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added methods
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@@ -13,7 +13,7 @@ namespace omath::source
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Camera(const Vector3& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
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const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
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void LookAt(const Vector3& target) override;
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[[nodiscard]] Mat4x4 GetViewMatrix() const override;
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[[nodiscard]] Mat4x4 GetProjectionMatrix() const override;
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[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
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[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
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};
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}
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