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https://github.com/orange-cpp/omath.git
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improvement
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@@ -154,6 +154,9 @@ namespace imgui_desktop::gui
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using namespace omath::hud::widget;
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using omath::hud::when;
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const auto* vp = ImGui::GetMainViewport();
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const Bar bar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value, m_bar_offset};
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const DashedBar dbar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
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m_bar_value, m_bar_dash_len, m_bar_dash_gap, m_bar_offset};
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omath::hud::EntityOverlay({m_entity_x, m_entity_top_y}, {m_entity_x, m_entity_bottom_y},
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std::make_shared<omath::hud::ImguiHudRenderer>())
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@@ -164,51 +167,46 @@ namespace imgui_desktop::gui
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m_corner_ratio, m_box_thickness}),
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when(m_show_dashed_box, DashedBox{m_dash_color, m_dash_len, m_dash_gap, m_dash_thickness}),
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// ── Bars ─────────────────────────────────────────────────────
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when(m_show_right_bar, RightBar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
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m_bar_value, m_bar_offset}),
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when(m_show_left_bar, LeftBar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
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m_bar_value, m_bar_offset}),
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when(m_show_top_bar, TopBar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
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m_bar_value, m_bar_offset}),
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when(m_show_bottom_bar, BottomBar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width,
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m_bar_value, m_bar_offset}),
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when(m_show_right_dashed_bar,
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RightDashedBar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value,
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m_bar_dash_len, m_bar_dash_gap, m_bar_offset}),
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when(m_show_left_dashed_bar,
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LeftDashedBar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value,
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m_bar_dash_len, m_bar_dash_gap, m_bar_offset}),
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when(m_show_top_dashed_bar,
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TopDashedBar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value,
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m_bar_dash_len, m_bar_dash_gap, m_bar_offset}),
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when(m_show_bottom_dashed_bar,
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BottomDashedBar{m_bar_color, m_bar_outline_color, m_bar_bg_color, m_bar_width, m_bar_value,
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m_bar_dash_len, m_bar_dash_gap, m_bar_offset}),
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// ── Labels ───────────────────────────────────────────────────
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when(m_show_right_labels,
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RightLabel{{0.f, 1.f, 0.f, 1.f}, m_label_offset, m_outlined, "Health: 100/100"}),
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when(m_show_right_labels,
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RightLabel{{1.f, 0.f, 0.f, 1.f}, m_label_offset, m_outlined, "Shield: 125/125"}),
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when(m_show_right_labels,
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RightLabel{{1.f, 0.f, 1.f, 1.f}, m_label_offset, m_outlined, "*LOCKED*"}),
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when(m_show_left_labels, LeftLabel{omath::Color::from_rgba(255, 128, 0, 255), m_label_offset,
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m_outlined, "Armor: 75"}),
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when(m_show_left_labels, LeftLabel{omath::Color::from_rgba(0, 200, 255, 255), m_label_offset,
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m_outlined, "Level: 42"}),
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when(m_show_top_labels, TopLabel{omath::Color::from_rgba(255, 255, 0, 255), m_label_offset,
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m_outlined, "*SCOPED*"}),
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when(m_show_top_labels, TopLabel{omath::Color::from_rgba(255, 0, 0, 255), m_label_offset,
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m_outlined, "*BLEEDING*"}),
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when(m_show_centered_top, CenteredTopLabel{omath::Color::from_rgba(0, 255, 255, 255),
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m_label_offset, m_outlined, "*VISIBLE*"}),
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when(m_show_centered_bottom, CenteredBottomLabel{omath::Color::from_rgba(255, 255, 255, 255),
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m_label_offset, m_outlined, "PlayerName"}),
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when(m_show_bottom_labels,
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BottomLabel{omath::Color::from_rgba(200, 200, 0, 255), m_label_offset, m_outlined, "42m"}),
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// ── Misc ─────────────────────────────────────────────────────
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RightSide
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{
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when(m_show_right_bar, bar),
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when(m_show_right_dashed_bar, dbar),
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when(m_show_right_labels,
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Label{{0.f, 1.f, 0.f, 1.f}, m_label_offset, m_outlined, "Health: 100/100"}),
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when(m_show_right_labels,
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Label{{1.f, 0.f, 0.f, 1.f}, m_label_offset, m_outlined, "Shield: 125/125"}),
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when(m_show_right_labels,
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Label{{1.f, 0.f, 1.f, 1.f}, m_label_offset, m_outlined, "*LOCKED*"}),
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},
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LeftSide
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{
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when(m_show_left_bar, bar),
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when(m_show_left_dashed_bar, dbar),
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when(m_show_left_labels, Label{omath::Color::from_rgba(255, 128, 0, 255),
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m_label_offset, m_outlined, "Armor: 75"}),
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when(m_show_left_labels, Label{omath::Color::from_rgba(0, 200, 255, 255),
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m_label_offset, m_outlined, "Level: 42"}),
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},
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TopSide
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{
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when(m_show_top_bar, bar),
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when(m_show_top_dashed_bar, dbar),
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when(m_show_centered_top, Centered{Label{omath::Color::from_rgba(0, 255, 255, 255),
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m_label_offset, m_outlined, "*VISIBLE*"}}),
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when(m_show_top_labels, Label{omath::Color::from_rgba(255, 255, 0, 255), m_label_offset,
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m_outlined, "*SCOPED*"}),
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when(m_show_top_labels, Label{omath::Color::from_rgba(255, 0, 0, 255), m_label_offset,
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m_outlined, "*BLEEDING*"}),
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},
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BottomSide
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{
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when(m_show_bottom_bar, bar),
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when(m_show_bottom_dashed_bar, dbar),
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when(m_show_centered_bottom, Centered{Label{omath::Color::from_rgba(255, 255, 255, 255),
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m_label_offset, m_outlined, "PlayerName"}}),
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when(m_show_bottom_labels, Label{omath::Color::from_rgba(200, 200, 0, 255),
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m_label_offset, m_outlined, "42m"}),
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},
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when(m_show_skeleton, Skeleton{m_skel_color, m_skel_thickness}),
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when(m_show_snap, SnapLine{{vp->Size.x / 2.f, vp->Size.y}, m_snap_color, m_snap_width}));
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}
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@@ -43,8 +43,8 @@ namespace imgui_desktop::gui
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omath::Color m_bar_bg_color{0.f, 0.f, 0.f, 0.5f};
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omath::Color m_bar_outline_color{0.f, 0.f, 0.f, 1.f};
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float m_bar_width = 4.f, m_bar_value = 0.75f, m_bar_offset = 5.f;
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bool m_show_right_bar = true, m_show_left_bar = true;
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bool m_show_top_bar = true, m_show_bottom_bar = true;
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bool m_show_right_bar = true, m_show_left_bar = true;
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bool m_show_top_bar = true, m_show_bottom_bar = true;
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bool m_show_right_dashed_bar = false, m_show_left_dashed_bar = false;
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bool m_show_top_dashed_bar = false, m_show_bottom_dashed_bar = false;
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float m_bar_dash_len = 6.f, m_bar_dash_gap = 4.f;
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