mirror of
https://github.com/orange-cpp/omath.git
synced 2026-04-18 19:03:28 +00:00
improved simple game
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@@ -149,10 +149,13 @@ int main()
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// Check if context is valid using standard GL
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const GLubyte* renderer = glGetString(GL_RENDERER);
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const GLubyte* version = glGetString(GL_VERSION);
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if (renderer && version) {
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if (renderer && version)
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{
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std::cout << "Renderer: " << renderer << "\n";
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std::cout << "OpenGL version supported: " << version << "\n";
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} else {
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}
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else
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{
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std::cerr << "Failed to get GL_RENDERER or GL_VERSION. Context might be invalid.\n";
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}
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@@ -162,11 +165,14 @@ int main()
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if (glewErr != GLEW_OK)
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{
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// Ignore NO_GLX_DISPLAY if we have a valid context
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if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY && renderer) {
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std::cerr << "GLEW warning: " << glewGetErrorString(glewErr) << " (Ignored because context seems valid)\n";
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} else {
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if (glewErr == GLEW_ERROR_NO_GLX_DISPLAY && renderer)
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{
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std::cerr << "GLEW warning: " << glewGetErrorString(glewErr) << " (Ignored because context seems valid)\n";
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}
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else
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{
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std::cerr << "Failed to initialize GLEW: " << reinterpret_cast<const char*>(glewGetErrorString(glewErr))
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<< "\n";
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<< "\n";
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glfwTerminate();
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return -1;
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}
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@@ -300,11 +306,65 @@ int main()
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static float old_frame_time = glfwGetTime();
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float lastX = 640.0f / 2.0f;
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float lastY = 480.0f / 2.0f;
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bool firstMouse = true;
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bool mouse_capture = false;
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float mouseSensitivity = 0.1f;
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// ---------- Main loop ----------
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static double old_mouse_time = glfwGetTime();
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while (!glfwWindowShouldClose(window))
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{
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glfwPollEvents();
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omath::Vector3<float> move_dir;
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if (glfwGetKey(window, GLFW_KEY_W))
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move_dir += camera.get_forward();
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if (glfwGetKey(window, GLFW_KEY_A))
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move_dir -= camera.get_right();
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if (glfwGetKey(window, GLFW_KEY_S))
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move_dir -= camera.get_forward();
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if (glfwGetKey(window, GLFW_KEY_D))
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move_dir += camera.get_right();
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if (glfwGetKey(window, GLFW_KEY_SPACE))
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move_dir += camera.get_up();
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if (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL))
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move_dir -= camera.get_up();
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auto delta = glfwGetTime() - old_mouse_time;
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if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) && delta > 0.4)
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{
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old_mouse_time = glfwGetTime();
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mouse_capture = !mouse_capture;
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glfwSetInputMode(window, GLFW_CURSOR, mouse_capture ? GLFW_CURSOR_CAPTURED : GLFW_CURSOR_NORMAL);
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}
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if (mouse_capture)
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{
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int x, y;
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glfwGetWindowSize(window, &x, &y);
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camera.set_origin(camera.get_origin() + (move_dir.normalized() * 0.4f));
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double xpos, ypos;
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glfwGetCursorPos(window, &xpos, &ypos);
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float xoffset = (float)xpos - x / 2.f;
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float yoffset = y / 2.f - ypos ; // reversed: y-coordinates go bottom->top for pitch
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xoffset *= mouseSensitivity;
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yoffset *= mouseSensitivity;
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auto new_angles = camera.get_view_angles();
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new_angles.pitch += decltype(new_angles.pitch)::from_degrees(yoffset);
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new_angles.yaw -= decltype(new_angles.yaw)::from_degrees(xoffset);
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camera.set_view_angles(new_angles);
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glfwSetCursorPos(window, x / 2., y / 2);
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}
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float currentTime = glfwGetTime();
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float deltaTime = currentTime - old_frame_time;
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old_frame_time = currentTime;
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@@ -8,5 +8,5 @@
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namespace omath::opengl_engine
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{
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait>;
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using Camera = projection::Camera<Mat4X4, ViewAngles, CameraTrait, true>;
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} // namespace omath::opengl_engine
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@@ -52,7 +52,7 @@ namespace omath::projection
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requires noexcept(T::calc_projection_matrix(fov, viewport, znear, zfar));
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};
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template<class Mat4X4Type, class ViewAnglesType, class TraitClass>
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template<class Mat4X4Type, class ViewAnglesType, class TraitClass, bool inverted_z = false>
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requires CameraEngineConcept<TraitClass, Mat4X4Type, ViewAnglesType>
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class Camera final
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{
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@@ -87,6 +87,9 @@ namespace omath::projection
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Vector3<float> get_forward() const noexcept
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{
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const auto& view_matrix = get_view_matrix();
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if constexpr (inverted_z)
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return -Vector3<float>{view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
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return {view_matrix[2, 0], view_matrix[2, 1], view_matrix[2, 2]};
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}
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