* Coverage

* added fixes

* removed spacing

* removed junk

* removed print

* removed coverage

* removed useless stuff

* fix

---------

Co-authored-by: Saikari <lin@sz.cn.eu.org>
This commit is contained in:
2025-12-23 02:47:12 +03:00
committed by GitHub
parent a03620c18f
commit 897484bea1
39 changed files with 2482 additions and 145 deletions

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#include "omath/collision/simplex.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <gtest/gtest.h>
using omath::Vector3;
using Simplex = omath::collision::Simplex<Vector3<float>>;
TEST(SimplexExtra, HandleLine_CollinearProducesPerp)
{
// a and b placed so ab points roughly same dir as ao and are collinear
Vector3<float> a{2.f, 0.f, 0.f};
Vector3<float> b{1.f, 0.f, 0.f};
Simplex s;
s = {a, b};
Vector3<float> dir{0.f, 0.f, 0.f};
const bool hit = s.handle(dir);
// Should not report collision for a line simplex
EXPECT_FALSE(hit);
// Direction must be finite and not zero
EXPECT_TRUE(std::isfinite(dir.x));
EXPECT_TRUE(std::isfinite(dir.y));
EXPECT_TRUE(std::isfinite(dir.z));
auto zero = Vector3<float>{0.f, 0.f, 0.f};
EXPECT_FALSE(dir == zero);
// Ensure direction is (approximately) perpendicular to ab
const auto ab = b - a;
const float dot = dir.dot(ab);
EXPECT_NEAR(dot, 0.0f, 1e-4f);
}
TEST(SimplexExtra, HandleLine_NonCollinearProducesValidDirection)
{
Vector3<float> a{2.f, 0.f, 0.f};
Vector3<float> b{1.f, 1.f, 0.f};
Simplex s;
s = {a, b};
Vector3<float> dir{0.f, 0.f, 0.f};
const bool hit = s.handle(dir);
EXPECT_FALSE(hit);
EXPECT_TRUE(std::isfinite(dir.x));
EXPECT_TRUE(std::isfinite(dir.y));
EXPECT_TRUE(std::isfinite(dir.z));
}
TEST(SimplexExtra, HandleTriangle_FlipWinding)
{
// Construct points where triangle winding will be flipped
Vector3<float> a{1.f, 0.f, 0.f};
Vector3<float> b{0.f, 1.f, 0.f};
Vector3<float> c{0.f, -1.f, 0.f};
Simplex s;
s = {a, b, c};
Vector3<float> dir{0.f, 0.f, 0.f};
const bool hit = s.handle(dir);
EXPECT_FALSE(hit);
EXPECT_TRUE(std::isfinite(dir.x));
EXPECT_TRUE(std::isfinite(dir.y));
EXPECT_TRUE(std::isfinite(dir.z));
}
TEST(SimplexExtra, HandleTetrahedron_InsideReturnsTrue)
{
// Simple tetra that should contain the origin
Vector3<float> a{1.f, 0.f, 0.f};
Vector3<float> b{0.f, 1.f, 0.f};
Vector3<float> c{0.f, 0.f, 1.f};
Vector3<float> d{-0.2f, -0.2f, -0.2f};
Simplex s;
s = {a, b, c, d};
Vector3<float> dir{0.f, 0.f, 0.f};
const bool hit = s.handle(dir);
// If origin is inside, handle_tetrahedron should return true
EXPECT_TRUE(hit);
}
// Additional sanity tests (avoid reusing Simplex alias above to prevent ambiguity)
TEST(SimplexMore, PushFrontAndAccess)
{
omath::collision::Simplex<omath::Vector3<float>> s;
s.push_front(omath::Vector3<float>{1.f,0.f,0.f});
s.push_front(omath::Vector3<float>{2.f,0.f,0.f});
s.push_front(omath::Vector3<float>{3.f,0.f,0.f});
EXPECT_EQ(s.size(), 3u);
omath::Vector3<float> exp_front{3.f,0.f,0.f};
omath::Vector3<float> exp_back{1.f,0.f,0.f};
EXPECT_TRUE(s.front() == exp_front);
EXPECT_TRUE(s.back() == exp_back);
auto d = s.data();
EXPECT_TRUE(d[0] == exp_front);
}
TEST(SimplexMore, ClearAndEmpty)
{
omath::collision::Simplex<omath::Vector3<float>> s;
s.push_front(omath::Vector3<float>{1.f,1.f,1.f});
EXPECT_FALSE(s.empty());
s.clear();
EXPECT_TRUE(s.empty());
}
TEST(SimplexMore, HandleLineCollinearProducesPerp)
{
omath::collision::Simplex<omath::Vector3<float>> s;
s = { omath::Vector3<float>{2.f,0.f,0.f}, omath::Vector3<float>{1.f,0.f,0.f} };
omath::Vector3<float> dir{0.f,0.f,0.f};
const bool res = s.handle(dir);
EXPECT_FALSE(res);
EXPECT_GT(dir.length_sqr(), 0.0f);
}
TEST(SimplexMore, HandleTriangleFlipWinding)
{
const omath::Vector3<float> a{1.f,0.f,0.f};
const omath::Vector3<float> b{0.f,1.f,0.f};
const omath::Vector3<float> c{0.f,0.f,1.f};
omath::collision::Simplex<omath::Vector3<float>> s;
s = { a, b, c };
omath::Vector3<float> dir{0.f,0.f,0.f};
const auto ab = b - a;
const auto ac = c - a;
const auto abc = ab.cross(ac);
const bool res = s.handle(dir);
EXPECT_FALSE(res);
const auto expected = -abc;
EXPECT_NEAR(dir.x, expected.x, 1e-6f);
EXPECT_NEAR(dir.y, expected.y, 1e-6f);
EXPECT_NEAR(dir.z, expected.z, 1e-6f);
}
TEST(SimplexMore, HandleTetrahedronInsideTrue)
{
omath::collision::Simplex<omath::Vector3<float>> s;
s = { omath::Vector3<float>{1.f,0.f,0.f}, omath::Vector3<float>{0.f,1.f,0.f}, omath::Vector3<float>{0.f,0.f,1.f}, omath::Vector3<float>{-1.f,-1.f,-1.f} };
omath::Vector3<float> dir{0.f,0.f,0.f};
const bool inside = s.handle(dir);
EXPECT_TRUE(inside);
}
TEST(SimplexMore, HandlePointSetsDirection)
{
omath::collision::Simplex<omath::Vector3<float>> s;
s = { omath::Vector3<float>{1.f,2.f,3.f} };
omath::Vector3<float> dir{0.f,0.f,0.f};
EXPECT_FALSE(s.handle(dir));
EXPECT_NEAR(dir.x, -1.f, 1e-6f);
EXPECT_NEAR(dir.y, -2.f, 1e-6f);
EXPECT_NEAR(dir.z, -3.f, 1e-6f);
}
TEST(SimplexMore, HandleLineReducesToPointWhenAoOpposite)
{
omath::collision::Simplex<omath::Vector3<float>> s;
s = { omath::Vector3<float>{1.f,0.f,0.f}, omath::Vector3<float>{2.f,0.f,0.f} };
omath::Vector3<float> dir{0.f,0.f,0.f};
EXPECT_FALSE(s.handle(dir));
EXPECT_EQ(s.size(), 1u);
EXPECT_NEAR(dir.x, -1.f, 1e-6f);
}