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Merge pull request #7 from orange-cpp/u/orange-cpp/added-stack-matrix
Added stack-based matrix class for rendering
This commit is contained in:
303
include/omath/Mat.h
Normal file
303
include/omath/Mat.h
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@@ -0,0 +1,303 @@
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//
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// Created by vlad on 9/29/2024.
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//
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#pragma once
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#include <array>
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#include <sstream>
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#include <utility>
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#include "Vector3.h"
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#include <stdexcept>
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#include "Angles.h"
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namespace omath
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{
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template <size_t Rows, size_t Columns>
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class Mat final
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{
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public:
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constexpr Mat()
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{
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Clear();
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}
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constexpr Mat(const std::initializer_list<std::initializer_list<float>>& rows)
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{
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if (rows.size() != Rows)
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throw std::invalid_argument("Initializer list rows size does not match template parameter Rows");
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auto rowIt = rows.begin();
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for (size_t i = 0; i < Rows; ++i, ++rowIt)
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{
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if (rowIt->size() != Columns)
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throw std::invalid_argument("All rows must have the same number of columns as template parameter Columns");
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auto colIt = rowIt->begin();
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for (size_t j = 0; j < Columns; ++j, ++colIt)
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{
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At(i, j) = *colIt;
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}
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}
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}
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constexpr Mat(const Mat& other)
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{
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for (size_t i = 0; i < Rows; ++i)
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for (size_t j = 0; j < Columns; ++j)
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At(i, j) = other.At(i, j);
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}
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constexpr Mat(Mat&& other) noexcept
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{
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for (size_t i = 0; i < Rows; ++i)
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for (size_t j = 0; j < Columns; ++j)
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At(i, j) = other.At(i, j) ;
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}
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[[nodiscard]]
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static constexpr size_t RowCount() noexcept { return Rows; }
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[[nodiscard]]
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static constexpr size_t ColumnsCount() noexcept { return Columns; }
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[[nodiscard]]
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static constexpr std::pair<size_t, size_t> Size() noexcept { return { Rows, Columns }; }
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[[nodiscard]] constexpr const float& At(const size_t rowIndex, const size_t columnIndex) const
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{
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if (rowIndex >= Rows || columnIndex >= Columns)
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throw std::out_of_range("Index out of range");
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return m_data[rowIndex * Columns + columnIndex];
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}
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[[nodiscard]] constexpr float& At(const size_t rowIndex, const size_t columnIndex)
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{
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return const_cast<float&>(std::as_const(*this).At(rowIndex, columnIndex));
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}
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[[nodiscard]]
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constexpr float Sum() const
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{
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float sum = 0.f;
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for (size_t i = 0; i < Rows; ++i)
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for (size_t j = 0; j < Columns; ++j)
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sum += At(i, j);
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return sum;
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}
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constexpr void Clear()
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{
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for (size_t i = 0; i < Rows; ++i)
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for (size_t j = 0; j < Columns; ++j)
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At(i, j) = 0.f;
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}
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// Operator overloading for multiplication with another Mat
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template <size_t OtherColumns>
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constexpr Mat<Rows, OtherColumns> operator*(const Mat<Columns, OtherColumns>& other) const
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{
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Mat<Rows, OtherColumns> result;
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for (size_t i = 0; i < Rows; ++i)
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for (size_t j = 0; j < OtherColumns; ++j)
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{
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float sum = 0.f;
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for (size_t k = 0; k < Columns; ++k)
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sum += At(i, k) * other.At(k, j);
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result.At(i, j) = sum;
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}
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return result;
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}
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constexpr Mat& operator*=(float f)
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{
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for (size_t i = 0; i < Rows; ++i)
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for (size_t j = 0; j < Columns; ++j)
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At(i, j) *= f;
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return *this;
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}
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template <size_t OtherColumns>
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constexpr Mat<Rows, OtherColumns> operator*=(const Mat<Columns, OtherColumns>& other)
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{
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return *this = *this * other;
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}
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constexpr Mat operator*(float f) const
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{
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Mat result(*this);
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result *= f;
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return result;
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}
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constexpr Mat& operator/=(float f)
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{
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for (size_t i = 0; i < Rows; ++i)
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for (size_t j = 0; j < Columns; ++j)
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At(i, j) /= f;
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return *this;
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}
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constexpr Mat operator/(float f) const
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{
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Mat result(*this);
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result /= f;
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return result;
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}
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constexpr Mat& operator=(const Mat& other)
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{
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if (this == &other)
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return *this;
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for (size_t i = 0; i < Rows; ++i)
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for (size_t j = 0; j < Columns; ++j)
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At(i, j) = other.At(i, j);
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return *this;
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}
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constexpr Mat& operator=(Mat&& other) noexcept
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{
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if (this == &other)
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return *this;
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for (size_t i = 0; i < Rows; ++i)
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for (size_t j = 0; j < Columns; ++j)
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At(i, j) = other.At(i, j);
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return *this;
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}
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[[nodiscard]]
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constexpr Mat<Columns, Rows> Transpose() const
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{
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Mat<Columns, Rows> transposed;
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for (size_t i = 0; i < Rows; ++i)
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for (size_t j = 0; j < Columns; ++j)
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transposed.At(j, i) = At(i, j);
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return transposed;
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}
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[[nodiscard]]
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constexpr float Determinant() const
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{
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static_assert(Rows == Columns, "Determinant is only defined for square matrices.");
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if constexpr (Rows == 1)
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return At(0, 0);
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else if constexpr (Rows == 2)
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return At(0, 0) * At(1, 1) - At(0, 1) * At(1, 0);
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else
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{
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float det = 0.f;
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for (size_t i = 0; i < Columns; ++i)
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{
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const float cofactor = (i % 2 == 0 ? 1.f : -1.f) * At(0, i) * Minor(0, i).Determinant();
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det += cofactor;
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}
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return det;
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}
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}
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[[nodiscard]]
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constexpr Mat<Rows - 1, Columns - 1> Minor(const size_t row, const size_t column) const
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{
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Mat<Rows - 1, Columns - 1> result;
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for (size_t i = 0, m = 0; i < Rows; ++i)
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{
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if (i == row)
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continue;
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for (size_t j = 0, n = 0; j < Columns; ++j)
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{
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if (j == column)
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continue;
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result.At(m, n) = At(i, j);
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++n;
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}
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++m;
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}
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return result;
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}
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[[nodiscard]]
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std::string ToString() const
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{
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std::ostringstream oss;
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for (size_t i = 0; i < Rows; ++i)
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{
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for (size_t j = 0; j < Columns; ++j)
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{
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oss << At(i, j);
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if (j != Columns - 1)
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oss << ' ';
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}
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oss << '\n';
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}
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return oss.str();
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}
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// Static methods that return fixed-size matrices
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[[nodiscard]]
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constexpr static Mat<4, 4> ToScreenMat(const float screenWidth, const float screenHeight)
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{
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return
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{
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{screenWidth / 2.f, 0.f, 0.f, 0.f},
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{0.f, -screenHeight / 2.f, 0.f, 0.f},
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{0.f, 0.f, 1.f, 0.f},
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{screenWidth / 2.f, screenHeight / 2.f, 0.f, 1.f},
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};
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}
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[[nodiscard]]
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constexpr static Mat<4, 4> TranslationMat(const Vector3& diff)
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{
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return
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{
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{1.f, 0.f, 0.f, 0.f},
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{0.f, 1.f, 0.f, 0.f},
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{0.f, 0.f, 1.f, 0.f},
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{diff.x, diff.y, diff.z, 1.f},
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};
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}
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[[nodiscard]]
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constexpr static Mat<4, 4> OrientationMat(const Vector3& forward, const Vector3& right, const Vector3& up)
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{
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Mat<4, 4> mat;
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return
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{
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{right.x, up.x, forward.x, 0.f},
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{right.y, up.y, forward.y, 0.f},
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{right.z, up.z, forward.z, 0.f},
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{0.f, 0.f, 0.f, 1.f},
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};
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return mat;
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}
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[[nodiscard]]
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constexpr static Mat<4, 4> ProjectionMat(const float fieldOfView, const float aspectRatio, const float near, const float far)
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{
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const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
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return
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{
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{1.f / (aspectRatio * fovHalfTan), 0.f, 0.f, 0.f},
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{0.f, 1.f / fovHalfTan, 0.f, 0.f},
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{0.f, 0.f, (far + near) / (far - near), 2.f * near * far / (far - near)},
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{0.f, 0.f, -1.f, 0.f}
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};
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}
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private:
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std::array<float, Rows*Columns> m_data;
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};
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}
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@@ -6,7 +6,7 @@
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#include <expected>
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#include <omath/Vector3.h>
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#include <omath/Matrix.h>
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#include <omath/Mat.h>
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#include <string_view>
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#include "ErrorCodes.h"
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@@ -28,7 +28,7 @@ namespace omath::projection
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Camera(const Vector3& position, const Vector3& viewAngles, const ViewPort& viewPort, float fov, float near, float far);
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void SetViewAngles(const Vector3& viewAngles);
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[[nodiscard]] Matrix GetViewMatrix() const;
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[[nodiscard]] Mat<4, 4> GetViewMatrix() const;
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[[nodiscard]] std::expected<Vector2, Error> WorldToScreen(const Vector3& worldPosition) const;
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@@ -21,24 +21,24 @@ namespace omath::projection
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m_farPlaneDistance = far;
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}
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Matrix Camera::GetViewMatrix() const
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Mat<4, 4> Camera::GetViewMatrix() const
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{
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const auto forward = Vector3::ForwardVector(m_viewAngles.x, m_viewAngles.y);
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const auto right = Vector3::RightVector(m_viewAngles.x, m_viewAngles.y, m_viewAngles.z);
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const auto up = Vector3::UpVector(m_viewAngles.x, m_viewAngles.y, m_viewAngles.z);
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return Matrix::TranslationMatrix(-m_origin) * Matrix::OrientationMatrix(forward, right, up);
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return Mat<4, 4>::TranslationMat(-m_origin) * Mat<4, 4>::OrientationMat(forward, right, up);
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}
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std::expected<Vector2, Error> Camera::WorldToScreen(const Vector3 &worldPosition) const
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{
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const auto posVecAsMatrix = Matrix({{worldPosition.x, worldPosition.y, worldPosition.z, 1.f}});
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const auto posVecAsMatrix = Mat<1, 4>({{worldPosition.x, worldPosition.y, worldPosition.z, 1.f}});
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const auto projectionMatrix = Matrix::ProjectionMatrix(m_fieldOfView, m_viewPort.AspectRatio(),
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const auto projectionMatrix = Mat<4, 4>::ProjectionMat(m_fieldOfView, m_viewPort.AspectRatio(),
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m_nearPlaneDistance, m_farPlaneDistance);
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auto projected = posVecAsMatrix * (GetViewMatrix() * projectionMatrix);
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Mat<1, 4> projected = posVecAsMatrix * (GetViewMatrix() * projectionMatrix);
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if (projected.At(0, 3) <= 0.f)
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return std::unexpected(Error::WORLD_POSITION_IS_BEHIND_CAMERA);
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@@ -49,7 +49,7 @@ namespace omath::projection
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projected.At(0, 1) < -1.f || projected.At(0, 1) > 1.f)
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return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
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projected *= Matrix::ToScreenMatrix(m_viewPort.m_width, m_viewPort.m_height);
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projected *= Mat<4, 4>::ToScreenMat(m_viewPort.m_width, m_viewPort.m_height);
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return Vector2{projected.At(0, 0), projected.At(0, 1)};
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}
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@@ -7,6 +7,7 @@ include(GoogleTest)
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add_executable(unit-tests
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UnitTestPrediction.cpp
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UnitTestMatrix.cpp
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UnitTestMat.cpp
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UnitTestAstar.cpp
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UnitTestProjection.cpp
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UnitTestVector3.cpp
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245
tests/UnitTestMat.cpp
Normal file
245
tests/UnitTestMat.cpp
Normal file
@@ -0,0 +1,245 @@
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// UnitTestMat.cpp
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#include <gtest/gtest.h>
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#include "omath/Mat.h"
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#include "omath/Vector3.h"
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using namespace omath;
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class UnitTestMat : public ::testing::Test
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{
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protected:
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Mat<2, 2> m1;
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Mat<2, 2> m2;
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void SetUp() override
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{
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m1 = Mat<2, 2>();
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m2 = Mat<2, 2>{{1.0f, 2.0f}, {3.0f, 4.0f}};
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}
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};
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// Test constructors
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TEST_F(UnitTestMat, Constructor_Default)
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{
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Mat<3, 3> m;
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EXPECT_EQ(m.RowCount(), 3);
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EXPECT_EQ(m.ColumnsCount(), 3);
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for (size_t i = 0; i < 3; ++i)
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for (size_t j = 0; j < 3; ++j)
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EXPECT_FLOAT_EQ(m.At(i, j), 0.0f);
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}
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TEST_F(UnitTestMat, Constructor_InitializerList)
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{
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constexpr Mat<2, 2> m{{1.0f, 2.0f}, {3.0f, 4.0f}};
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EXPECT_EQ(m.RowCount(), 2);
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EXPECT_EQ(m.ColumnsCount(), 2);
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EXPECT_FLOAT_EQ(m.At(0, 0), 1.0f);
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EXPECT_FLOAT_EQ(m.At(0, 1), 2.0f);
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EXPECT_FLOAT_EQ(m.At(1, 0), 3.0f);
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EXPECT_FLOAT_EQ(m.At(1, 1), 4.0f);
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}
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TEST_F(UnitTestMat, Constructor_Copy)
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{
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Mat<2, 2> m3 = m2;
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EXPECT_EQ(m3.RowCount(), m2.RowCount());
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EXPECT_EQ(m3.ColumnsCount(), m2.ColumnsCount());
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EXPECT_FLOAT_EQ(m3.At(0, 0), m2.At(0, 0));
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EXPECT_FLOAT_EQ(m3.At(1, 1), m2.At(1, 1));
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}
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TEST_F(UnitTestMat, Constructor_Move)
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{
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Mat<2, 2> m3 = std::move(m2);
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EXPECT_EQ(m3.RowCount(), 2);
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EXPECT_EQ(m3.ColumnsCount(), 2);
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EXPECT_FLOAT_EQ(m3.At(0, 0), 1.0f);
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EXPECT_FLOAT_EQ(m3.At(1, 1), 4.0f);
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// m2 is in a valid but unspecified state after move
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}
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// Test matrix operations
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TEST_F(UnitTestMat, Operator_Multiplication_Matrix)
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{
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Mat<2, 2> m3 = m2 * m2;
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EXPECT_EQ(m3.RowCount(), 2);
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EXPECT_EQ(m3.ColumnsCount(), 2);
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EXPECT_FLOAT_EQ(m3.At(0, 0), 7.0f);
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EXPECT_FLOAT_EQ(m3.At(0, 1), 10.0f);
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EXPECT_FLOAT_EQ(m3.At(1, 0), 15.0f);
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EXPECT_FLOAT_EQ(m3.At(1, 1), 22.0f);
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}
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TEST_F(UnitTestMat, Operator_Multiplication_Scalar)
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{
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Mat<2, 2> m3 = m2 * 2.0f;
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EXPECT_FLOAT_EQ(m3.At(0, 0), 2.0f);
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EXPECT_FLOAT_EQ(m3.At(1, 1), 8.0f);
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}
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TEST_F(UnitTestMat, Operator_Division_Scalar)
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{
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Mat<2, 2> m3 = m2 / 2.0f;
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EXPECT_FLOAT_EQ(m3.At(0, 0), 0.5f);
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EXPECT_FLOAT_EQ(m3.At(1, 1), 2.0f);
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}
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// Test matrix functions
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TEST_F(UnitTestMat, Transpose)
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{
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Mat<2, 2> m3 = m2.Transpose();
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EXPECT_FLOAT_EQ(m3.At(0, 0), m2.At(0, 0));
|
||||
EXPECT_FLOAT_EQ(m3.At(0, 1), m2.At(1, 0));
|
||||
EXPECT_FLOAT_EQ(m3.At(1, 0), m2.At(0, 1));
|
||||
EXPECT_FLOAT_EQ(m3.At(1, 1), m2.At(1, 1));
|
||||
}
|
||||
|
||||
TEST_F(UnitTestMat, Determinant)
|
||||
{
|
||||
const float det = m2.Determinant();
|
||||
EXPECT_FLOAT_EQ(det, -2.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestMat, Sum)
|
||||
{
|
||||
const float sum = m2.Sum();
|
||||
EXPECT_FLOAT_EQ(sum, 10.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestMat, Clear)
|
||||
{
|
||||
m2.Clear();
|
||||
for (size_t i = 0; i < m2.RowCount(); ++i)
|
||||
for (size_t j = 0; j < m2.ColumnsCount(); ++j)
|
||||
EXPECT_FLOAT_EQ(m2.At(i, j), 0.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestMat, ToString)
|
||||
{
|
||||
const std::string str = m2.ToString();
|
||||
EXPECT_FALSE(str.empty());
|
||||
EXPECT_EQ(str, "1 2\n3 4\n");
|
||||
}
|
||||
|
||||
// Test assignment operators
|
||||
TEST_F(UnitTestMat, AssignmentOperator_Copy)
|
||||
{
|
||||
Mat<2, 2> m3;
|
||||
m3 = m2;
|
||||
EXPECT_EQ(m3.RowCount(), m2.RowCount());
|
||||
EXPECT_EQ(m3.ColumnsCount(), m2.ColumnsCount());
|
||||
EXPECT_FLOAT_EQ(m3.At(0, 0), m2.At(0, 0));
|
||||
}
|
||||
|
||||
TEST_F(UnitTestMat, AssignmentOperator_Move)
|
||||
{
|
||||
Mat<2, 2> m3;
|
||||
m3 = std::move(m2);
|
||||
EXPECT_EQ(m3.RowCount(), 2);
|
||||
EXPECT_EQ(m3.ColumnsCount(), 2);
|
||||
EXPECT_FLOAT_EQ(m3.At(0, 0), 1.0f);
|
||||
EXPECT_FLOAT_EQ(m3.At(1, 1), 4.0f);
|
||||
// m2 is in a valid but unspecified state after move
|
||||
}
|
||||
|
||||
// Test static methods
|
||||
TEST_F(UnitTestMat, StaticMethod_ToScreenMat)
|
||||
{
|
||||
Mat<4, 4> screenMat = Mat<4, 4>::ToScreenMat(800.0f, 600.0f);
|
||||
EXPECT_FLOAT_EQ(screenMat.At(0, 0), 400.0f);
|
||||
EXPECT_FLOAT_EQ(screenMat.At(1, 1), -300.0f);
|
||||
EXPECT_FLOAT_EQ(screenMat.At(3, 0), 400.0f);
|
||||
EXPECT_FLOAT_EQ(screenMat.At(3, 1), 300.0f);
|
||||
EXPECT_FLOAT_EQ(screenMat.At(3, 3), 1.0f);
|
||||
}
|
||||
|
||||
// Test static method: TranslationMat
|
||||
TEST_F(UnitTestMat, StaticMethod_TranslationMat)
|
||||
{
|
||||
Vector3 diff{10.0f, 20.0f, 30.0f};
|
||||
Mat<4, 4> transMat = Mat<4, 4>::TranslationMat(diff);
|
||||
EXPECT_FLOAT_EQ(transMat.At(0, 0), 1.0f);
|
||||
EXPECT_FLOAT_EQ(transMat.At(3, 0), diff.x);
|
||||
EXPECT_FLOAT_EQ(transMat.At(3, 1), diff.y);
|
||||
EXPECT_FLOAT_EQ(transMat.At(3, 2), diff.z);
|
||||
EXPECT_FLOAT_EQ(transMat.At(3, 3), 1.0f);
|
||||
}
|
||||
|
||||
// Test static method: OrientationMat
|
||||
TEST_F(UnitTestMat, StaticMethod_OrientationMat)
|
||||
{
|
||||
constexpr Vector3 forward{0.0f, 0.0f, 1.0f};
|
||||
constexpr Vector3 right{1.0f, 0.0f, 0.0f};
|
||||
constexpr Vector3 up{0.0f, 1.0f, 0.0f};
|
||||
constexpr Mat<4, 4> orientMat = Mat<4, 4>::OrientationMat(forward, right, up);
|
||||
EXPECT_FLOAT_EQ(orientMat.At(0, 0), right.x);
|
||||
EXPECT_FLOAT_EQ(orientMat.At(0, 1), up.x);
|
||||
EXPECT_FLOAT_EQ(orientMat.At(0, 2), forward.x);
|
||||
EXPECT_FLOAT_EQ(orientMat.At(1, 0), right.y);
|
||||
EXPECT_FLOAT_EQ(orientMat.At(1, 1), up.y);
|
||||
EXPECT_FLOAT_EQ(orientMat.At(1, 2), forward.y);
|
||||
EXPECT_FLOAT_EQ(orientMat.At(2, 0), right.z);
|
||||
EXPECT_FLOAT_EQ(orientMat.At(2, 1), up.z);
|
||||
EXPECT_FLOAT_EQ(orientMat.At(2, 2), forward.z);
|
||||
}
|
||||
|
||||
// Test static method: ProjectionMat
|
||||
TEST_F(UnitTestMat, StaticMethod_ProjectionMat)
|
||||
{
|
||||
constexpr float fieldOfView = 45.0f;
|
||||
constexpr float aspectRatio = 1.33f;
|
||||
constexpr float near = 0.1f;
|
||||
constexpr float far = 100.0f;
|
||||
const Mat<4, 4> projMat = Mat<4, 4>::ProjectionMat(fieldOfView, aspectRatio, near, far);
|
||||
|
||||
const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
|
||||
|
||||
EXPECT_FLOAT_EQ(projMat.At(0, 0), 1.f / (aspectRatio * fovHalfTan));
|
||||
EXPECT_FLOAT_EQ(projMat.At(1, 1), 1.f / fovHalfTan);
|
||||
EXPECT_FLOAT_EQ(projMat.At(2, 2), (far + near) / (far - near));
|
||||
EXPECT_FLOAT_EQ(projMat.At(2, 3), (2.f * near * far) / (far - near));
|
||||
EXPECT_FLOAT_EQ(projMat.At(3, 2), -1.f);
|
||||
}
|
||||
|
||||
// Test exception handling in At() method
|
||||
TEST_F(UnitTestMat, Method_At_OutOfRange)
|
||||
{
|
||||
EXPECT_THROW(std::ignore = m2.At(2, 0), std::out_of_range);
|
||||
EXPECT_THROW(std::ignore = m2.At(0, 2), std::out_of_range);
|
||||
}
|
||||
|
||||
// Test Determinant for 3x3 matrix
|
||||
TEST(UnitTestMatStandalone, Determinant_3x3)
|
||||
{
|
||||
constexpr auto det = Mat<3, 3>{{6, 1, 1}, {4, -2, 5}, {2, 8, 7}}.Determinant();
|
||||
EXPECT_FLOAT_EQ(det, -306.0f);
|
||||
}
|
||||
|
||||
// Test Minor for 3x3 matrix
|
||||
TEST(UnitTestMatStandalone, Minor_3x3)
|
||||
{
|
||||
constexpr Mat<3, 3> m{{3, 0, 2}, {2, 0, -2}, {0, 1, 1}};
|
||||
auto minor = m.Minor(0, 0);
|
||||
EXPECT_EQ(minor.RowCount(), 2);
|
||||
EXPECT_EQ(minor.ColumnsCount(), 2);
|
||||
EXPECT_FLOAT_EQ(minor.At(0, 0), 0.0f);
|
||||
EXPECT_FLOAT_EQ(minor.At(0, 1), -2.0f);
|
||||
EXPECT_FLOAT_EQ(minor.At(1, 0), 1.0f);
|
||||
EXPECT_FLOAT_EQ(minor.At(1, 1), 1.0f);
|
||||
}
|
||||
|
||||
// Test Transpose for non-square matrix
|
||||
TEST(UnitTestMatStandalone, Transpose_NonSquare)
|
||||
{
|
||||
constexpr Mat<2, 3> m{{1.0f, 2.0f, 3.0f}, {4.0f, 5.0f, 6.0f}};
|
||||
auto transposed = m.Transpose();
|
||||
EXPECT_EQ(transposed.RowCount(), 3);
|
||||
EXPECT_EQ(transposed.ColumnsCount(), 2);
|
||||
EXPECT_FLOAT_EQ(transposed.At(0, 0), 1.0f);
|
||||
EXPECT_FLOAT_EQ(transposed.At(1, 0), 2.0f);
|
||||
EXPECT_FLOAT_EQ(transposed.At(2, 0), 3.0f);
|
||||
EXPECT_FLOAT_EQ(transposed.At(0, 1), 4.0f);
|
||||
EXPECT_FLOAT_EQ(transposed.At(1, 1), 5.0f);
|
||||
EXPECT_FLOAT_EQ(transposed.At(2, 1), 6.0f);
|
||||
}
|
||||
Reference in New Issue
Block a user