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Fixes Unreal Engine view angle matrix order
The view angle rotation matrix order in Unreal Engine was incorrect, leading to incorrect camera orientation. This commit fixes the order of rotation matrices to roll, pitch, yaw to correctly implement Unreal Engine camera rotations. Adds comprehensive unit tests for Unreal Engine formulas, camera and constants. Marks Unreal Engine as supported in README.md.
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.idea/codeStyles/codeStyleConfig.xml
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.idea/codeStyles/codeStyleConfig.xml
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@@ -1,5 +1,6 @@
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<component name="ProjectCodeStyleConfiguration">
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<state>
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<option name="USE_PER_PROJECT_SETTINGS" value="true" />
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<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
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</state>
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</component>
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