; [[nodiscard]] float Length() const;
[[nodiscard]] float LengthSqr() const; [[nodiscard]] float LengthSqr() const;
[[nodiscard]] float Dot(const Vector4& vOther) const; [[nodiscard]] float Dot(const Vector4& vOther) const;
Vector4& Abs(); Vector4& Abs();
Vector4& Clamp(float min, float max);
[[nodiscard]]
Vector4 operator-() const; Vector4 operator-() const;
[[nodiscard]]
Vector4 operator+(const Vector4& v) const; Vector4 operator+(const Vector4& v) const;
[[nodiscard]]
Vector4 operator-(const Vector4& v) const; Vector4 operator-(const Vector4& v) const;
[[nodiscard]]
Vector4 operator*(float scalar) const; Vector4 operator*(float scalar) const;
[[nodiscard]]
Vector4 operator*(const Vector4& v) const; Vector4 operator*(const Vector4& v) const;
[[nodiscard]]
Vector4 operator/(float scalar) const; Vector4 operator/(float scalar) const;
[[nodiscard]]
Vector4 operator/(const Vector4& v) const; Vector4 operator/(const Vector4& v) const;
[[nodiscard]] float Sum() const; [[nodiscard]]
float Sum() const;
}; };
} }

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@@ -19,7 +19,7 @@ namespace uml::color
public: public:
Color(float r, float g, float b, float a); Color(float r, float g, float b, float a);
static Color FromRGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a); static Color FromRGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a);
explicit Color(const Vector4& vec); explicit Color(Vector4 vec);
[[nodiscard]] Color Blend(const Color& other, float ratio) const; [[nodiscard]] Color Blend(const Color& other, float ratio) const;
[[nodiscard]] static Color Red() {return {1.f, 0.f, 0.f, 1.f};} [[nodiscard]] static Color Red() {return {1.f, 0.f, 0.f, 1.f};}

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@@ -3,6 +3,8 @@
// //
#include "uml/Vector4.h" #include "uml/Vector4.h"
#include <algorithm>
#include <cmath> #include <cmath>
namespace uml namespace uml
@@ -81,39 +83,48 @@ namespace uml
return *this; return *this;
} }
Vector4& Vector4::Clamp(const float min, const float max)
{
x = std::clamp(x, min, max);
y = std::clamp(y, min, max);
z = std::clamp(z, min, max);
return *this;
}
Vector4 Vector4::operator-() const Vector4 Vector4::operator-() const
{ {
return Vector4(-x, -y, -z, -w); return {-x, -y, -z, -w};
} }
Vector4 Vector4::operator+(const Vector4& v) const Vector4 Vector4::operator+(const Vector4& v) const
{ {
return Vector4(x + v.x, y + v.y, z + v.z, w + v.w); return {x + v.x, y + v.y, z + v.z, w + v.w};
} }
Vector4 Vector4::operator-(const Vector4& v) const Vector4 Vector4::operator-(const Vector4& v) const
{ {
return Vector4(x - v.x, y - v.y, z - v.z, w - v.w); return {x - v.x, y - v.y, z - v.z, w - v.w};
} }
Vector4 Vector4::operator*(float scalar) const Vector4 Vector4::operator*(float scalar) const
{ {
return Vector4(x * scalar, y * scalar, z * scalar, w * scalar); return {x * scalar, y * scalar, z * scalar, w * scalar};
} }
Vector4 Vector4::operator*(const Vector4& v) const Vector4 Vector4::operator*(const Vector4& v) const
{ {
return Vector4(x * v.x, y * v.y, z * v.z, w * v.w); return {x * v.x, y * v.y, z * v.z, w * v.w};
} }
Vector4 Vector4::operator/(float scalar) const Vector4 Vector4::operator/(float scalar) const
{ {
return Vector4(x / scalar, y / scalar, z / scalar, w / scalar); return {x / scalar, y / scalar, z / scalar, w / scalar};
} }
Vector4 Vector4::operator/(const Vector4& v) const Vector4 Vector4::operator/(const Vector4& v) const
{ {
return Vector4(x / v.x, y / v.y, z / v.z, w / v.w); return {x / v.x, y / v.y, z / v.z, w / v.w};
} }
float Vector4::Sum() const float Vector4::Sum() const

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@@ -17,20 +17,22 @@ namespace uml::color
return Color( (*this * (1.f - ratio)) + (other * ratio) ); return Color( (*this * (1.f - ratio)) + (other * ratio) );
} }
Color::Color(float r, float g, float b, float a) : Vector4(r,g,b,a) Color::Color(const float r, const float g, const float b, const float a)
: Vector4(std::clamp(r, 0.f, 1.f),
std::clamp(g, 0.f, 1.f),
std::clamp(b, 0.f, 1.f),
std::clamp(a, 0.f, 1.f))
{ {
} }
Color::Color(const Vector4 &vec) : Vector4(vec) Color::Color(Vector4 vec) : Vector4(vec.Clamp(0.f, 1.f))
{ {
} }
Color Color::FromRGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255) Color Color::FromRGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255)
{ {
return Color{Vector4(r, g, b, a) / 255.f}; return Color{Vector4(r, g, b, a) / 255.f};
} }
} }

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@@ -4,6 +4,8 @@
#include <gtest/gtest.h> #include <gtest/gtest.h>
#include <uml/matrix.h> #include <uml/matrix.h>
#include <print> #include <print>
TEST(UnitTestMatrix, ToString) TEST(UnitTestMatrix, ToString)
{ {
uml::matrix matrix(2, 2); uml::matrix matrix(2, 2);