mirror of
https://github.com/orange-cpp/omath.git
synced 2026-04-18 21:23:28 +00:00
added files
This commit is contained in:
@@ -34,6 +34,8 @@ option(OMATH_ENABLE_FORCE_INLINE
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|||||||
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option(OMATH_ENABLE_LUA
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option(OMATH_ENABLE_LUA
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"omath bindings for lua" OFF)
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"omath bindings for lua" OFF)
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option(OMATH_ENABLE_PHYSX
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"PhysX-backed collider implementations" OFF)
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if(VCPKG_MANIFEST_FEATURES)
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if(VCPKG_MANIFEST_FEATURES)
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||||||
foreach(omath_feature IN LISTS VCPKG_MANIFEST_FEATURES)
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foreach(omath_feature IN LISTS VCPKG_MANIFEST_FEATURES)
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if(omath_feature STREQUAL "imgui")
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if(omath_feature STREQUAL "imgui")
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@@ -48,6 +50,8 @@ if(VCPKG_MANIFEST_FEATURES)
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set(OMATH_BUILD_EXAMPLES ON)
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set(OMATH_BUILD_EXAMPLES ON)
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elseif(omath_feature STREQUAL "lua")
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elseif(omath_feature STREQUAL "lua")
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set(OMATH_ENABLE_LUA ON)
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set(OMATH_ENABLE_LUA ON)
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elseif(omath_feature STREQUAL "physx")
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set(OMATH_ENABLE_PHYSX ON)
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endif()
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endif()
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endforeach()
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endforeach()
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@@ -78,6 +82,7 @@ if(${PROJECT_IS_TOP_LEVEL})
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message(STATUS "[${PROJECT_NAME}]: Coverage feature status ${OMATH_ENABLE_COVERAGE}")
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message(STATUS "[${PROJECT_NAME}]: Coverage feature status ${OMATH_ENABLE_COVERAGE}")
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message(STATUS "[${PROJECT_NAME}]: Valgrind feature status ${OMATH_ENABLE_VALGRIND}")
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message(STATUS "[${PROJECT_NAME}]: Valgrind feature status ${OMATH_ENABLE_VALGRIND}")
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message(STATUS "[${PROJECT_NAME}]: Lua feature status ${OMATH_ENABLE_LUA}")
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message(STATUS "[${PROJECT_NAME}]: Lua feature status ${OMATH_ENABLE_LUA}")
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message(STATUS "[${PROJECT_NAME}]: PhysX feature status ${OMATH_ENABLE_PHYSX}")
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endif()
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endif()
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file(GLOB_RECURSE OMATH_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp")
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file(GLOB_RECURSE OMATH_SOURCES CONFIGURE_DEPENDS "${CMAKE_CURRENT_SOURCE_DIR}/source/*.cpp")
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@@ -100,6 +105,13 @@ if (OMATH_ENABLE_LUA)
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target_include_directories(${PROJECT_NAME} PRIVATE ${SOL2_INCLUDE_DIRS})
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target_include_directories(${PROJECT_NAME} PRIVATE ${SOL2_INCLUDE_DIRS})
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endif ()
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endif ()
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if (OMATH_ENABLE_PHYSX)
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target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_ENABLE_PHYSX)
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find_package(unofficial-omniverse-physx-sdk CONFIG REQUIRED)
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target_link_libraries(${PROJECT_NAME} PUBLIC unofficial::omniverse-physx-sdk::sdk)
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endif ()
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add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
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add_library(${PROJECT_NAME}::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
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target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}")
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target_compile_definitions(${PROJECT_NAME} PUBLIC OMATH_VERSION="${PROJECT_VERSION}")
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@@ -145,7 +145,7 @@
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"hidden": true,
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"hidden": true,
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"inherits": ["linux-base", "vcpkg-base"],
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"inherits": ["linux-base", "vcpkg-base"],
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"cacheVariables": {
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"cacheVariables": {
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"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;lua"
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"VCPKG_MANIFEST_FEATURES": "tests;imgui;avx2;lua;physx"
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}
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}
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},
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},
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{
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{
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59
include/omath/collision/physx_box_collider.hpp
Normal file
59
include/omath/collision/physx_box_collider.hpp
Normal file
@@ -0,0 +1,59 @@
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//
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// Created by orange-cpp
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//
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#pragma once
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#ifdef OMATH_ENABLE_PHYSX
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#include "collider_interface.hpp"
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#include <PxPhysicsAPI.h>
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namespace omath::collision
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{
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/// Axis-aligned box collider backed by PhysX PxBoxGeometry.
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/// Half-extents are stored in PhysX convention (positive values along each axis).
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class PhysXBoxCollider final : public ColliderInterface<Vector3<float>>
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{
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public:
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/// @param half_extents Half-widths along X, Y and Z axes (all must be > 0).
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/// @param origin World-space centre of the box.
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explicit PhysXBoxCollider(const VectorType& half_extents, const VectorType& origin = {})
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: m_geometry(physx::PxVec3(half_extents.x, half_extents.y, half_extents.z))
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, m_origin(origin)
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{
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}
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/// Support function: returns the world-space point on the box furthest in @p direction.
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/// For a box, the furthest point along d is origin + (sign(d.x)*hx, sign(d.y)*hy, sign(d.z)*hz).
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[[nodiscard]]
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VectorType find_abs_furthest_vertex_position(const VectorType& direction) const override
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{
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const auto& he = m_geometry.halfExtents;
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return {
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m_origin.x + (direction.x >= 0.f ? he.x : -he.x),
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m_origin.y + (direction.y >= 0.f ? he.y : -he.y),
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m_origin.z + (direction.z >= 0.f ? he.z : -he.z),
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};
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}
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[[nodiscard]]
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const VectorType& get_origin() const override { return m_origin; }
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void set_origin(const VectorType& new_origin) override { m_origin = new_origin; }
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[[nodiscard]]
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const physx::PxBoxGeometry& get_geometry() const { return m_geometry; }
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/// Update half-extents at runtime.
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void set_half_extents(const VectorType& half_extents)
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{
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m_geometry = physx::PxBoxGeometry(physx::PxVec3(half_extents.x, half_extents.y, half_extents.z));
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}
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private:
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physx::PxBoxGeometry m_geometry;
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VectorType m_origin;
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};
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} // namespace omath::collision
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#endif // OMATH_ENABLE_PHYSX
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64
include/omath/collision/physx_sphere_collider.hpp
Normal file
64
include/omath/collision/physx_sphere_collider.hpp
Normal file
@@ -0,0 +1,64 @@
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//
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// Created by orange-cpp
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//
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#pragma once
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#ifdef OMATH_ENABLE_PHYSX
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#include "collider_interface.hpp"
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#include <PxPhysicsAPI.h>
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#include <cmath>
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namespace omath::collision
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{
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/// Sphere collider backed by PhysX PxSphereGeometry.
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class PhysXSphereCollider final : public ColliderInterface<Vector3<float>>
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{
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public:
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/// @param radius Sphere radius (must be > 0).
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/// @param origin World-space centre of the sphere.
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explicit PhysXSphereCollider(float radius, const VectorType& origin = {})
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: m_geometry(radius)
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, m_origin(origin)
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{
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}
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/// Support function: returns the world-space point on the sphere furthest in @p direction.
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/// For a sphere that is simply origin + normalize(direction) * radius.
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[[nodiscard]]
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||||||
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VectorType find_abs_furthest_vertex_position(const VectorType& direction) const override
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{
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const float len = std::sqrt(direction.x * direction.x +
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direction.y * direction.y +
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direction.z * direction.z);
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if (len == 0.f)
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return m_origin;
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const float inv = m_geometry.radius / len;
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return {
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m_origin.x + direction.x * inv,
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m_origin.y + direction.y * inv,
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m_origin.z + direction.z * inv,
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};
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}
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[[nodiscard]]
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const VectorType& get_origin() const override { return m_origin; }
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void set_origin(const VectorType& new_origin) override { m_origin = new_origin; }
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[[nodiscard]]
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const physx::PxSphereGeometry& get_geometry() const { return m_geometry; }
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[[nodiscard]]
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float get_radius() const { return m_geometry.radius; }
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void set_radius(float radius) { m_geometry = physx::PxSphereGeometry(radius); }
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private:
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physx::PxSphereGeometry m_geometry;
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VectorType m_origin;
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};
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} // namespace omath::collision
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#endif // OMATH_ENABLE_PHYSX
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247
tests/general/unit_test_physx_colliders.cpp
Normal file
247
tests/general/unit_test_physx_colliders.cpp
Normal file
@@ -0,0 +1,247 @@
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|||||||
|
//
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||||||
|
// Created by orange-cpp
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||||||
|
//
|
||||||
|
#ifdef OMATH_ENABLE_PHYSX
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|
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||||||
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#include <gtest/gtest.h>
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#include <omath/collision/gjk_algorithm.hpp>
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#include <omath/collision/physx_box_collider.hpp>
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#include <omath/collision/physx_sphere_collider.hpp>
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using namespace omath::collision;
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using omath::Vector3;
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// ─── PhysXBoxCollider ────────────────────────────────────────────────────────
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TEST(PhysXBoxCollider, DefaultOriginIsZero)
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|
{
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PhysXBoxCollider box({1.f, 1.f, 1.f});
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|
EXPECT_EQ(box.get_origin(), Vector3<float>(0.f, 0.f, 0.f));
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|
}
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|
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TEST(PhysXBoxCollider, SetAndGetOrigin)
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|
{
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PhysXBoxCollider box({1.f, 1.f, 1.f}, {3.f, 4.f, 5.f});
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EXPECT_EQ(box.get_origin(), Vector3<float>(3.f, 4.f, 5.f));
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box.set_origin({-1.f, 0.f, 2.f});
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|
EXPECT_EQ(box.get_origin(), Vector3<float>(-1.f, 0.f, 2.f));
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}
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|
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|
TEST(PhysXBoxCollider, FurthestPointPositiveDirection)
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|
{
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// Box centred at origin with half-extents (2, 3, 4).
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// Direction (+x, +y, +z) → furthest corner is (+2, +3, +4).
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PhysXBoxCollider box({2.f, 3.f, 4.f});
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const auto p = box.find_abs_furthest_vertex_position({1.f, 1.f, 1.f});
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|
EXPECT_FLOAT_EQ(p.x, 2.f);
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EXPECT_FLOAT_EQ(p.y, 3.f);
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EXPECT_FLOAT_EQ(p.z, 4.f);
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|
}
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TEST(PhysXBoxCollider, FurthestPointNegativeDirection)
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|
{
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// Direction (-x, -y, -z) → furthest corner is (-2, -3, -4).
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PhysXBoxCollider box({2.f, 3.f, 4.f});
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const auto p = box.find_abs_furthest_vertex_position({-1.f, -1.f, -1.f});
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EXPECT_FLOAT_EQ(p.x, -2.f);
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EXPECT_FLOAT_EQ(p.y, -3.f);
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EXPECT_FLOAT_EQ(p.z, -4.f);
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|
}
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|
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TEST(PhysXBoxCollider, FurthestPointMixedDirection)
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{
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// Direction (+x, -y, +z) → furthest corner is (+2, -3, +4).
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|
PhysXBoxCollider box({2.f, 3.f, 4.f});
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|
const auto p = box.find_abs_furthest_vertex_position({1.f, -1.f, 1.f});
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|
EXPECT_FLOAT_EQ(p.x, 2.f);
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EXPECT_FLOAT_EQ(p.y, -3.f);
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EXPECT_FLOAT_EQ(p.z, 4.f);
|
||||||
|
}
|
||||||
|
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||||||
|
TEST(PhysXBoxCollider, FurthestPointWithNonZeroOrigin)
|
||||||
|
{
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||||||
|
// Box at (10, 0, 0), half-extents (1, 1, 1). Direction +x → (11, 1, 1).
|
||||||
|
PhysXBoxCollider box({1.f, 1.f, 1.f}, {10.f, 0.f, 0.f});
|
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|
const auto p = box.find_abs_furthest_vertex_position({1.f, 1.f, 1.f});
|
||||||
|
EXPECT_FLOAT_EQ(p.x, 11.f);
|
||||||
|
EXPECT_FLOAT_EQ(p.y, 1.f);
|
||||||
|
EXPECT_FLOAT_EQ(p.z, 1.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PhysXBoxCollider, SetHalfExtentsUpdatesGeometry)
|
||||||
|
{
|
||||||
|
PhysXBoxCollider box({1.f, 1.f, 1.f});
|
||||||
|
box.set_half_extents({5.f, 6.f, 7.f});
|
||||||
|
|
||||||
|
const auto& he = box.get_geometry().halfExtents;
|
||||||
|
EXPECT_FLOAT_EQ(he.x, 5.f);
|
||||||
|
EXPECT_FLOAT_EQ(he.y, 6.f);
|
||||||
|
EXPECT_FLOAT_EQ(he.z, 7.f);
|
||||||
|
|
||||||
|
// Furthest vertex must reflect the new extents.
|
||||||
|
const auto p = box.find_abs_furthest_vertex_position({1.f, 1.f, 1.f});
|
||||||
|
EXPECT_FLOAT_EQ(p.x, 5.f);
|
||||||
|
EXPECT_FLOAT_EQ(p.y, 6.f);
|
||||||
|
EXPECT_FLOAT_EQ(p.z, 7.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ─── PhysXSphereCollider ─────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
TEST(PhysXSphereCollider, DefaultOriginIsZero)
|
||||||
|
{
|
||||||
|
PhysXSphereCollider sphere(1.f);
|
||||||
|
EXPECT_EQ(sphere.get_origin(), Vector3<float>(0.f, 0.f, 0.f));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PhysXSphereCollider, SetAndGetOrigin)
|
||||||
|
{
|
||||||
|
PhysXSphereCollider sphere(1.f, {1.f, 2.f, 3.f});
|
||||||
|
EXPECT_EQ(sphere.get_origin(), Vector3<float>(1.f, 2.f, 3.f));
|
||||||
|
|
||||||
|
sphere.set_origin({-5.f, 0.f, 0.f});
|
||||||
|
EXPECT_EQ(sphere.get_origin(), Vector3<float>(-5.f, 0.f, 0.f));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PhysXSphereCollider, FurthestPointAlongPureXAxis)
|
||||||
|
{
|
||||||
|
// Direction (1,0,0), radius 3 → furthest point is (3, 0, 0).
|
||||||
|
PhysXSphereCollider sphere(3.f);
|
||||||
|
const auto p = sphere.find_abs_furthest_vertex_position({1.f, 0.f, 0.f});
|
||||||
|
EXPECT_FLOAT_EQ(p.x, 3.f);
|
||||||
|
EXPECT_FLOAT_EQ(p.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(p.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PhysXSphereCollider, FurthestPointAlongDiagonal)
|
||||||
|
{
|
||||||
|
// Direction (1,1,0), radius 1 → furthest point at distance 1 from origin.
|
||||||
|
PhysXSphereCollider sphere(1.f);
|
||||||
|
const auto p = sphere.find_abs_furthest_vertex_position({1.f, 1.f, 0.f});
|
||||||
|
const float dist = std::sqrt(p.x * p.x + p.y * p.y + p.z * p.z);
|
||||||
|
EXPECT_NEAR(dist, 1.f, 1e-5f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PhysXSphereCollider, FurthestPointWithNonZeroOrigin)
|
||||||
|
{
|
||||||
|
// Sphere at (5, 0, 0), radius 2. Direction +x → (7, 0, 0).
|
||||||
|
PhysXSphereCollider sphere(2.f, {5.f, 0.f, 0.f});
|
||||||
|
const auto p = sphere.find_abs_furthest_vertex_position({1.f, 0.f, 0.f});
|
||||||
|
EXPECT_FLOAT_EQ(p.x, 7.f);
|
||||||
|
EXPECT_FLOAT_EQ(p.y, 0.f);
|
||||||
|
EXPECT_FLOAT_EQ(p.z, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PhysXSphereCollider, ZeroDirectionReturnsOrigin)
|
||||||
|
{
|
||||||
|
PhysXSphereCollider sphere(5.f, {1.f, 2.f, 3.f});
|
||||||
|
const auto p = sphere.find_abs_furthest_vertex_position({0.f, 0.f, 0.f});
|
||||||
|
EXPECT_EQ(p, sphere.get_origin());
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PhysXSphereCollider, SetRadiusUpdatesGeometry)
|
||||||
|
{
|
||||||
|
PhysXSphereCollider sphere(1.f);
|
||||||
|
sphere.set_radius(10.f);
|
||||||
|
EXPECT_FLOAT_EQ(sphere.get_radius(), 10.f);
|
||||||
|
|
||||||
|
// Furthest point along +x should now be at x = 10.
|
||||||
|
const auto p = sphere.find_abs_furthest_vertex_position({1.f, 0.f, 0.f});
|
||||||
|
EXPECT_FLOAT_EQ(p.x, 10.f);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ─── GJK: Box vs Box ─────────────────────────────────────────────────────────
|
||||||
|
|
||||||
|
using GjkBox = omath::collision::GjkAlgorithm<PhysXBoxCollider>;
|
||||||
|
using GjkSphere = omath::collision::GjkAlgorithm<PhysXSphereCollider>;
|
||||||
|
|
||||||
|
TEST(PhysXBoxGjk, CollidingOverlap)
|
||||||
|
{
|
||||||
|
// Two unit boxes: A at origin, B shifted by 0.5 — clearly overlapping.
|
||||||
|
const PhysXBoxCollider a({1.f, 1.f, 1.f});
|
||||||
|
const PhysXBoxCollider b({1.f, 1.f, 1.f}, {0.5f, 0.f, 0.f});
|
||||||
|
EXPECT_TRUE(GjkBox::is_collide(a, b));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PhysXBoxGjk, CollidingTouching)
|
||||||
|
{
|
||||||
|
// Boxes exactly touching on the +X face: A[-1,1] and B[1,3] along X.
|
||||||
|
const PhysXBoxCollider a({1.f, 1.f, 1.f});
|
||||||
|
const PhysXBoxCollider b({1.f, 1.f, 1.f}, {2.f, 0.f, 0.f});
|
||||||
|
EXPECT_TRUE(GjkBox::is_collide(a, b));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PhysXBoxGjk, NotCollidingSeparated)
|
||||||
|
{
|
||||||
|
// Boxes separated by a gap: A[-1,1] and B[3,5] along X.
|
||||||
|
const PhysXBoxCollider a({1.f, 1.f, 1.f});
|
||||||
|
const PhysXBoxCollider b({1.f, 1.f, 1.f}, {4.f, 0.f, 0.f});
|
||||||
|
EXPECT_FALSE(GjkBox::is_collide(a, b));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PhysXBoxGjk, CollidingSameOrigin)
|
||||||
|
{
|
||||||
|
// Same position — fully overlapping.
|
||||||
|
const PhysXBoxCollider a({1.f, 1.f, 1.f});
|
||||||
|
const PhysXBoxCollider b({1.f, 1.f, 1.f});
|
||||||
|
EXPECT_TRUE(GjkBox::is_collide(a, b));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PhysXBoxGjk, NotCollidingDiagonalSeparation)
|
||||||
|
{
|
||||||
|
// Boxes separated along a diagonal so no axis-aligned faces overlap.
|
||||||
|
const PhysXBoxCollider a({1.f, 1.f, 1.f});
|
||||||
|
const PhysXBoxCollider b({1.f, 1.f, 1.f}, {3.f, 3.f, 3.f});
|
||||||
|
EXPECT_FALSE(GjkBox::is_collide(a, b));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PhysXBoxGjk, DifferentSizesColliding)
|
||||||
|
{
|
||||||
|
// Large box vs small box inside it.
|
||||||
|
const PhysXBoxCollider large({5.f, 5.f, 5.f});
|
||||||
|
const PhysXBoxCollider small_box({1.f, 1.f, 1.f}, {2.f, 0.f, 0.f});
|
||||||
|
EXPECT_TRUE(GjkBox::is_collide(large, small_box));
|
||||||
|
}
|
||||||
|
|
||||||
|
// ─── GJK: Sphere vs Sphere ───────────────────────────────────────────────────
|
||||||
|
|
||||||
|
TEST(PhysXSphereGjk, CollidingOverlap)
|
||||||
|
{
|
||||||
|
// Radii 1 each, centres 1 apart — overlapping.
|
||||||
|
const PhysXSphereCollider a(1.f);
|
||||||
|
const PhysXSphereCollider b(1.f, {1.f, 0.f, 0.f});
|
||||||
|
EXPECT_TRUE(GjkSphere::is_collide(a, b));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PhysXSphereGjk, CollidingSameOrigin)
|
||||||
|
{
|
||||||
|
const PhysXSphereCollider a(1.f);
|
||||||
|
const PhysXSphereCollider b(1.f);
|
||||||
|
EXPECT_TRUE(GjkSphere::is_collide(a, b));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PhysXSphereGjk, NotCollidingSeparated)
|
||||||
|
{
|
||||||
|
// Radii 1 each, centres 3 apart — gap of 1.
|
||||||
|
const PhysXSphereCollider a(1.f);
|
||||||
|
const PhysXSphereCollider b(1.f, {3.f, 0.f, 0.f});
|
||||||
|
EXPECT_FALSE(GjkSphere::is_collide(a, b));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PhysXSphereGjk, DifferentRadiiColliding)
|
||||||
|
{
|
||||||
|
// r=2 and r=1, centres 2.5 apart — still overlapping.
|
||||||
|
const PhysXSphereCollider a(2.f);
|
||||||
|
const PhysXSphereCollider b(1.f, {2.5f, 0.f, 0.f});
|
||||||
|
EXPECT_TRUE(GjkSphere::is_collide(a, b));
|
||||||
|
}
|
||||||
|
|
||||||
|
TEST(PhysXSphereGjk, DifferentRadiiNotColliding)
|
||||||
|
{
|
||||||
|
// r=1 and r=1, centres 5 apart — separated.
|
||||||
|
const PhysXSphereCollider a(1.f);
|
||||||
|
const PhysXSphereCollider b(1.f, {5.f, 0.f, 0.f});
|
||||||
|
EXPECT_FALSE(GjkSphere::is_collide(a, b));
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // OMATH_ENABLE_PHYSX
|
||||||
@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"default-registry": {
|
"default-registry": {
|
||||||
"kind": "git",
|
"kind": "git",
|
||||||
"baseline": "b1b19307e2d2ec1eefbdb7ea069de7d4bcd31f01",
|
"baseline": "efa4634bd526b87559684607d2cbbdeeec0f07d8",
|
||||||
"repository": "https://github.com/microsoft/vcpkg"
|
"repository": "https://github.com/microsoft/vcpkg"
|
||||||
},
|
},
|
||||||
"registries": [
|
"registries": [
|
||||||
|
|||||||
@@ -52,6 +52,13 @@
|
|||||||
"lua",
|
"lua",
|
||||||
"sol2"
|
"sol2"
|
||||||
]
|
]
|
||||||
|
},
|
||||||
|
"physx": {
|
||||||
|
"description": "PhysX-backed collider implementations",
|
||||||
|
"dependencies": [
|
||||||
|
"physx"
|
||||||
|
],
|
||||||
|
"supports": "(windows & x64 & !mingw & !uwp) | (linux & x64) | (linux & arm64)"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user