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added stuff
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@@ -16,7 +16,8 @@ namespace omath::unreal_engine
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const float pitch, const float yaw,
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const float time, const float gravity) noexcept
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{
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auto current_pos = projectile.m_origin
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const auto launch_pos = projectile.m_origin + projectile.m_launch_offset;
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auto current_pos = launch_pos
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+ forward_vector({PitchAngle::from_degrees(-pitch), YawAngle::from_degrees(yaw),
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RollAngle::from_degrees(0)})
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* projectile.m_launch_speed * time;
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