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fixed trace line, improved collision
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@@ -20,7 +20,7 @@ namespace omath::collision
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return DirectionVector().Normalized();
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}
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std::optional<Vector3> LineTracer::GetRayHitPoint(const Ray &ray, const Triangle3d &triangle)
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Vector3 LineTracer::GetRayHitPoint(const Ray &ray, const Triangle3d &triangle)
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{
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constexpr float kEpsilon = std::numeric_limits<float>::epsilon();
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