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fixed style
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@@ -42,6 +42,7 @@ namespace omath::collision
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return ray.end;
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const auto q = t.cross(side_a);
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// ReSharper disable once CppTooWideScopeInitStatement
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const auto v = ray_dir.dot(q) * inv_det;
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if ((v < 0 && std::abs(v) > k_epsilon) || (u + v > 1 && std::abs(u + v - 1) > k_epsilon))
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@@ -27,7 +27,7 @@ namespace omath::iw_engine
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}
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Mat4X4 Camera::calc_projection_matrix() const
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{
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return calc_perspective_projection_matrix(m_field_of_view.as_degrees(), m_view_port.AspectRatio(),
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return calc_perspective_projection_matrix(m_field_of_view.as_degrees(), m_view_port.aspect_ratio(),
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m_near_plane_distance, m_far_plane_distance);
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}
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} // namespace omath::iw_engine
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@@ -27,7 +27,7 @@ namespace omath::opengl_engine
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}
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Mat4X4 Camera::calc_projection_matrix() const
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{
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return calc_perspective_projection_matrix(m_field_of_view.as_degrees(), m_view_port.AspectRatio(),
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return calc_perspective_projection_matrix(m_field_of_view.as_degrees(), m_view_port.aspect_ratio(),
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m_near_plane_distance, m_far_plane_distance);
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}
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} // namespace omath::opengl_engine
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@@ -29,7 +29,7 @@ namespace omath::source_engine
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Mat4X4 Camera::calc_projection_matrix() const
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{
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return calc_perspective_projection_matrix(m_field_of_view.as_degrees(), m_view_port.AspectRatio(),
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return calc_perspective_projection_matrix(m_field_of_view.as_degrees(), m_view_port.aspect_ratio(),
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m_near_plane_distance, m_far_plane_distance);
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}
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} // namespace omath::source_engine
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@@ -21,7 +21,7 @@ namespace omath::unity_engine
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}
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Mat4X4 Camera::calc_projection_matrix() const
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{
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return calc_perspective_projection_matrix(m_field_of_view.as_degrees(), m_view_port.AspectRatio(),
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return calc_perspective_projection_matrix(m_field_of_view.as_degrees(), m_view_port.aspect_ratio(),
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m_near_plane_distance, m_far_plane_distance);
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}
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} // namespace omath::unity_engine
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@@ -38,13 +38,13 @@ namespace omath::pathfinding
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return path;
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}
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auto Astar::get_perfect_node(const std::unordered_map<Vector3<float>, PathNode>& open_list,
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const Vector3<float>& endVertex)
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const Vector3<float>& end_vertex)
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{
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return std::ranges::min_element(open_list,
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[&endVertex](const auto& a, const auto& b)
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[&end_vertex](const auto& a, const auto& b)
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{
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const float fa = a.second.g_cost + a.first.distance_to(endVertex);
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const float fb = b.second.g_cost + b.first.distance_to(endVertex);
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const float fa = a.second.g_cost + a.first.distance_to(end_vertex);
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const float fb = b.second.g_cost + b.first.distance_to(end_vertex);
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return fa < fb;
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});
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}
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@@ -86,6 +86,7 @@ namespace omath::pathfinding
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const float tentative_g_cost = current_node.g_cost + neighbor.distance_to(current);
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// ReSharper disable once CppTooWideScopeInitStatement
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const auto open_it = open_list.find(neighbor);
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if (open_it == open_list.end() || tentative_g_cost < open_it->second.g_cost)
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