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https://github.com/orange-cpp/omath.git
synced 2026-02-13 07:03:25 +00:00
Improves screen to world conversion accuracy
Adds support for different screen origin configurations. This change allows for more accurate conversion from screen coordinates to world coordinates by correctly handling different screen origin positions (top-left and bottom-left). Includes new unit tests to verify the functionality with both configurations.
This commit is contained in:
@@ -7,13 +7,17 @@
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#include "omath/linear_algebra/mat.hpp"
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#include "omath/linear_algebra/vector3.hpp"
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#include "omath/projection/error_codes.hpp"
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#include <omath/trigonometry/angle.hpp>
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#include <expected>
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#include <omath/trigonometry/angle.hpp>
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#include <type_traits>
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#ifdef OMATH_BUILD_TESTS
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// ReSharper disable once CppInconsistentNaming
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// ReSharper disable CppInconsistentNaming
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class UnitTestProjection_Projection_Test;
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class UnitTestProjection_ScreenToNdcTopLeft_Test;
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class UnitTestProjection_ScreenToNdcBottomLeft_Test;
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// ReSharper restore CppInconsistentNaming
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#endif
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namespace omath::projection
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@@ -52,6 +56,8 @@ namespace omath::projection
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{
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#ifdef OMATH_BUILD_TESTS
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friend UnitTestProjection_Projection_Test;
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friend UnitTestProjection_ScreenToNdcTopLeft_Test;
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friend UnitTestProjection_ScreenToNdcBottomLeft_Test;
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#endif
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public:
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enum class ScreenStart
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@@ -152,7 +158,6 @@ namespace omath::projection
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return m_origin;
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}
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template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
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[[nodiscard]] std::expected<Vector3<float>, Error>
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world_to_screen(const Vector3<float>& world_position) const noexcept
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@@ -206,17 +211,19 @@ namespace omath::projection
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inverted_projection.at(2, 0)};
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}
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template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
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[[nodiscard]]
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std::expected<Vector3<float>, Error> screen_to_world(const Vector3<float>& screen_pos) const noexcept
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{
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return view_port_to_screen(screen_to_ndc(screen_pos));
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return view_port_to_screen(screen_to_ndc<screen_start>(screen_pos));
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}
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template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
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[[nodiscard]]
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std::expected<Vector3<float>, Error> screen_to_world(const Vector2<float>& screen_pos) const noexcept
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{
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const auto& [x, y] = screen_pos;
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return screen_to_world({x, y, 1.f});
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return screen_to_world<screen_start>({x, y, 1.f});
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}
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protected:
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@@ -286,10 +293,17 @@ namespace omath::projection
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return {(ndc.x + 1.f) / 2.f * m_view_port.m_width, (ndc.y / 2.f + 0.5f) * m_view_port.m_height, ndc.z};
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}
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template<ScreenStart screen_start = ScreenStart::TOP_LEFT_CORNER>
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[[nodiscard]] Vector3<float> screen_to_ndc(const Vector3<float>& screen_pos) const noexcept
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{
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if constexpr (screen_start == ScreenStart::TOP_LEFT_CORNER)
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return {screen_pos.x / m_view_port.m_width * 2.f - 1.f, 1.f - screen_pos.y / m_view_port.m_height * 2.f,
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screen_pos.z};
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else if (screen_start == ScreenStart::BOTTOM_LEFT_CORNER)
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return {screen_pos.x / m_view_port.m_width * 2.f - 1.f,
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(screen_pos.y / m_view_port.m_height - 0.5f) * 2.f, screen_pos.z};
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else
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std::unreachable();
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}
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};
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} // namespace omath::projection
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@@ -1,11 +1,13 @@
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//
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// Created by Vlad on 27.08.2024.
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//
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#include "omath/engines/unity_engine/camera.hpp"
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#include <complex>
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#include <gtest/gtest.h>
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#include <omath/engines/source_engine/camera.hpp>
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#include <omath/projection/camera.hpp>
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#include <print>
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#include <random>
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TEST(UnitTestProjection, Projection)
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{
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@@ -23,3 +25,75 @@ TEST(UnitTestProjection, Projection)
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EXPECT_NEAR(projected->y, 504.f, 0.001f);
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EXPECT_NEAR(projected->z, 1.f, 0.001f);
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}
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TEST(UnitTestProjection, ScreenToNdcTopLeft)
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{
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constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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using ScreenStart = omath::source_engine::Camera::ScreenStart;
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const auto ndc_top_left = cam.screen_to_ndc<ScreenStart::TOP_LEFT_CORNER>({1500, 300, 1.f});
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EXPECT_NEAR(ndc_top_left.x, 0.5625f, 0.0001f);
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EXPECT_NEAR(ndc_top_left.y, 0.4444f, 0.0001f);
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}
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TEST(UnitTestProjection, ScreenToNdcBottomLeft)
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{
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constexpr auto fov = omath::projection::FieldOfView::from_degrees(60.f);
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const auto cam = omath::unity_engine::Camera({0, 0, 0}, {}, {1280.f, 720.f}, fov, 0.03f, 1000.f);
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using ScreenStart = omath::unity_engine::Camera::ScreenStart;
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const auto ndc_bottom_left =
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cam.screen_to_ndc<ScreenStart::BOTTOM_LEFT_CORNER>({1263.53833f, 547.061523f, 0.99405992f});
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EXPECT_NEAR(ndc_bottom_left.x, 0.974278628f, 0.0001f);
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EXPECT_NEAR(ndc_bottom_left.y, 0.519615293f, 0.0001f);
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}
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TEST(UnitTestProjection, ScreenToWorldTopLeftCorner)
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{
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std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
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std::uniform_real_distribution dist_x(1.f, 1900.f);
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std::uniform_real_distribution dist_y(1.f, 1070.f);
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constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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using ScreenStart = omath::source_engine::Camera::ScreenStart;
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for (int i = 0; i < 100; i++)
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{
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const auto initial_screen_cords = omath::Vector2{dist_x(gen), dist_y(gen)};
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const auto world_cords = cam.screen_to_world<ScreenStart::TOP_LEFT_CORNER>(initial_screen_cords);
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const auto screen_cords = cam.world_to_screen<ScreenStart::TOP_LEFT_CORNER>(world_cords.value());
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EXPECT_NEAR(screen_cords->x, initial_screen_cords.x, 0.001f);
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EXPECT_NEAR(screen_cords->y, initial_screen_cords.y, 0.001f);
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}
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}
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TEST(UnitTestProjection, ScreenToWorldBottomLeftCorner)
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{
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std::mt19937 gen(std::random_device{}()); // Seed with a non-deterministic source
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std::uniform_real_distribution dist_x(1.f, 1900.f);
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std::uniform_real_distribution dist_y(1.f, 1070.f);
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constexpr auto fov = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::from_degrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, omath::source_engine::ViewAngles{}, {1920.f, 1080.f}, fov,
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0.01f, 1000.f);
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using ScreenStart = omath::source_engine::Camera::ScreenStart;
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for (int i = 0; i < 100; i++)
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{
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const auto initial_screen_cords = omath::Vector2{dist_x(gen), dist_y(gen)};
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const auto world_cords = cam.screen_to_world<ScreenStart::BOTTOM_LEFT_CORNER>(initial_screen_cords);
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const auto screen_cords = cam.world_to_screen<ScreenStart::BOTTOM_LEFT_CORNER>(world_cords.value());
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EXPECT_NEAR(screen_cords->x, initial_screen_cords.x, 0.001f);
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EXPECT_NEAR(screen_cords->y, initial_screen_cords.y, 0.001f);
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}
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}
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