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fix
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@@ -96,7 +96,6 @@ namespace omath
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return Cos() / Sin();
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return Cos() / Sin();
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}
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}
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[[nodiscard]]
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constexpr Angle& operator+=(const Angle& other)
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constexpr Angle& operator+=(const Angle& other)
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{
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{
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if constexpr (flags == AngleFlags::Normalized)
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if constexpr (flags == AngleFlags::Normalized)
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@@ -116,7 +115,6 @@ namespace omath
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[[nodiscard]]
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[[nodiscard]]
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constexpr std::partial_ordering operator<=>(const Angle& other) const = default;
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constexpr std::partial_ordering operator<=>(const Angle& other) const = default;
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[[nodiscard]]
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constexpr Angle& operator-=(const Angle& other)
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constexpr Angle& operator-=(const Angle& other)
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{
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{
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return operator+=(-other);
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return operator+=(-other);
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@@ -13,6 +13,7 @@ namespace omath::source
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Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
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Camera(const Vector3<float>& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
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const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
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const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
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void LookAt(const Vector3<float>& target) override;
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void LookAt(const Vector3<float>& target) override;
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protected:
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[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
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[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
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[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
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[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
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};
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};
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