added noexcept

This commit is contained in:
2025-05-05 01:16:12 +03:00
parent 6749f9f759
commit a6e4c0461d

View File

@@ -32,7 +32,7 @@ namespace omath::projection
public:
virtual ~Camera() = default;
Camera(const Vector3<float>& position, const ViewAnglesType& view_angles, const ViewPort& view_port,
const FieldOfView& fov, const float near, const float far)
const FieldOfView& fov, const float near, const float far) noexcept
: m_view_port(view_port), m_field_of_view(fov), m_far_plane_distance(far), m_near_plane_distance(near),
m_view_angles(view_angles), m_origin(position)
{
@@ -45,13 +45,13 @@ namespace omath::projection
[[nodiscard]] virtual Mat4X4Type calc_projection_matrix() const = 0;
[[nodiscard]] Mat4X4Type calc_view_projection_matrix() const
[[nodiscard]] Mat4X4Type calc_view_projection_matrix() const noexcept
{
return calc_projection_matrix() * calc_view_matrix();
}
public:
[[nodiscard]] const Mat4X4Type& get_view_projection_matrix() const
[[nodiscard]] const Mat4X4Type& get_view_projection_matrix() const noexcept
{
if (!m_view_projection_matrix.has_value())
m_view_projection_matrix = calc_view_projection_matrix();
@@ -59,68 +59,69 @@ namespace omath::projection
return m_view_projection_matrix.value();
}
void set_field_of_view(const FieldOfView& fov)
void set_field_of_view(const FieldOfView& fov) noexcept
{
m_field_of_view = fov;
m_view_projection_matrix = std::nullopt;
}
void set_near_plane(const float near)
void set_near_plane(const float near) noexcept
{
m_near_plane_distance = near;
m_view_projection_matrix = std::nullopt;
}
void set_far_plane(const float far)
void set_far_plane(const float far) noexcept
{
m_far_plane_distance = far;
m_view_projection_matrix = std::nullopt;
}
void set_view_angles(const ViewAnglesType& view_angles)
void set_view_angles(const ViewAnglesType& view_angles) noexcept
{
m_view_angles = view_angles;
m_view_projection_matrix = std::nullopt;
}
void set_origin(const Vector3<float>& origin)
void set_origin(const Vector3<float>& origin) noexcept
{
m_origin = origin;
m_view_projection_matrix = std::nullopt;
}
void set_view_port(const ViewPort& view_port)
void set_view_port(const ViewPort& view_port) noexcept
{
m_view_port = view_port;
m_view_projection_matrix = std::nullopt;
}
[[nodiscard]] const FieldOfView& get_field_of_view() const
[[nodiscard]] const FieldOfView& get_field_of_view() const noexcept
{
return m_field_of_view;
}
[[nodiscard]] const float& get_near_plane() const
[[nodiscard]] const float& get_near_plane() const noexcept
{
return m_near_plane_distance;
}
[[nodiscard]] const float& get_far_plane() const
[[nodiscard]] const float& get_far_plane() const noexcept
{
return m_far_plane_distance;
}
[[nodiscard]] const ViewAnglesType& get_view_angles() const
[[nodiscard]] const ViewAnglesType& get_view_angles() const noexcept
{
return m_view_angles;
}
[[nodiscard]] const Vector3<float>& get_origin() const
[[nodiscard]] const Vector3<float>& get_origin() const noexcept
{
return m_origin;
}
[[nodiscard]] std::expected<Vector3<float>, Error> world_to_screen(const Vector3<float>& world_position) const
[[nodiscard]] std::expected<Vector3<float>, Error>
world_to_screen(const Vector3<float>& world_position) const noexcept
{
auto normalized_cords = world_to_view_port(world_position);
@@ -131,7 +132,7 @@ namespace omath::projection
}
[[nodiscard]] std::expected<Vector3<float>, Error>
world_to_view_port(const Vector3<float>& world_position) const
world_to_view_port(const Vector3<float>& world_position) const noexcept
{
auto projected = get_view_projection_matrix()
* mat_column_from_vector<float, Mat4X4Type::get_store_ordering()>(world_position);
@@ -160,13 +161,13 @@ namespace omath::projection
Vector3<float> m_origin;
private:
template<class Type> [[nodiscard]]
constexpr static bool is_ndc_out_of_bounds(const Type& ndc)
template<class Type>
[[nodiscard]] constexpr static bool is_ndc_out_of_bounds(const Type& ndc) noexcept
{
return std::ranges::any_of(ndc.raw_array(), [](const auto& val) { return val < -1 || val > 1; });
}
[[nodiscard]] Vector3<float> ndc_to_screen_position(const Vector3<float>& ndc) const
[[nodiscard]] Vector3<float> ndc_to_screen_position(const Vector3<float>& ndc) const noexcept
{
return {(ndc.x + 1.f) / 2.f * m_view_port.m_width, (1.f - ndc.y) / 2.f * m_view_port.m_height, ndc.z};
}