added constexpr to color

This commit is contained in:
2024-09-03 21:23:25 +03:00
parent ecd053c066
commit a2ec1ef418
3 changed files with 96 additions and 108 deletions

View File

@@ -18,30 +18,104 @@ namespace omath::color
float m_value{};
};
[[nodiscard]]
Vector3 Blend(const Vector3& first, const Vector3& second, float ratio);
class Color final : public Vector4
{
public:
Color(float r, float g, float b, float a);
explicit Color();
[[nodiscard]]
static Color FromRGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a);
[[nodiscard]]
static Color FromHSV(float hue, float saturation, float value);
[[nodiscard]]
HSV ToHSV() const;
explicit Color(Vector4 vec);
[[nodiscard]]
Color Blend(const Color& other, float ratio) const;
[[nodiscard]] static Color Red() {return {1.f, 0.f, 0.f, 1.f};}
[[nodiscard]] static Color Green() {return {0.f, 1.f, 0.f, 1.f};}
[[nodiscard]] static Color Blue() {return {0.f, 0.f, 1.f, 1.f};}
};
constexpr Color(float r, float g, float b, float a) : Vector4(r,g,b,a)
{
Clamp(0.f, 1.f);
}
explicit Color()
;
[[nodiscard]]
constexpr static Color FromRGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
return Color{Vector4(r, g, b, a) / 255.f};
}
[[nodiscard]]
constexpr static Color FromHSV(float hue, float saturation, float value)
{
float r{}, g{}, b{};
hue = std::clamp(hue, 0.f, 1.f);
const int i = static_cast<int>(hue * 6.f);
const float f = hue * 6 - i;
const float p = value * (1 - saturation);
const float q = value * (1 - f * saturation);
const float t = value * (1 - (1 - f) * saturation);
switch (i % 6)
{
case 0: r = value, g = t, b = p; break;
case 1: r = q, g = value, b = p; break;
case 2: r = p, g = value, b = t; break;
case 3: r = p, g = q, b = value; break;
case 4: r = t, g = p, b = value; break;
case 5: r = value, g = p, b = q; break;
default: return {0.f, 0.f, 0.f, 0.f};
}
return {r, g, b, 1.f};
}
[[nodiscard]]
constexpr HSV ToHSV() const
{
HSV hsvData;
const float& red = x;
const float& green = y;
const float& blue = z;
const float max = std::max({red, green, blue});
const float min = std::min({red, green, blue});
const float delta = max - min;
if (delta == 0.f)
hsvData.m_hue = 0.f;
else if (max == red)
hsvData.m_hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f));
else if (max == green)
hsvData.m_hue = 60.f * (((blue - red) / delta) + 2.f);
else if (max == blue)
hsvData.m_hue = 60.f * (((red - green) / delta) + 4.f);
if (hsvData.m_hue < 0.f)
hsvData.m_hue += 360.f;
hsvData.m_hue /= 360.f;
hsvData.m_saturation = max == 0.f ? 0.f : delta / max;
hsvData.m_value = max;
return hsvData;
}
constexpr explicit Color(const Vector4& vec) : Vector4(vec)
{
Clamp(0.f, 1.f);
}
[[nodiscard]]
constexpr Color Blend(const Color& other, float ratio) const
{
return Color( (*this * (1.f - ratio)) + (other * ratio) );
}
[[nodiscard]] static constexpr Color Red() {return {1.f, 0.f, 0.f, 1.f};}
[[nodiscard]] static constexpr Color Green() {return {0.f, 1.f, 0.f, 1.f};}
[[nodiscard]] static constexpr Color Blue() {return {0.f, 0.f, 1.f, 1.f};}
};
[[nodiscard]]
constexpr Color Blend(const Color& first, const Color& second, float ratio)
{
return Color{first * (1.f - std::clamp(ratio, 0.f, 1.f)) + second * ratio};
}
}

View File

@@ -9,92 +9,6 @@
namespace omath::color
{
Vector3 Blend(const Vector3 &first, const Vector3 &second, float ratio)
{
return first * (1.f - std::clamp(ratio, 0.f, 1.f)) + second * ratio;
}
Color Color::Blend(const Color &other, float ratio) const
{
return Color( (*this * (1.f - ratio)) + (other * ratio) );
}
Color::Color(const float r, const float g, const float b, const float a)
: Vector4(std::clamp(r, 0.f, 1.f),
std::clamp(g, 0.f, 1.f),
std::clamp(b, 0.f, 1.f),
std::clamp(a, 0.f, 1.f))
{
}
Color::Color(Vector4 vec) : Vector4(vec.Clamp(0.f, 1.f))
{
}
Color Color::FromRGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255)
{
return Color{Vector4(r, g, b, a) / 255.f};
}
Color Color::FromHSV(float hue, const float saturation, const float value) {
float r{}, g{}, b{};
hue = std::clamp(hue, 0.f, 1.f);
const int i = static_cast<int>(hue * 6.f);
const float f = hue * 6 - i;
const float p = value * (1 - saturation);
const float q = value * (1 - f * saturation);
const float t = value * (1 - (1 - f) * saturation);
switch (i % 6)
{
case 0: r = value, g = t, b = p; break;
case 1: r = q, g = value, b = p; break;
case 2: r = p, g = value, b = t; break;
case 3: r = p, g = q, b = value; break;
case 4: r = t, g = p, b = value; break;
case 5: r = value, g = p, b = q; break;
default: return {0.f, 0.f, 0.f, 0.f};
}
return {r, g, b, 1.f};
}
HSV Color::ToHSV() const {
HSV hsvData;
const float& red = x;
const float& green = y;
const float& blue = z;
const float max = std::max({red, green, blue});
const float min = std::min({red, green, blue});
const float delta = max - min;
if (delta == 0.f)
hsvData.m_hue = 0.f;
else if (max == red)
hsvData.m_hue = 60.f * (std::fmodf(((green - blue) / delta), 6.f));
else if (max == green)
hsvData.m_hue = 60.f * (((blue - red) / delta) + 2.f);
else if (max == blue)
hsvData.m_hue = 60.f * (((red - green) / delta) + 4.f);
if (hsvData.m_hue < 0.f)
hsvData.m_hue += 360.f;
hsvData.m_hue /= 360.f;
hsvData.m_saturation = max == 0.f ? 0.f : delta / max;
hsvData.m_value = max;
return hsvData;
}
Color::Color() : Vector4(0.f, 0.f, 0.f, 0.f)
{

View File

@@ -23,7 +23,7 @@ protected:
// Test constructors
TEST_F(UnitTestColor, Constructor_Float)
{
Color color(0.5f, 0.5f, 0.5f, 1.0f);
constexpr Color color(0.5f, 0.5f, 0.5f, 1.0f);
EXPECT_FLOAT_EQ(color.x, 0.5f);
EXPECT_FLOAT_EQ(color.y, 0.5f);
EXPECT_FLOAT_EQ(color.z, 0.5f);
@@ -32,7 +32,7 @@ TEST_F(UnitTestColor, Constructor_Float)
TEST_F(UnitTestColor, Constructor_Vector4)
{
omath::Vector4 vec(0.2f, 0.4f, 0.6f, 0.8f);
constexpr omath::Vector4 vec(0.2f, 0.4f, 0.6f, 0.8f);
Color color(vec);
EXPECT_FLOAT_EQ(color.x, 0.2f);
EXPECT_FLOAT_EQ(color.y, 0.4f);
@@ -43,7 +43,7 @@ TEST_F(UnitTestColor, Constructor_Vector4)
// Test static methods for color creation
TEST_F(UnitTestColor, FromRGBA)
{
Color color = Color::FromRGBA(128, 64, 32, 255);
constexpr Color color = Color::FromRGBA(128, 64, 32, 255);
EXPECT_FLOAT_EQ(color.x, 128.0f / 255.0f);
EXPECT_FLOAT_EQ(color.y, 64.0f / 255.0f);
EXPECT_FLOAT_EQ(color.z, 32.0f / 255.0f);
@@ -52,7 +52,7 @@ TEST_F(UnitTestColor, FromRGBA)
TEST_F(UnitTestColor, FromHSV)
{
Color color = Color::FromHSV(0.0f, 1.0f, 1.0f); // Red in HSV
constexpr Color color = Color::FromHSV(0.0f, 1.0f, 1.0f); // Red in HSV
EXPECT_FLOAT_EQ(color.x, 1.0f);
EXPECT_FLOAT_EQ(color.y, 0.0f);
EXPECT_FLOAT_EQ(color.z, 0.0f);
@@ -81,9 +81,9 @@ TEST_F(UnitTestColor, Blend)
// Test predefined colors
TEST_F(UnitTestColor, PredefinedColors)
{
Color red = Color::Red();
Color green = Color::Green();
Color blue = Color::Blue();
constexpr Color red = Color::Red();
constexpr Color green = Color::Green();
constexpr Color blue = Color::Blue();
EXPECT_FLOAT_EQ(red.x, 1.0f);
EXPECT_FLOAT_EQ(red.y, 0.0f);
@@ -104,9 +104,9 @@ TEST_F(UnitTestColor, PredefinedColors)
// Test non-member function: Blend for Vector3
TEST_F(UnitTestColor, BlendVector3)
{
omath::Vector3 v1(1.0f, 0.0f, 0.0f); // Red
omath::Vector3 v2(0.0f, 1.0f, 0.0f); // Green
omath::Vector3 blended = Blend(v1, v2, 0.5f);
constexpr omath::color::Color v1(1.0f, 0.0f, 0.0f, 1.f); // Red
constexpr omath::color::Color v2(0.0f, 1.0f, 0.0f, 1.f); // Green
constexpr omath::color::Color blended = Blend(v1, v2, 0.5f);
EXPECT_FLOAT_EQ(blended.x, 0.5f);
EXPECT_FLOAT_EQ(blended.y, 0.5f);
EXPECT_FLOAT_EQ(blended.z, 0.0f);