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https://github.com/orange-cpp/omath.git
synced 2026-04-19 05:03:27 +00:00
added stuff
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@@ -21,7 +21,7 @@ namespace omath::projectile_prediction
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const float bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
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const float v0 = projectile.m_launch_speed;
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const float v0_sqr = v0 * v0;
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const Vector3 proj_origin = projectile.m_origin;
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const Vector3 proj_origin = projectile.m_origin + projectile.m_launch_offset;
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constexpr int SIMD_FACTOR = 8;
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float current_time = m_simulation_time_step;
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@@ -124,6 +124,110 @@ namespace omath::projectile_prediction
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std::format("{} AVX2 feature is not enabled!", std::source_location::current().function_name()));
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#endif
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}
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std::optional<AimAngles>
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ProjPredEngineAvx2::maybe_calculate_aim_angles([[maybe_unused]] const Projectile& projectile,
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[[maybe_unused]] const Target& target) const
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{
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#if defined(OMATH_USE_AVX2) && defined(__i386__) && defined(__x86_64__)
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const float bullet_gravity = m_gravity_constant * projectile.m_gravity_scale;
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const float v0 = projectile.m_launch_speed;
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const Vector3 proj_origin = projectile.m_origin + projectile.m_launch_offset;
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constexpr int SIMD_FACTOR = 8;
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float current_time = m_simulation_time_step;
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for (; current_time <= m_maximum_simulation_time; current_time += m_simulation_time_step * SIMD_FACTOR)
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{
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const __m256 times
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= _mm256_setr_ps(current_time, current_time + m_simulation_time_step,
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current_time + m_simulation_time_step * 2, current_time + m_simulation_time_step * 3,
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current_time + m_simulation_time_step * 4, current_time + m_simulation_time_step * 5,
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current_time + m_simulation_time_step * 6, current_time + m_simulation_time_step * 7);
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const __m256 target_x
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= _mm256_fmadd_ps(_mm256_set1_ps(target.m_velocity.x), times, _mm256_set1_ps(target.m_origin.x));
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const __m256 target_y
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= _mm256_fmadd_ps(_mm256_set1_ps(target.m_velocity.y), times, _mm256_set1_ps(target.m_origin.y));
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const __m256 times_sq = _mm256_mul_ps(times, times);
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const __m256 target_z = _mm256_fmadd_ps(_mm256_set1_ps(target.m_velocity.z), times,
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_mm256_fnmadd_ps(_mm256_set1_ps(0.5f * m_gravity_constant), times_sq,
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_mm256_set1_ps(target.m_origin.z)));
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const __m256 delta_x = _mm256_sub_ps(target_x, _mm256_set1_ps(proj_origin.x));
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const __m256 delta_y = _mm256_sub_ps(target_y, _mm256_set1_ps(proj_origin.y));
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const __m256 d_sqr = _mm256_add_ps(_mm256_mul_ps(delta_x, delta_x), _mm256_mul_ps(delta_y, delta_y));
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const __m256 delta_z = _mm256_sub_ps(target_z, _mm256_set1_ps(proj_origin.z));
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const __m256 bg_times_sq = _mm256_mul_ps(_mm256_set1_ps(bullet_gravity), times_sq);
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const __m256 term = _mm256_add_ps(delta_z, _mm256_mul_ps(_mm256_set1_ps(0.5f), bg_times_sq));
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const __m256 term_sq = _mm256_mul_ps(term, term);
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const __m256 numerator = _mm256_add_ps(d_sqr, term_sq);
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const __m256 denominator = _mm256_add_ps(times_sq, _mm256_set1_ps(1e-8f));
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const __m256 required_v0_sqr = _mm256_div_ps(numerator, denominator);
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const __m256 v0_sqr_vec = _mm256_set1_ps(v0 * v0 + 1e-3f);
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const __m256 mask = _mm256_cmp_ps(required_v0_sqr, v0_sqr_vec, _CMP_LE_OQ);
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const unsigned valid_mask = _mm256_movemask_ps(mask);
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if (!valid_mask)
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continue;
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alignas(32) float valid_times[SIMD_FACTOR];
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_mm256_store_ps(valid_times, times);
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for (int i = 0; i < SIMD_FACTOR; ++i)
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{
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if (!(valid_mask & (1 << i)))
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continue;
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const float candidate_time = valid_times[i];
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if (candidate_time > m_maximum_simulation_time)
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continue;
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for (float fine_time = candidate_time - m_simulation_time_step * 2;
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fine_time <= candidate_time + m_simulation_time_step * 2; fine_time += m_simulation_time_step)
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{
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if (fine_time < 0)
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continue;
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Vector3 target_pos = target.m_origin + target.m_velocity * fine_time;
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if (target.m_is_airborne)
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target_pos.z -= 0.5f * m_gravity_constant * fine_time * fine_time;
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const auto pitch = calculate_pitch(proj_origin, target_pos, bullet_gravity, v0, fine_time);
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if (!pitch)
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continue;
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const Vector3 delta = target_pos - projectile.m_origin;
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const float yaw = angles::radians_to_degrees(std::atan2(delta.y, delta.x));
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return AimAngles{*pitch, yaw};
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}
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}
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}
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for (; current_time <= m_maximum_simulation_time; current_time += m_simulation_time_step)
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{
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Vector3 target_pos = target.m_origin + target.m_velocity * current_time;
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if (target.m_is_airborne)
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target_pos.z -= 0.5f * m_gravity_constant * current_time * current_time;
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const auto pitch = calculate_pitch(proj_origin, target_pos, bullet_gravity, v0, current_time);
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if (!pitch)
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continue;
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const Vector3 delta = target_pos - projectile.m_origin;
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const float yaw = angles::radians_to_degrees(std::atan2(delta.y, delta.x));
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return AimAngles{*pitch, yaw};
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}
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return std::nullopt;
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#else
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throw std::runtime_error(
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std::format("{} AVX2 feature is not enabled!", std::source_location::current().function_name()));
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#endif
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}
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ProjPredEngineAvx2::ProjPredEngineAvx2(const float gravity_constant, const float simulation_time_step,
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const float maximum_simulation_time)
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: m_gravity_constant(gravity_constant), m_simulation_time_step(simulation_time_step),
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