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specifeid ndc for game engines
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@@ -9,5 +9,5 @@
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namespace omath::cry_engine
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namespace omath::cry_engine
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{
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::cry_engine
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} // namespace omath::cry_engine
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@@ -9,5 +9,5 @@
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namespace omath::frostbite_engine
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namespace omath::frostbite_engine
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{
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::unity_engine
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} // namespace omath::unity_engine
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@@ -9,5 +9,5 @@
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namespace omath::iw_engine
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namespace omath::iw_engine
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{
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::iw_engine
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} // namespace omath::iw_engine
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@@ -8,5 +8,5 @@
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namespace omath::opengl_engine
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namespace omath::opengl_engine
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{
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true>;
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true, NDCDepthRange::NEGATIVE_ONE_TO_ONE>;
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} // namespace omath::opengl_engine
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} // namespace omath::opengl_engine
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@@ -7,5 +7,5 @@
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#include "traits/camera_trait.hpp"
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#include "traits/camera_trait.hpp"
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namespace omath::source_engine
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namespace omath::source_engine
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{
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::source_engine
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} // namespace omath::source_engine
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@@ -9,5 +9,5 @@
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namespace omath::unity_engine
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namespace omath::unity_engine
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{
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::unity_engine
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} // namespace omath::unity_engine
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@@ -9,5 +9,5 @@
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namespace omath::unreal_engine
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namespace omath::unreal_engine
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{
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, false, NDCDepthRange::ZERO_TO_ONE>;
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} // namespace omath::unreal_engine
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} // namespace omath::unreal_engine
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