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imprvoed code style
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@@ -4,8 +4,8 @@
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#pragma once
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#include "omath/linear_algebra/vector3.hpp"
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#include "omath/engines/source_engine/traits/pred_engine_trait.hpp"
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#include "omath/linear_algebra/vector3.hpp"
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#include "omath/projectile_prediction/proj_pred_engine.hpp"
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#include "omath/projectile_prediction/projectile.hpp"
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#include "omath/projectile_prediction/target.hpp"
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@@ -20,7 +20,9 @@ namespace omath::projectile_prediction
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Vector3<float> v3, // by-value for calc_viewpoint_from_angles
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float pitch, float yaw, float time, float gravity, std::optional<float> maybe_pitch) {
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// Presence + return types
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{ T::predict_projectile_position(projectile, pitch, yaw, time, gravity) } -> std::same_as<Vector3<float>>;
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{
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T::predict_projectile_position(projectile, pitch, yaw, time, gravity)
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} -> std::same_as<Vector3<float>>;
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{ T::predict_target_position(target, time, gravity) } -> std::same_as<Vector3<float>>;
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{ T::calc_vector_2d_distance(vec_a) } -> std::same_as<float>;
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{ T::get_vector_height_coordinate(vec_b) } -> std::same_as<float>;
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