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renamed headers
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@@ -0,0 +1,26 @@
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//
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// Created by Vlad on 2/23/2025.
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//
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#pragma once
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#include "proj_pred_engine.hpp"
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namespace omath::projectile_prediction
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{
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class ProjPredEngineAVX2 final : public ProjPredEngine
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{
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public:
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[[nodiscard]] std::optional<Vector3<float>> MaybeCalculateAimPoint(const Projectile& projectile,
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const Target& target) const override;
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ProjPredEngineAVX2(float gravityConstant, float simulationTimeStep, float maximumSimulationTime);
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~ProjPredEngineAVX2() override = default;
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private:
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[[nodiscard]] static std::optional<float> CalculatePitch(const Vector3<float>& projOrigin, const Vector3<float>& targetPos,
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float bulletGravity, float v0, float time);
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const float m_gravityConstant;
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const float m_simulationTimeStep;
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const float m_maximumSimulationTime;
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};
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} // namespace omath::projectile_prediction
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