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https://github.com/orange-cpp/omath.git
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added fields
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@@ -30,6 +30,7 @@ inline const void* get_vtable_entry(const void* obj, const std::size_t index)
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class BaseA
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class BaseA
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{
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{
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public:
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public:
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int m_field_a{42};
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[[nodiscard]] virtual int get_a() const { return 10; }
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[[nodiscard]] virtual int get_a() const { return 10; }
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[[nodiscard]] virtual int get_a2() const { return 11; }
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[[nodiscard]] virtual int get_a2() const { return 11; }
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};
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};
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@@ -37,6 +38,8 @@ public:
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class BaseB
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class BaseB
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{
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{
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public:
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public:
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float m_field_b{3.14f};
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double m_field_b2{2.71};
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[[nodiscard]] virtual int get_b() const { return 20; }
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[[nodiscard]] virtual int get_b() const { return 20; }
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[[nodiscard]] virtual int get_b2() const { return 21; }
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[[nodiscard]] virtual int get_b2() const { return 21; }
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};
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};
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@@ -44,28 +47,31 @@ public:
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class MultiPlayer final : public BaseA, public BaseB
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class MultiPlayer final : public BaseA, public BaseB
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{
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{
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public:
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public:
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int m_own_field{999};
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[[nodiscard]] int get_a() const override { return 100; }
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[[nodiscard]] int get_a() const override { return 100; }
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[[nodiscard]] int get_a2() const override { return 101; }
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[[nodiscard]] int get_a2() const override { return 101; }
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[[nodiscard]] int get_b() const override { return 200; }
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[[nodiscard]] int get_b() const override { return 200; }
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[[nodiscard]] int get_b2() const override { return 201; }
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[[nodiscard]] int get_b2() const override { return 201; }
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};
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};
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// BaseA layout: [vptr_a][m_field_a(int)] — sizeof(BaseA) gives the full subobject size
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// BaseB starts right after BaseA in MultiPlayer's layout
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constexpr std::ptrdiff_t BASE_B_OFFSET = static_cast<std::ptrdiff_t>(sizeof(BaseA));
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class RevMultiPlayer final : omath::rev_eng::InternalReverseEngineeredObject
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class RevMultiPlayer final : omath::rev_eng::InternalReverseEngineeredObject
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{
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{
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static constexpr std::ptrdiff_t TABLE_A_OFFSET = 0;
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static constexpr std::ptrdiff_t TABLE_B_OFFSET = sizeof(void*);
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public:
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public:
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// Table at offset 0 (BaseA vtable): index 0 = get_a, 1 = get_a2
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// Table at offset 0 (BaseA vtable): index 0 = get_a, 1 = get_a2
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[[nodiscard]] int rev_get_a() const { return call_virtual_method<TABLE_A_OFFSET, 0, int>(); }
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[[nodiscard]] int rev_get_a() const { return call_virtual_method<0, 0, int>(); }
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[[nodiscard]] int rev_get_a2() const { return call_virtual_method<TABLE_A_OFFSET, 1, int>(); }
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[[nodiscard]] int rev_get_a2() const { return call_virtual_method<0, 1, int>(); }
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// Table at offset sizeof(void*) (BaseB vtable): index 0 = get_b, 1 = get_b2
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// Table at BaseB offset (BaseB vtable): index 0 = get_b, 1 = get_b2
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[[nodiscard]] int rev_get_b() const { return call_virtual_method<TABLE_B_OFFSET, 0, int>(); }
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[[nodiscard]] int rev_get_b() const { return call_virtual_method<BASE_B_OFFSET, 0, int>(); }
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[[nodiscard]] int rev_get_b2() const { return call_virtual_method<TABLE_B_OFFSET, 1, int>(); }
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[[nodiscard]] int rev_get_b2() const { return call_virtual_method<BASE_B_OFFSET, 1, int>(); }
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// Non-const versions
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// Non-const versions
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int rev_get_a_mut() { return call_virtual_method<TABLE_A_OFFSET, 0, int>(); }
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int rev_get_a_mut() { return call_virtual_method<0, 0, int>(); }
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int rev_get_b_mut() { return call_virtual_method<TABLE_B_OFFSET, 0, int>(); }
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int rev_get_b_mut() { return call_virtual_method<BASE_B_OFFSET, 0, int>(); }
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};
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};
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class RevPlayer final : omath::rev_eng::InternalReverseEngineeredObject
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class RevPlayer final : omath::rev_eng::InternalReverseEngineeredObject
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@@ -160,6 +166,15 @@ TEST(unit_test_reverse_enineering, call_virtual_method_delegates_to_call_method)
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EXPECT_EQ(2, rev->rev_bar_const());
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EXPECT_EQ(2, rev->rev_bar_const());
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}
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}
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TEST(unit_test_reverse_enineering, multi_player_base_b_offset_is_correct)
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{
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// Verify our compile-time offset matches the actual layout
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MultiPlayer mp;
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const auto* mp_addr = reinterpret_cast<const char*>(&mp);
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const auto* b_addr = reinterpret_cast<const char*>(static_cast<const BaseB*>(&mp));
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EXPECT_EQ(b_addr - mp_addr, BASE_B_OFFSET);
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}
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TEST(unit_test_reverse_enineering, call_virtual_method_table_index_first_table)
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TEST(unit_test_reverse_enineering, call_virtual_method_table_index_first_table)
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{
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{
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MultiPlayer mp;
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MultiPlayer mp;
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