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Documents pattern scanning API
Adds comprehensive documentation for the pattern scanning API. Details parsing behavior, complexity, and usage examples. Includes troubleshooting tips and minimal test sketches. Clarifies edge-case handling and implementation notes.
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docs/utility/color.md
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docs/utility/color.md
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# `omath::Color` — RGBA color with HSV helpers (C++20/23)
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> Header: your project’s `color.hpp`
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> Namespace: `omath`
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> Inherits: `Vector4<float>` (`x=r`, `y=g`, `z=b`, `w=a`)
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> Depends on: `<cstdint>`, `Vector4`, optionally ImGui (`OMATH_IMGUI_INTEGRATION`)
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> Formatting: provides `std::formatter<omath::Color>`
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`Color` is a tiny RGBA utility on top of `Vector4<float>`. It offers sRGB-style channel construction, HSV↔RGB conversion, in-place HSV setters, linear blending, and string/formatter helpers.
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---
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## Quick start
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```cpp
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#include "color.hpp"
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using omath::Color;
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// RGBA in [0,1] (r,g,b clamped to [0,1] on construction)
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Color c{0.2f, 0.4f, 0.8f, 0.5f};
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// From 8-bit channels
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auto red = Color::from_rgba(255, 0, 0, 255);
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auto green = Color::from_rgba(0, 255, 0, 160);
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// From HSV (h ∈ [0,1], s ∈ [0,1], v ∈ [0,1])
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auto cyan = Color::from_hsv(0.5f, 1.0f, 1.0f); // a = 1
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// Read/modify via HSV
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auto hsv = cyan.to_hsv(); // hue ∈ [0,1], saturation ∈ [0,1], value ∈ [0,1]
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cyan.set_value(0.6f); // converts back to RGB (alpha becomes 1)
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// Blend linearly (lerp)
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auto mid = red.blend(green, 0.5f);
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// Printable (0–255 per channel)
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std::string s = std::format("{}", mid); // "[r:128, g:128, b:0, a:207]" for example
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```
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---
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## Data model
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* Inherits `Vector4<float>`:
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* `x` = **red**, `y` = **green**, `z` = **blue**, `w` = **alpha**.
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* Construction clamps **RGB** to `[0,1]` (via `Vector4::clamp(0,1)`), **alpha is not clamped** by that call (see notes).
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---
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## Construction & factories
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```cpp
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// RGBA in [0,1] (RGB clamped to [0,1]; alpha untouched by clamp)
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constexpr Color(float r, float g, float b, float a) noexcept;
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// Default
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constexpr Color() noexcept;
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// From 8-bit RGBA (0–255) → normalized to [0,1]
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constexpr static Color from_rgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a) noexcept;
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// From HSV where hue ∈ [0,1], saturation ∈ [0,1], value ∈ [0,1]
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struct Hsv { float hue{}, saturation{}, value{}; };
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constexpr static Color from_hsv(float hue, float saturation, float value) noexcept;
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constexpr static Color from_hsv(const Hsv& hsv) noexcept; // delegates to the above
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// Construct from a Vector4 (RGB clamped, alpha not clamped)
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constexpr explicit Color(const Vector4& vec) noexcept;
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```
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**HSV details**
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* `from_hsv(h, s, v)`: `h` is **normalized** (`[0,1]`); it is clamped, then mapped to the 6 hue sectors; **alpha = 1.0**.
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* `to_hsv()`: returns `Hsv{h,s,v}` with **`h ∈ [0,1]`** (internally computes degrees and divides by 360), `s,v ∈ [0,1]`.
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---
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## Mutators
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```cpp
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constexpr void set_hue(float h) noexcept; // h ∈ [0,1] recommended
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constexpr void set_saturation(float s) noexcept; // s ∈ [0,1]
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constexpr void set_value(float v) noexcept; // v ∈ [0,1]
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// Linear blend: (1-ratio)*this + ratio*other, ratio clamped to [0,1]
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constexpr Color blend(const Color& other, float ratio) const noexcept;
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```
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> ⚠️ **Alpha reset on HSV setters:** each `set_*` converts HSV→RGB using `from_hsv(...)`, which **sets alpha to 1.0** (overwriting previous `w`). If you need to preserve alpha:
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>
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> ```cpp
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> float a = col.w;
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> col.set_value(0.5f);
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> col.w = a;
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> ```
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---
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## Constants
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```cpp
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static constexpr Color red(); // (1,0,0,1)
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static constexpr Color green(); // (0,1,0,1)
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static constexpr Color blue(); // (0,0,1,1)
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```
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---
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## String & formatting
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```cpp
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// "[r:R, g:G, b:B, a:A]" with each channel shown as 0–255 integer
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std::string to_string() const noexcept;
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std::wstring to_wstring() const noexcept;
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std::u8string to_u8string() const noexcept;
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// Formatter forwards to the above (char/wchar_t/char8_t)
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template<> struct std::formatter<omath::Color>;
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```
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---
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## ImGui (optional)
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```cpp
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#ifdef OMATH_IMGUI_INTEGRATION
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ImColor to_im_color() const noexcept; // constructs from Vector4's to_im_vec4()
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#endif
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```
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Ensure `<imgui.h>` is included somewhere before this header when the macro is enabled.
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---
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## Notes & caveats
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* **Alpha clamping:** `Vector4::clamp(min,max)` (called by `Color` ctors) clamps **x,y,z** only in the provided `Vector4` implementation; `w` is **left unchanged**. If you require strict `[0,1]` alpha, clamp it yourself:
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```cpp
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col.w = std::clamp(col.w, 0.0f, 1.0f);
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```
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* **HSV range:** The API consistently uses **normalized hue** (`[0,1]`). Convert degrees ↔ normalized as `h_norm = h_deg / 360.f`.
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* **Blend space:** `blend` is a **linear** interpolation in RGBA; it is not perceptually uniform.
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---
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## API summary
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```cpp
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struct Hsv { float hue{}, saturation{}, value{}; };
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class Color final : public Vector4<float> {
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public:
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constexpr Color(float r, float g, float b, float a) noexcept;
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constexpr Color() noexcept;
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constexpr explicit Color(const Vector4& vec) noexcept;
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static constexpr Color from_rgba(uint8_t r, uint8_t g, uint8_t b, uint8_t a) noexcept;
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static constexpr Color from_hsv(float hue, float saturation, float value) noexcept;
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static constexpr Color from_hsv(const Hsv& hsv) noexcept;
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constexpr Hsv to_hsv() const noexcept;
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constexpr void set_hue(float h) noexcept;
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constexpr void set_saturation(float s) noexcept;
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constexpr void set_value(float v) noexcept;
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constexpr Color blend(const Color& other, float ratio) const noexcept;
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static constexpr Color red();
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static constexpr Color green();
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static constexpr Color blue();
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#ifdef OMATH_IMGUI_INTEGRATION
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ImColor to_im_color() const noexcept;
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#endif
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std::string to_string() const noexcept;
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std::wstring to_wstring() const noexcept;
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std::u8string to_u8string() const noexcept;
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};
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// formatter<omath::Color> provided
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```
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---
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*Last updated: 31 Oct 2025*
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