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added open gl stuff
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@@ -126,7 +126,10 @@ namespace omath::projection
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if (IsNdcOutOfBounds(projected))
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return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
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return Vector3{(projected.At(0,0)+1) / 2 * m_viewPort.m_width , (-projected.At(1,0)+1) / 2 * m_viewPort.m_height, projected.At(2,0)};
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const auto screenPositionX = (projected.At(0,0)+1.f) / 2.f * m_viewPort.m_width;
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const auto screenPositionY = (-projected.At(1,0)+1) / 2.f * m_viewPort.m_height;
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return Vector3{screenPositionX, screenPositionY, projected.At(2,0)};
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}
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protected:
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