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added more unreachable checks
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@@ -40,7 +40,10 @@ namespace omath::unity_engine
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if (ndc_depth_range == NDCDepthRange::ZERO_TO_ONE)
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return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR, NDCDepthRange::ZERO_TO_ONE>(
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field_of_view, aspect_ratio, near, far);
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return omath::mat_perspective_right_handed(field_of_view, aspect_ratio, near, far);
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if (ndc_depth_range == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
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return omath::mat_perspective_right_handed<float, MatStoreType::ROW_MAJOR,
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NDCDepthRange::NEGATIVE_ONE_TO_ONE>(field_of_view, aspect_ratio,
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near, far);
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std::unreachable();
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}
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} // namespace omath::unity_engine
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