added files

This commit is contained in:
2026-01-26 15:43:39 +03:00
parent 47d82fe083
commit 9bd42d9c8c
4 changed files with 72 additions and 53 deletions

View File

@@ -3,14 +3,64 @@
//
#pragma once
#include "mesh.hpp"
#include "omath/engines/opengl_engine/camera.hpp"
#include "omath/engines/opengl_engine/traits/mesh_trait.hpp"
#include "omath/linear_algebra/triangle.hpp"
#include "omath/linear_algebra/vector3.hpp"
#include <array>
namespace omath::primitives
{
using BoxMesh = Mesh<opengl_engine::Mat4X4, opengl_engine::ViewAngles, opengl_engine::MeshTrait, Vertex<>,
std::array<Vertex<>, 8>, std::array<Vector3<std::uint32_t>, 12>>;
template<class BoxMeshType = BoxMesh>
[[nodiscard]]
std::array<Triangle<Vector3<float>>, 12> create_box(const Vector3<float>& top, const Vector3<float>& bottom,
const Vector3<float>& dir_forward, const Vector3<float>& dir_right,
float ratio = 4.f) noexcept;
}
BoxMeshType
create_box(const Vector3<float>& top, const Vector3<float>& bottom, const Vector3<float>& dir_forward,
const Vector3<float>& dir_right, const float ratio = 4.f) noexcept
{
const auto height = top.distance_to(bottom);
const auto side_size = height / ratio;
// corner layout (03 bottom, 47 top)
std::array<Vector3<float>, 8> p;
p[0] = bottom + (dir_forward + dir_right) * side_size; // frontrightbottom
p[1] = bottom + (dir_forward - dir_right) * side_size; // frontleftbottom
p[2] = bottom + (-dir_forward + dir_right) * side_size; // backrightbottom
p[3] = bottom + (-dir_forward - dir_right) * side_size; // backleftbottom
p[4] = top + (dir_forward + dir_right) * side_size; // frontrighttop
p[5] = top + (dir_forward - dir_right) * side_size; // frontlefttop
p[6] = top + (-dir_forward + dir_right) * side_size; // backrighttop
p[7] = top + (-dir_forward - dir_right) * side_size; // backlefttop
std::array<Vector3<std::uint32_t>, 12> poly;
// bottom face (+Y up ⇒ wind CW when viewed from above)
poly[0] = {0, 2, 3};
poly[1] = {0, 3, 1};
// top face
poly[2] = {4, 7, 6};
poly[3] = {4, 5, 7};
// front face
poly[4] = {0, 5, 1};
poly[5] = {0, 4, 5};
// right face
poly[6] = {0, 6, 2};
poly[7] = {0, 4, 6};
// back face
poly[8] = {2, 7, 3};
poly[9] = {2, 6, 7};
// left face
poly[10] = {1, 7, 5};
poly[11] = {1, 3, 7};
return BoxMeshType{std::move(p), std::move(poly)};
}
} // namespace omath::primitives

View File

@@ -25,7 +25,8 @@ namespace omath::primitives
template<typename T> concept HasNormal = requires(T vertex) { vertex.normal; };
template<typename T> concept HasUv = requires(T vertex) { vertex.uv; };
template<class Mat4X4, class RotationAngles, class MeshTypeTrait, class VertType = Vertex<>>
template<class Mat4X4, class RotationAngles, class MeshTypeTrait, class VertType = Vertex<>,
class VboType = std::vector<VertType>, class EboType = std::vector<Vector3<std::uint32_t>>>
class Mesh final
{
public:
@@ -33,8 +34,8 @@ namespace omath::primitives
using VertexType = VertType;
private:
using Vbo = std::vector<VertexType>;
using Ebo = std::vector<Vector3<std::uint32_t>>;
using Vbo = VboType;
using Ebo = EboType;
public:
Vbo m_vertex_buffer;
@@ -102,7 +103,9 @@ namespace omath::primitives
VectorType vertex_position_to_world_space(const Vector3<float>& vertex_position) const
requires HasPosition<VertexType>
{
auto abs_vec = get_to_world_matrix() * mat_column_from_vector<typename Mat4X4::ContainedType, Mat4X4::get_store_ordering()>(vertex_position);
auto abs_vec = get_to_world_matrix()
* mat_column_from_vector<typename Mat4X4::ContainedType, Mat4X4::get_store_ordering()>(
vertex_position);
return {abs_vec.at(0, 0), abs_vec.at(1, 0), abs_vec.at(2, 0)};
}