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renamed headers
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@@ -6,7 +6,7 @@
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#include <omath/Vector3.hpp>
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#include <omath/Mat.hpp>
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#include <omath/Angle.hpp>
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#include <omath/ViewAngles.hpp>
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#include <omath/view_angles.hpp>
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namespace omath::iw_engine
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{
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@@ -21,4 +21,4 @@ namespace omath::iw_engine
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[[nodiscard]]
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Mat4x4 CalcPerspectiveProjectionMatrix(float fieldOfView, float aspectRatio, float near, float far);
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} // namespace omath::source
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} // namespace omath::iw_engine
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@@ -6,7 +6,7 @@
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#include <omath/Vector3.hpp>
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#include <omath/Mat.hpp>
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#include <omath/Angle.hpp>
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#include <omath/ViewAngles.hpp>
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#include <omath/view_angles.hpp>
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namespace omath::opengl_engine
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{
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@@ -6,7 +6,7 @@
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#include <omath/Vector3.hpp>
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#include <omath/Mat.hpp>
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#include <omath/Angle.hpp>
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#include <omath/ViewAngles.hpp>
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#include <omath/view_angles.hpp>
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namespace omath::source_engine
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{
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