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https://github.com/orange-cpp/omath.git
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Merge pull request #3 from orange-cpp/u/orange-cpp/unit-tests
Added more unit tests
This commit is contained in:
@@ -11,6 +11,7 @@ namespace omath
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class Matrix final
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{
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public:
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Matrix();
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Matrix(size_t rows, size_t columns);
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Matrix(const std::initializer_list<std::initializer_list<float>>& rows);
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@@ -99,8 +100,8 @@ namespace omath
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~Matrix();
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private:
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size_t m_rows = 0;
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size_t m_columns = 0;
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std::unique_ptr<float[]> m_data = nullptr;
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size_t m_rows;
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size_t m_columns;
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std::unique_ptr<float[]> m_data;
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};
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}
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@@ -13,7 +13,7 @@ namespace omath
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float w = 0.f;
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Vector4(const float x = 0.f, const float y = 0.f, const float z = 0.f, const float w = 0.f) : Vector3(x, y, z), w(w) {}
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Vector4() = default;
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Vector4();
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[[nodiscard]]
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bool operator==(const Vector4& src) const;
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@@ -21,11 +21,11 @@ namespace omath::color
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[[nodiscard]]
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Vector3 Blend(const Vector3& first, const Vector3& second, float ratio);
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class Color : public Vector4
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class Color final : public Vector4
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{
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public:
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Color(float r, float g, float b, float a);
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explicit Color();
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[[nodiscard]]
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static Color FromRGBA(uint8_t r, uint8_t g, uint8_t b, uint8_t a);
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@@ -131,4 +131,11 @@ namespace omath
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{
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return x + y + z + w;
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}
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Vector4::Vector4()
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{
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x = 0.f;
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y = 0.f;
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z = 0.f;
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}
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}
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@@ -95,4 +95,9 @@ namespace omath::color
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return hsvData;
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}
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Color::Color() : Vector4(0.f, 0.f, 0.f, 0.f)
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{
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}
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}
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@@ -83,6 +83,10 @@ namespace omath
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m_columns = other.m_columns;
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m_data = std::move(other.m_data);
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other.m_rows = 0;
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other.m_columns = 0;
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other.m_data = nullptr;
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}
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size_t Matrix::ColumnsCount() const noexcept
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@@ -196,6 +200,9 @@ namespace omath
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m_columns = other.m_columns;
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m_data = std::move(other.m_data);
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other.m_rows = 0.f;
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other.m_columns = 0.f;
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return *this;
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}
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@@ -357,7 +364,7 @@ namespace omath
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};
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}
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const float * Matrix::Raw() const
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const float* Matrix::Raw() const
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{
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return m_data.get();
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}
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@@ -367,4 +374,11 @@ namespace omath
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for (size_t i = 0; i < m_columns*m_rows; ++i)
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At(i / m_rows, i % m_columns) = pRawMatrix[i];
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}
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Matrix::Matrix()
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{
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m_columns = 0;
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m_rows = 0;
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m_data = nullptr;
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}
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}
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@@ -2,10 +2,15 @@ enable_testing()
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project(unit-tests)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/out/${CMAKE_BUILD_TYPE}")
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file(GLOB TEST_SRC_FILES ${CMAKE_CURRENT_SOURCE_DIR}/*.cpp)
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include(GoogleTest)
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add_executable(unit-tests UnitTestPrediction.cpp UnitTestMatrix.cpp UnitTestAstar.cpp UnitTestProjection.cpp)
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add_executable(unit-tests
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UnitTestPrediction.cpp
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UnitTestMatrix.cpp
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UnitTestAstar.cpp
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UnitTestProjection.cpp
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UnitTestVector3.cpp
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UnitTestColor.cpp)
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target_link_libraries(unit-tests PRIVATE gtest gtest_main omath)
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113
tests/UnitTestColor.cpp
Normal file
113
tests/UnitTestColor.cpp
Normal file
@@ -0,0 +1,113 @@
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//
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// Created by Vlad on 01.09.2024.
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//
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#include <gtest/gtest.h>
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#include <omath/Color.h>
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using namespace omath::color;
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class UnitTestColor : public ::testing::Test
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{
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protected:
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Color color1;
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Color color2;
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void SetUp() override
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{
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color1 = Color::Red();
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color2 = Color::Green();
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}
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};
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// Test constructors
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TEST_F(UnitTestColor, Constructor_Float)
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{
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Color color(0.5f, 0.5f, 0.5f, 1.0f);
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EXPECT_FLOAT_EQ(color.x, 0.5f);
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EXPECT_FLOAT_EQ(color.y, 0.5f);
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EXPECT_FLOAT_EQ(color.z, 0.5f);
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EXPECT_FLOAT_EQ(color.w, 1.0f);
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}
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TEST_F(UnitTestColor, Constructor_Vector4)
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{
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omath::Vector4 vec(0.2f, 0.4f, 0.6f, 0.8f);
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Color color(vec);
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EXPECT_FLOAT_EQ(color.x, 0.2f);
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EXPECT_FLOAT_EQ(color.y, 0.4f);
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EXPECT_FLOAT_EQ(color.z, 0.6f);
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EXPECT_FLOAT_EQ(color.w, 0.8f);
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}
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// Test static methods for color creation
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TEST_F(UnitTestColor, FromRGBA)
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{
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Color color = Color::FromRGBA(128, 64, 32, 255);
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EXPECT_FLOAT_EQ(color.x, 128.0f / 255.0f);
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EXPECT_FLOAT_EQ(color.y, 64.0f / 255.0f);
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EXPECT_FLOAT_EQ(color.z, 32.0f / 255.0f);
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EXPECT_FLOAT_EQ(color.w, 1.0f);
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}
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TEST_F(UnitTestColor, FromHSV)
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{
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Color color = Color::FromHSV(0.0f, 1.0f, 1.0f); // Red in HSV
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EXPECT_FLOAT_EQ(color.x, 1.0f);
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EXPECT_FLOAT_EQ(color.y, 0.0f);
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EXPECT_FLOAT_EQ(color.z, 0.0f);
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EXPECT_FLOAT_EQ(color.w, 1.0f);
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}
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// Test HSV conversion
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TEST_F(UnitTestColor, ToHSV)
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{
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HSV hsv = color1.ToHSV(); // Red color
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EXPECT_FLOAT_EQ(hsv.m_hue, 0.0f);
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EXPECT_FLOAT_EQ(hsv.m_saturation, 1.0f);
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EXPECT_FLOAT_EQ(hsv.m_value, 1.0f);
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}
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// Test color blending
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TEST_F(UnitTestColor, Blend)
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{
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Color blended = color1.Blend(color2, 0.5f);
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EXPECT_FLOAT_EQ(blended.x, 0.5f);
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EXPECT_FLOAT_EQ(blended.y, 0.5f);
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EXPECT_FLOAT_EQ(blended.z, 0.0f);
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EXPECT_FLOAT_EQ(blended.w, 1.0f);
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}
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// Test predefined colors
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TEST_F(UnitTestColor, PredefinedColors)
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{
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Color red = Color::Red();
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Color green = Color::Green();
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Color blue = Color::Blue();
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EXPECT_FLOAT_EQ(red.x, 1.0f);
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EXPECT_FLOAT_EQ(red.y, 0.0f);
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EXPECT_FLOAT_EQ(red.z, 0.0f);
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EXPECT_FLOAT_EQ(red.w, 1.0f);
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EXPECT_FLOAT_EQ(green.x, 0.0f);
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EXPECT_FLOAT_EQ(green.y, 1.0f);
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EXPECT_FLOAT_EQ(green.z, 0.0f);
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EXPECT_FLOAT_EQ(green.w, 1.0f);
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EXPECT_FLOAT_EQ(blue.x, 0.0f);
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EXPECT_FLOAT_EQ(blue.y, 0.0f);
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EXPECT_FLOAT_EQ(blue.z, 1.0f);
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EXPECT_FLOAT_EQ(blue.w, 1.0f);
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}
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// Test non-member function: Blend for Vector3
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TEST_F(UnitTestColor, BlendVector3)
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{
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omath::Vector3 v1(1.0f, 0.0f, 0.0f); // Red
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omath::Vector3 v2(0.0f, 1.0f, 0.0f); // Green
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omath::Vector3 blended = Blend(v1, v2, 0.5f);
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EXPECT_FLOAT_EQ(blended.x, 0.5f);
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EXPECT_FLOAT_EQ(blended.y, 0.5f);
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EXPECT_FLOAT_EQ(blended.z, 0.0f);
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}
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@@ -3,15 +3,179 @@
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//
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#include <gtest/gtest.h>
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#include <omath/Matrix.h>
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#include <print>
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#include "omath/Vector3.h"
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using namespace omath;
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TEST(UnitTestMatrix, ToString)
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class UnitTestMatrix : public ::testing::Test
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{
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omath::Matrix matrix(2, 2);
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matrix.Set(1.1);
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const auto str = matrix.ToSrtring();
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protected:
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Matrix m1;
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Matrix m2;
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std::cout << str;
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void SetUp() override {
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m1 = Matrix(2, 2);
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m2 = Matrix{{1.0f, 2.0f}, {3.0f, 4.0f}};
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}
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};
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// Test constructors
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TEST_F(UnitTestMatrix, Constructor_Size)
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{
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Matrix m(3, 3);
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EXPECT_EQ(m.RowCount(), 3);
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EXPECT_EQ(m.ColumnsCount(), 3);
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}
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TEST_F(UnitTestMatrix, Constructor_InitializerList)
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{
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Matrix m{{1.0f, 2.0f}, {3.0f, 4.0f}};
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EXPECT_EQ(m.RowCount(), 2);
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EXPECT_EQ(m.ColumnsCount(), 2);
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EXPECT_FLOAT_EQ(m.At(0, 0), 1.0f);
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EXPECT_FLOAT_EQ(m.At(1, 1), 4.0f);
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}
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TEST_F(UnitTestMatrix, Constructor_Copy)
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{
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Matrix m3 = m2;
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EXPECT_EQ(m3.RowCount(), m2.RowCount());
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EXPECT_EQ(m3.ColumnsCount(), m2.ColumnsCount());
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EXPECT_FLOAT_EQ(m3.At(0, 0), m2.At(0, 0));
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}
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TEST_F(UnitTestMatrix, Constructor_Move)
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{
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Matrix m3 = std::move(m2);
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EXPECT_EQ(m3.RowCount(), 2);
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EXPECT_EQ(m3.ColumnsCount(), 2);
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EXPECT_FLOAT_EQ(m3.At(0, 0), 1.0f);
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EXPECT_EQ(m2.RowCount(), 0); // m2 should be empty after the move
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EXPECT_EQ(m2.ColumnsCount(), 0);
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}
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// Test matrix operations
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TEST_F(UnitTestMatrix, Operator_Multiplication_Matrix)
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{
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Matrix m3 = m2 * m2;
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EXPECT_EQ(m3.RowCount(), 2);
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EXPECT_EQ(m3.ColumnsCount(), 2);
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EXPECT_FLOAT_EQ(m3.At(0, 0), 7.0f);
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EXPECT_FLOAT_EQ(m3.At(1, 1), 22.0f);
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}
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TEST_F(UnitTestMatrix, Operator_Multiplication_Vector3)
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{
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Vector3 v(1.0f, 2.0f, 3.0f);
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Matrix m3(3, 3, new float[9]{1, 0, 0, 0, 1, 0, 0, 0, 1});
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Matrix result = m3 * v;
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EXPECT_FLOAT_EQ(result.At(0, 0), 1.0f);
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EXPECT_FLOAT_EQ(result.At(1, 0), 2.0f);
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EXPECT_FLOAT_EQ(result.At(2, 0), 3.0f);
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}
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TEST_F(UnitTestMatrix, Operator_Multiplication_Scalar)
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{
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Matrix m3 = m2 * 2.0f;
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EXPECT_FLOAT_EQ(m3.At(0, 0), 2.0f);
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EXPECT_FLOAT_EQ(m3.At(1, 1), 8.0f);
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}
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TEST_F(UnitTestMatrix, Operator_Division_Scalar)
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{
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Matrix m3 = m2 / 2.0f;
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EXPECT_FLOAT_EQ(m3.At(0, 0), 0.5f);
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EXPECT_FLOAT_EQ(m3.At(1, 1), 2.0f);
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}
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// Test matrix functions
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TEST_F(UnitTestMatrix, Transpose)
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{
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Matrix m3 = m2.Transpose();
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EXPECT_FLOAT_EQ(m3.At(0, 1), 3.0f);
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EXPECT_FLOAT_EQ(m3.At(1, 0), 2.0f);
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}
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TEST_F(UnitTestMatrix, Determinant)
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{
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float det = m2.Determinant();
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EXPECT_FLOAT_EQ(det, -2.0f);
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}
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TEST_F(UnitTestMatrix, Minor)
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{
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float minor = m2.Minor(0, 0);
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EXPECT_FLOAT_EQ(minor, 4.0f);
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}
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TEST_F(UnitTestMatrix, AlgComplement)
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{
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float algComp = m2.AlgComplement(0, 0);
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EXPECT_FLOAT_EQ(algComp, 4.0f);
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}
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TEST_F(UnitTestMatrix, Strip)
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{
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Matrix m3 = m2.Strip(0, 0);
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EXPECT_EQ(m3.RowCount(), 1);
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EXPECT_EQ(m3.ColumnsCount(), 1);
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EXPECT_FLOAT_EQ(m3.At(0, 0), 4.0f);
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}
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TEST_F(UnitTestMatrix, ProjectionMatrix)
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{
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Matrix proj = Matrix::ProjectionMatrix(45.0f, 1.33f, 0.1f, 100.0f);
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EXPECT_EQ(proj.RowCount(), 4);
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EXPECT_EQ(proj.ColumnsCount(), 4);
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// Further checks on projection matrix elements could be added
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}
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// Test other member functions
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TEST_F(UnitTestMatrix, Set)
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{
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m1.Set(3.0f);
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EXPECT_FLOAT_EQ(m1.At(0, 0), 3.0f);
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EXPECT_FLOAT_EQ(m1.At(1, 1), 3.0f);
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}
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TEST_F(UnitTestMatrix, Sum)
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{
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float sum = m2.Sum();
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EXPECT_FLOAT_EQ(sum, 10.0f);
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}
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TEST_F(UnitTestMatrix, Clear)
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{
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m2.Clear();
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EXPECT_FLOAT_EQ(m2.At(0, 0), 0.0f);
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EXPECT_FLOAT_EQ(m2.At(1, 1), 0.0f);
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}
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TEST_F(UnitTestMatrix, ToString)
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{
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std::string str = m2.ToSrtring();
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EXPECT_FALSE(str.empty());
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}
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// Test assignment operators
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TEST_F(UnitTestMatrix, AssignmentOperator_Copy)
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{
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Matrix m3(2, 2);
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m3 = m2;
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EXPECT_EQ(m3.RowCount(), m2.RowCount());
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EXPECT_EQ(m3.ColumnsCount(), m2.ColumnsCount());
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EXPECT_FLOAT_EQ(m3.At(0, 0), m2.At(0, 0));
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}
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TEST_F(UnitTestMatrix, AssignmentOperator_Move)
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{
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Matrix m3(2, 2);
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m3 = std::move(m2);
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EXPECT_EQ(m3.RowCount(), 2);
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EXPECT_EQ(m3.ColumnsCount(), 2);
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EXPECT_FLOAT_EQ(m3.At(0, 0), 1.0f);
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EXPECT_EQ(m2.RowCount(), 0); // m2 should be empty after the move
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EXPECT_EQ(m2.ColumnsCount(), 0);
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}
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@@ -12,7 +12,5 @@ TEST(UnitTestProjection, IsPointOnScreen)
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const omath::projection::Camera camera({0.f, 0.f, 0.f}, {0, 0.f, 0.f} , {1920.f, 1080.f}, 110.f, 0.1f, 500.f);
|
||||
|
||||
const auto proj = camera.WorldToScreen({100, 0, 15});
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||||
if (proj)
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std::print("{} {}", proj->x, proj->y);
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EXPECT_TRUE(proj.has_value());
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}
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263
tests/UnitTestVector3.cpp
Normal file
263
tests/UnitTestVector3.cpp
Normal file
@@ -0,0 +1,263 @@
|
||||
//
|
||||
// Created by Vlad on 01.09.2024.
|
||||
//
|
||||
#include <gtest/gtest.h>
|
||||
#include <omath/Vector3.h>
|
||||
|
||||
using namespace omath;
|
||||
|
||||
class UnitTestVector3 : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
Vector3 v1;
|
||||
Vector3 v2;
|
||||
|
||||
void SetUp() override
|
||||
{
|
||||
v1 = Vector3(1.0f, 2.0f, 3.0f);
|
||||
v2 = Vector3(4.0f, 5.0f, 6.0f);
|
||||
}
|
||||
};
|
||||
|
||||
// Test constructor and default values
|
||||
TEST_F(UnitTestVector3, Constructor_Default)
|
||||
{
|
||||
Vector3 v;
|
||||
EXPECT_FLOAT_EQ(v.x, 0.0f);
|
||||
EXPECT_FLOAT_EQ(v.y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(v.z, 0.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, Constructor_Values)
|
||||
{
|
||||
Vector3 v(1.0f, 2.0f, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v.x, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v.y, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v.z, 3.0f);
|
||||
}
|
||||
|
||||
// Test equality operators
|
||||
TEST_F(UnitTestVector3, EqualityOperator)
|
||||
{
|
||||
Vector3 v3(1.0f, 2.0f, 3.0f);
|
||||
EXPECT_TRUE(v1 == v3);
|
||||
EXPECT_FALSE(v1 == v2);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, InequalityOperator)
|
||||
{
|
||||
Vector3 v3(1.0f, 2.0f, 3.0f);
|
||||
EXPECT_FALSE(v1 != v3);
|
||||
EXPECT_TRUE(v1 != v2);
|
||||
}
|
||||
|
||||
// Test arithmetic operators
|
||||
TEST_F(UnitTestVector3, AdditionOperator)
|
||||
{
|
||||
Vector3 v3 = v1 + v2;
|
||||
EXPECT_FLOAT_EQ(v3.x, 5.0f);
|
||||
EXPECT_FLOAT_EQ(v3.y, 7.0f);
|
||||
EXPECT_FLOAT_EQ(v3.z, 9.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, SubtractionOperator)
|
||||
{
|
||||
Vector3 v3 = v2 - v1;
|
||||
EXPECT_FLOAT_EQ(v3.x, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3.y, 3.0f);
|
||||
EXPECT_FLOAT_EQ(v3.z, 3.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, MultiplicationOperator)
|
||||
{
|
||||
Vector3 v3 = v1 * 2.0f;
|
||||
EXPECT_FLOAT_EQ(v3.x, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3.y, 4.0f);
|
||||
EXPECT_FLOAT_EQ(v3.z, 6.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, MultiplicationWithVectorOperator)
|
||||
{
|
||||
Vector3 v3 = v1 * v2;
|
||||
EXPECT_FLOAT_EQ(v3.x, 4.0f);
|
||||
EXPECT_FLOAT_EQ(v3.y, 10.0f);
|
||||
EXPECT_FLOAT_EQ(v3.z, 18.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, DivisionOperator)
|
||||
{
|
||||
Vector3 v3 = v2 / 2.0f;
|
||||
EXPECT_FLOAT_EQ(v3.x, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3.y, 2.5f);
|
||||
EXPECT_FLOAT_EQ(v3.z, 3.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, DivisionWithVectorOperator)
|
||||
{
|
||||
Vector3 v3 = v2 / v1;
|
||||
EXPECT_FLOAT_EQ(v3.x, 4.0f);
|
||||
EXPECT_FLOAT_EQ(v3.y, 2.5f);
|
||||
EXPECT_FLOAT_EQ(v3.z, 2.0f);
|
||||
}
|
||||
|
||||
// Test compound assignment operators
|
||||
TEST_F(UnitTestVector3, AdditionAssignmentOperator)
|
||||
{
|
||||
v1 += v2;
|
||||
EXPECT_FLOAT_EQ(v1.x, 5.0f);
|
||||
EXPECT_FLOAT_EQ(v1.y, 7.0f);
|
||||
EXPECT_FLOAT_EQ(v1.z, 9.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, SubtractionAssignmentOperator)
|
||||
{
|
||||
v1 -= v2;
|
||||
EXPECT_FLOAT_EQ(v1.x, -3.0f);
|
||||
EXPECT_FLOAT_EQ(v1.y, -3.0f);
|
||||
EXPECT_FLOAT_EQ(v1.z, -3.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, MultiplicationAssignmentOperator)
|
||||
{
|
||||
v1 *= 2.0f;
|
||||
EXPECT_FLOAT_EQ(v1.x, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v1.y, 4.0f);
|
||||
EXPECT_FLOAT_EQ(v1.z, 6.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, MultiplicationWithVectorAssignmentOperator)
|
||||
{
|
||||
v1 *= v2;
|
||||
EXPECT_FLOAT_EQ(v1.x, 4.0f);
|
||||
EXPECT_FLOAT_EQ(v1.y, 10.0f);
|
||||
EXPECT_FLOAT_EQ(v1.z, 18.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, DivisionAssignmentOperator)
|
||||
{
|
||||
v1 /= 2.0f;
|
||||
EXPECT_FLOAT_EQ(v1.x, 0.5f);
|
||||
EXPECT_FLOAT_EQ(v1.y, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v1.z, 1.5f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, DivisionWithVectorAssignmentOperator)
|
||||
{
|
||||
v1 /= v2;
|
||||
EXPECT_FLOAT_EQ(v1.x, 0.25f);
|
||||
EXPECT_FLOAT_EQ(v1.y, 0.4f);
|
||||
EXPECT_FLOAT_EQ(v1.z, 0.5f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, NegationOperator)
|
||||
{
|
||||
Vector3 v3 = -v1;
|
||||
EXPECT_FLOAT_EQ(v3.x, -1.0f);
|
||||
EXPECT_FLOAT_EQ(v3.y, -2.0f);
|
||||
EXPECT_FLOAT_EQ(v3.z, -3.0f);
|
||||
}
|
||||
|
||||
// Test other member functions
|
||||
TEST_F(UnitTestVector3, DistTo)
|
||||
{
|
||||
float dist = v1.DistTo(v2);
|
||||
EXPECT_FLOAT_EQ(dist, sqrt(27.0f));
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, DistToSqr)
|
||||
{
|
||||
float distSqr = v1.DistToSqr(v2);
|
||||
EXPECT_FLOAT_EQ(distSqr, 27.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, DotProduct)
|
||||
{
|
||||
float dot = v1.Dot(v2);
|
||||
EXPECT_FLOAT_EQ(dot, 32.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, CrossProduct)
|
||||
{
|
||||
Vector3 v3 = v1.Cross(v2);
|
||||
EXPECT_FLOAT_EQ(v3.x, -3.0f);
|
||||
EXPECT_FLOAT_EQ(v3.y, 6.0f);
|
||||
EXPECT_FLOAT_EQ(v3.z, -3.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, Length)
|
||||
{
|
||||
float length = v1.Length();
|
||||
EXPECT_FLOAT_EQ(length, sqrt(14.0f));
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, LengthSqr)
|
||||
{
|
||||
float lengthSqr = v1.LengthSqr();
|
||||
EXPECT_FLOAT_EQ(lengthSqr, 14.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, Length2D)
|
||||
{
|
||||
float length2D = v1.Length2D();
|
||||
EXPECT_FLOAT_EQ(length2D, sqrt(5.0f));
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, Abs)
|
||||
{
|
||||
Vector3 v3(-1.0f, -2.0f, -3.0f);
|
||||
v3.Abs();
|
||||
EXPECT_FLOAT_EQ(v3.x, 1.0f);
|
||||
EXPECT_FLOAT_EQ(v3.y, 2.0f);
|
||||
EXPECT_FLOAT_EQ(v3.z, 3.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, Sum)
|
||||
{
|
||||
float sum = v1.Sum();
|
||||
EXPECT_FLOAT_EQ(sum, 6.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, Sum2D)
|
||||
{
|
||||
float sum2D = v1.Sum2D();
|
||||
EXPECT_FLOAT_EQ(sum2D, 3.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, ViewAngleTo)
|
||||
{
|
||||
Vector3 angle = v1.ViewAngleTo(v1 + Vector3(0.f, 0.f, 5.f));
|
||||
EXPECT_NEAR(angle.x, 90.f, 0.01f); // Approximate values, you can fine-tune the expected values
|
||||
EXPECT_NEAR(angle.y, 0.f, 0.01f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, ForwardVector)
|
||||
{
|
||||
Vector3 forward = Vector3::ForwardVector(0.0f, 0.0f);
|
||||
EXPECT_FLOAT_EQ(forward.x, 1.0f);
|
||||
EXPECT_FLOAT_EQ(forward.y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(forward.z, 0.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, RightVector)
|
||||
{
|
||||
Vector3 right = Vector3::RightVector(0.0f, 0.0f, 0.0f);
|
||||
EXPECT_FLOAT_EQ(right.x, 0.0f);
|
||||
EXPECT_FLOAT_EQ(right.y, -1.0f);
|
||||
EXPECT_FLOAT_EQ(right.z, 0.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, UpVector)
|
||||
{
|
||||
Vector3 up = Vector3::UpVector(0.f, 0.0f, 0.0f);
|
||||
EXPECT_FLOAT_EQ(up.x, 0.0f);
|
||||
EXPECT_FLOAT_EQ(up.y, 0.0f);
|
||||
EXPECT_FLOAT_EQ(up.z, 1.0f);
|
||||
}
|
||||
|
||||
TEST_F(UnitTestVector3, Normalized)
|
||||
{
|
||||
Vector3 v3 = v1.Normalized();
|
||||
EXPECT_NEAR(v3.x, 0.26726f, 0.0001f);
|
||||
EXPECT_NEAR(v3.y, 0.53452f, 0.0001f);
|
||||
EXPECT_NEAR(v3.z, 0.80178f, 0.0001f);
|
||||
}
|
||||
Reference in New Issue
Block a user