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https://github.com/orange-cpp/omath.git
synced 2026-04-18 20:43:27 +00:00
added ureachable
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@@ -677,11 +677,13 @@ namespace omath
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{0.f, 1.f / fov_half_tan, 0.f, 0.f},
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{0.f, 0.f, far / (far - near), -(near * far) / (far - near)},
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{0.f, 0.f, 1.f, 0.f}};
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else
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else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
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return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
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{0.f, 1.f / fov_half_tan, 0.f, 0.f},
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{0.f, 0.f, (far + near) / (far - near), -(2.f * near * far) / (far - near)},
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{0.f, 0.f, 1.f, 0.f}};
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else
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std::unreachable();
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}
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
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@@ -697,11 +699,13 @@ namespace omath
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{0.f, 1.f / fov_half_tan, 0.f, 0.f},
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{0.f, 0.f, -far / (far - near), -(near * far) / (far - near)},
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{0.f, 0.f, -1.f, 0.f}};
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else
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else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
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return {{1.f / (aspect_ratio * fov_half_tan), 0.f, 0.f, 0.f},
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{0.f, 1.f / fov_half_tan, 0.f, 0.f},
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{0.f, 0.f, -(far + near) / (far - near), -(2.f * near * far) / (far - near)},
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{0.f, 0.f, -1.f, 0.f}};
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else
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std::unreachable();
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}
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
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NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
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@@ -717,7 +721,7 @@ namespace omath
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{ 0.f, 0.f, static_cast<Type>(1) / (far - near), -near / (far - near) },
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{ 0.f, 0.f, 0.f, 1.f }
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};
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else
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else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
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return
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{
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{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
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@@ -725,6 +729,8 @@ namespace omath
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{ 0.f, 0.f, static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
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{ 0.f, 0.f, 0.f, 1.f }
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};
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else
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std::unreachable();
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}
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template<class Type = float, MatStoreType St = MatStoreType::ROW_MAJOR,
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NDCDepthRange DepthRange = NDCDepthRange::NEGATIVE_ONE_TO_ONE>
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@@ -740,7 +746,7 @@ namespace omath
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{ 0.f, 0.f, -static_cast<Type>(1) / (far - near), -near / (far - near) },
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{ 0.f, 0.f, 0.f, 1.f }
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};
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else
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else if constexpr (DepthRange == NDCDepthRange::NEGATIVE_ONE_TO_ONE)
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return
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{
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{ static_cast<Type>(2) / (right - left), 0.f, 0.f, -(right + left) / (right - left)},
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@@ -748,6 +754,8 @@ namespace omath
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{ 0.f, 0.f, -static_cast<Type>(2) / (far - near), -(far + near) / (far - near) },
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{ 0.f, 0.f, 0.f, 1.f }
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};
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else
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std::unreachable();
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}
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template<class T = float, MatStoreType St = MatStoreType::COLUMN_MAJOR>
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Mat<4, 4, T, St> mat_look_at_left_handed(const Vector3<T>& eye, const Vector3<T>& center, const Vector3<T>& up)
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