diff --git a/tests/engines/unit_test_iw_engine.cpp b/tests/engines/unit_test_iw_engine.cpp index b4033b8..98dbe9a 100644 --- a/tests/engines/unit_test_iw_engine.cpp +++ b/tests/engines/unit_test_iw_engine.cpp @@ -106,7 +106,7 @@ TEST(unit_test_iw_engine, CameraSetAndGetOrigin) TEST(unit_test_iw_engine, loook_at_random_all_axis) { std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source - std::uniform_real_distribution dist(-500.f, 500.f); + std::uniform_real_distribution dist(-1000.f, 1000.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); auto cam = omath::iw_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f); @@ -116,6 +116,10 @@ TEST(unit_test_iw_engine, loook_at_random_all_axis) for (int i = 0; i < 1000; i++) { const auto position_to_look = omath::Vector3{dist(gen), dist(gen), dist(gen)}; + + if (cam.get_origin().distance_to(position_to_look) < 10) + continue; + cam.look_at(position_to_look); auto projected_pos = cam.world_to_view_port(position_to_look); @@ -125,8 +129,8 @@ TEST(unit_test_iw_engine, loook_at_random_all_axis) if (!projected_pos) continue; - EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f); - EXPECT_NEAR(projected_pos->y, 0.f, 0.00001f); + EXPECT_NEAR(projected_pos->x, 0.f, 0.01f); + EXPECT_NEAR(projected_pos->y, 0.f, 0.01f); } } @@ -143,6 +147,10 @@ TEST(unit_test_iw_engine, loook_at_random_x_axis) for (int i = 0; i < 1000; i++) { const auto position_to_look = omath::Vector3{dist(gen), 0.f, 0.f}; + + if (cam.get_origin().distance_to(position_to_look) < 10) + continue; + cam.look_at(position_to_look); auto projected_pos = cam.world_to_view_port(position_to_look); @@ -170,6 +178,9 @@ TEST(unit_test_iw_engine, loook_at_random_y_axis) for (int i = 0; i < 1000; i++) { const auto position_to_look = omath::Vector3{0.f, dist(gen), 0.f}; + if (cam.get_origin().distance_to(position_to_look) < 10) + continue; + cam.look_at(position_to_look); auto projected_pos = cam.world_to_view_port(position_to_look); @@ -194,9 +205,12 @@ TEST(unit_test_iw_engine, loook_at_random_z_axis) - for (int i = 0; i < 1000; i++) + for (int i = 0; i < 100; i++) { const auto position_to_look = omath::Vector3{0.f, 0.f, dist(gen)}; + if (cam.get_origin().distance_to(position_to_look) < 10) + continue; + cam.look_at(position_to_look); auto projected_pos = cam.world_to_view_port(position_to_look); diff --git a/tests/engines/unit_test_open_gl.cpp b/tests/engines/unit_test_open_gl.cpp index 88d209d..87c35d8 100644 --- a/tests/engines/unit_test_open_gl.cpp +++ b/tests/engines/unit_test_open_gl.cpp @@ -106,16 +106,19 @@ TEST(unit_test_opengl, CameraSetAndGetOrigin) TEST(unit_test_opengl_engine, loook_at_random_all_axis) { std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source - std::uniform_real_distribution dist(-500.f, 500.f); + std::uniform_real_distribution dist(-1000.f, 1000.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); auto cam = omath::opengl_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f); - for (int i = 0; i < 1000; i++) + for (int i = 0; i < 100; i++) { const auto position_to_look = omath::Vector3{dist(gen), dist(gen), dist(gen)}; + + if (cam.get_origin().distance_to(position_to_look) < 10) + continue; cam.look_at(position_to_look); auto projected_pos = cam.world_to_view_port(position_to_look); @@ -125,8 +128,8 @@ TEST(unit_test_opengl_engine, loook_at_random_all_axis) if (!projected_pos) continue; - EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f); - EXPECT_NEAR(projected_pos->y, 0.f, 0.00001f); + EXPECT_NEAR(projected_pos->x, 0.f, 0.01f); + EXPECT_NEAR(projected_pos->y, 0.f, 0.01f); } } diff --git a/tests/engines/unit_test_source_engine.cpp b/tests/engines/unit_test_source_engine.cpp index 29594b9..4728dad 100644 --- a/tests/engines/unit_test_source_engine.cpp +++ b/tests/engines/unit_test_source_engine.cpp @@ -127,16 +127,20 @@ TEST(unit_test_source_engine, CameraSetAndGetOrigin) TEST(unit_test_source_engine, loook_at_random_all_axis) { std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source - std::uniform_real_distribution dist(-500.f, 500.f); + std::uniform_real_distribution dist(-1000.f, 1000.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f); - for (int i = 0; i < 1000; i++) + for (int i = 0; i < 100; i++) { const auto position_to_look = omath::Vector3{dist(gen), dist(gen), dist(gen)}; + + if (cam.get_origin().distance_to(position_to_look) < 10) + continue; + cam.look_at(position_to_look); auto projected_pos = cam.world_to_view_port(position_to_look); @@ -146,8 +150,8 @@ TEST(unit_test_source_engine, loook_at_random_all_axis) if (!projected_pos) continue; - EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f); - EXPECT_NEAR(projected_pos->y, 0.f, 0.00001f); + EXPECT_NEAR(projected_pos->x, 0.f, 0.015f); + EXPECT_NEAR(projected_pos->y, 0.f, 0.015f); } } @@ -164,6 +168,9 @@ TEST(unit_test_source_engine, loook_at_random_x_axis) for (int i = 0; i < 1000; i++) { const auto position_to_look = omath::Vector3{dist(gen), 0.f, 0.f}; + + if (cam.get_origin().distance_to(position_to_look) < 10) + continue; cam.look_at(position_to_look); auto projected_pos = cam.world_to_view_port(position_to_look); @@ -191,6 +198,9 @@ TEST(unit_test_source_engine, loook_at_random_y_axis) for (int i = 0; i < 1000; i++) { const auto position_to_look = omath::Vector3{0.f, dist(gen), 0.f}; + + if (cam.get_origin().distance_to(position_to_look) < 10) + continue; cam.look_at(position_to_look); auto projected_pos = cam.world_to_view_port(position_to_look); diff --git a/tests/engines/unit_test_unity_engine.cpp b/tests/engines/unit_test_unity_engine.cpp index c4cc0f7..b4276e2 100644 --- a/tests/engines/unit_test_unity_engine.cpp +++ b/tests/engines/unit_test_unity_engine.cpp @@ -117,16 +117,19 @@ TEST(unit_test_unity_engine, CameraSetAndGetOrigin) TEST(unit_test_unity_engine, loook_at_random_all_axis) { std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source - std::uniform_real_distribution dist(-500.f, 500.f); + std::uniform_real_distribution dist(-1000.f, 1000.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f); - for (int i = 0; i < 1000; i++) + for (int i = 0; i < 100; i++) { const auto position_to_look = omath::Vector3{dist(gen), dist(gen), dist(gen)}; + + if (cam.get_origin().distance_to(position_to_look) < 10) + continue; cam.look_at(position_to_look); auto projected_pos = cam.world_to_view_port(position_to_look); @@ -136,8 +139,8 @@ TEST(unit_test_unity_engine, loook_at_random_all_axis) if (!projected_pos) continue; - EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f); - EXPECT_NEAR(projected_pos->y, 0.f, 0.00001f); + EXPECT_NEAR(projected_pos->x, 0.f, 0.01f); + EXPECT_NEAR(projected_pos->y, 0.f, 0.01f); } } @@ -154,6 +157,9 @@ TEST(unit_test_unity_engine, loook_at_random_x_axis) for (int i = 0; i < 1000; i++) { const auto position_to_look = omath::Vector3{dist(gen), 0.f, 0.f}; + if (cam.get_origin().distance_to(position_to_look) < 10) + continue; + cam.look_at(position_to_look); auto projected_pos = cam.world_to_view_port(position_to_look); @@ -181,6 +187,9 @@ TEST(unit_test_unity_engine, loook_at_random_y_axis) for (int i = 0; i < 1000; i++) { const auto position_to_look = omath::Vector3{0.f, dist(gen), 0.f}; + if (cam.get_origin().distance_to(position_to_look) < 10) + continue; + cam.look_at(position_to_look); auto projected_pos = cam.world_to_view_port(position_to_look); @@ -208,6 +217,9 @@ TEST(unit_test_unity_engine, loook_at_random_z_axis) for (int i = 0; i < 1000; i++) { const auto position_to_look = omath::Vector3{0.f, 0.f, dist(gen)}; + if (cam.get_origin().distance_to(position_to_look) < 10) + continue; + cam.look_at(position_to_look); auto projected_pos = cam.world_to_view_port(position_to_look); diff --git a/tests/engines/unit_test_unreal_engine.cpp b/tests/engines/unit_test_unreal_engine.cpp index 3d95cbb..9902e56 100644 --- a/tests/engines/unit_test_unreal_engine.cpp +++ b/tests/engines/unit_test_unreal_engine.cpp @@ -104,19 +104,23 @@ TEST(unit_test_unreal_engine, CameraSetAndGetOrigin) EXPECT_EQ(cam.get_field_of_view().as_degrees(), 50.f); } + TEST(unit_test_unreal_engine, loook_at_random_all_axis) { std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source - std::uniform_real_distribution dist(-500.f, 500.f); + std::uniform_real_distribution dist(-1000.f, 1000.f); constexpr auto fov = omath::projection::FieldOfView::from_degrees(90.f); auto cam = omath::unreal_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.001f, 10000.f); - for (int i = 0; i < 1000; i++) + for (int i = 0; i < 100; i++) { const auto position_to_look = omath::Vector3{dist(gen), dist(gen), dist(gen)}; + + if (cam.get_origin().distance_to(position_to_look) < 10) + continue; cam.look_at(position_to_look); auto projected_pos = cam.world_to_view_port(position_to_look); @@ -126,8 +130,8 @@ TEST(unit_test_unreal_engine, loook_at_random_all_axis) if (!projected_pos) continue; - EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f); - EXPECT_NEAR(projected_pos->y, 0.f, 0.00001f); + EXPECT_NEAR(projected_pos->x, 0.f, 0.01f); + EXPECT_NEAR(projected_pos->y, 0.f, 0.01f); } } @@ -144,6 +148,10 @@ TEST(unit_test_unreal_engine, loook_at_random_x_axis) for (int i = 0; i < 1000; i++) { const auto position_to_look = omath::Vector3{dist(gen), 0.f, 0.f}; + + if (cam.get_origin().distance_to(position_to_look) < 10) + continue; + cam.look_at(position_to_look); auto projected_pos = cam.world_to_view_port(position_to_look); @@ -171,6 +179,10 @@ TEST(unit_test_unreal_engine, loook_at_random_y_axis) for (int i = 0; i < 1000; i++) { const auto position_to_look = omath::Vector3{0.f, dist(gen), 0.f}; + + if (cam.get_origin().distance_to(position_to_look) < 10) + continue; + cam.look_at(position_to_look); auto projected_pos = cam.world_to_view_port(position_to_look); @@ -198,6 +210,10 @@ TEST(unit_test_unreal_engine, loook_at_random_z_axis) for (int i = 0; i < 1000; i++) { const auto position_to_look = omath::Vector3{0.f, 0.f, dist(gen)}; + + if (cam.get_origin().distance_to(position_to_look) < 10) + continue; + cam.look_at(position_to_look); auto projected_pos = cam.world_to_view_port(position_to_look); @@ -208,6 +224,6 @@ TEST(unit_test_unreal_engine, loook_at_random_z_axis) continue; EXPECT_NEAR(projected_pos->x, 0.f, 0.00001f); - EXPECT_NEAR(projected_pos->y, 0.f, 0.025f); + EXPECT_NEAR(projected_pos->y, 0.f, 0.00001f); } } \ No newline at end of file