improved tests

This commit is contained in:
2025-04-18 16:36:22 +03:00
parent f8202b116d
commit 9c934c5d9c
2 changed files with 94 additions and 73 deletions

View File

@@ -59,7 +59,7 @@ namespace omath::collision
if (tHit <= kEpsilon)
return ray.end;
}
else if (tHit <= kEpsilon || tHit >= 1.0f - kEpsilon)
else if (tHit <= kEpsilon || tHit > 1.0f - kEpsilon)
return ray.end;
return ray.start + rayDir * tHit;

View File

@@ -13,7 +13,8 @@ using namespace omath::collision;
using Vec3 = Vector3<float>;
namespace {
namespace
{
// -----------------------------------------------------------------------------
// Constants & helpers
@@ -33,8 +34,10 @@ bool VecEqual(const Vec3& a, const Vec3& b, float tol = kTol)
class LineTracerFixture : public ::testing::Test
{
protected:
LineTracerFixture()
: triangle({0.f, 0.f, 0.f}, {1.f, 0.f, 0.f}, {0.f, 1.f, 0.f}) {}
LineTracerFixture() :
triangle({0.f, 0.f, 0.f}, {1.f, 0.f, 0.f}, {0.f, 1.f, 0.f})
{
}
Triangle<Vec3> triangle;
};
@@ -49,7 +52,9 @@ struct TraceCase
};
class CanTraceLineParam : public LineTracerFixture,
public ::testing::WithParamInterface<TraceCase> {};
public ::testing::WithParamInterface<TraceCase>
{
};
TEST_P(CanTraceLineParam, VariousRays)
{
@@ -76,10 +81,10 @@ INSTANTIATE_TEST_SUITE_P(
// -----------------------------------------------------------------------------
TEST_F(LineTracerFixture, HitPointCorrect)
{
Ray ray{{0.3f, 0.3f, -1.f}, {0.3f, 0.3f, 1.f}};
Vec3 expected{0.3f, 0.3f, 0.f};
constexpr Ray ray{{0.3f, 0.3f, -1.f}, {0.3f, 0.3f, 1.f}};
constexpr Vec3 expected{0.3f, 0.3f, 0.f};
Vec3 hit = LineTracer::GetRayHitPoint(ray, triangle);
const Vec3 hit = LineTracer::GetRayHitPoint(ray, triangle);
ASSERT_FALSE(VecEqual(hit, ray.end));
EXPECT_TRUE(VecEqual(hit, expected));
}
@@ -89,12 +94,28 @@ TEST_F(LineTracerFixture, HitPointCorrect)
// -----------------------------------------------------------------------------
TEST_F(LineTracerFixture, DistantTriangleClear)
{
Ray short_ray{{0.f, 0.f, 0.f}, {0.f, 0.f, 1.f}};
Triangle<Vec3> distant{{1000.f,1000.f,1000.f},
constexpr Ray short_ray{{0.f, 0.f, 0.f}, {0.f, 0.f, 1.f}};
constexpr Triangle<Vec3> distant{{1000.f, 1000.f, 1000.f},
{1001.f, 1000.f, 1000.f},
{1000.f, 1001.f, 1000.f}};
EXPECT_TRUE(LineTracer::CanTraceLine(short_ray, distant));
}
TEST(LineTracerTraceRayEdge, CantHit)
{
constexpr omath::Triangle<Vector3<float>> triangle{{2, 0, 0}, {2, 2, 0}, {2, 2, 2}};
constexpr Ray ray{{}, {1.0, 0, 0}, false};
EXPECT_TRUE(omath::collision::LineTracer::CanTraceLine(ray, triangle));
}
TEST(LineTracerTraceRayEdge, CanHit)
{
constexpr omath::Triangle<Vector3<float>> triangle{{2, 0, 0}, {2, 2, 0}, {2, 2, 2}};
constexpr Ray ray{{}, {2.1, 0, 0}, false};
auto endPoint = omath::collision::LineTracer::GetRayHitPoint(ray, triangle);
EXPECT_FALSE(omath::collision::LineTracer::CanTraceLine(ray, triangle));
}
} // namespace