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@@ -5,7 +5,7 @@ project(omath VERSION 1.0.1 LANGUAGES CXX)
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include(CMakePackageConfigHelpers)
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option(OMATH_BUILD_TESTS "Build unit tests" ON)
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option(OMATH_BUILD_TESTS "Build unit tests" OFF)
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option(OMATH_THREAT_WARNING_AS_ERROR "Set highest level of warnings and force compiler to treat them as errors" ON)
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option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
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option(OMATH_USE_AVX2 "Omath will use AVX2 to boost performance" ON)
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@@ -41,7 +41,9 @@ namespace omath::iw_engine
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inline Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
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const float far)
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{
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const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f) * 0.75f;
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// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
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constexpr auto kMultiplyFactor = 0.75f;
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const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f) * kMultiplyFactor;
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return
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{
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@@ -40,8 +40,7 @@ namespace omath::source_engine
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inline Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
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const float far)
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{
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// NOTE: Needed tp make thing draw normal, since source is wierd
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// and use tricky projection matrix formula.
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// NOTE: Need magic number to fix fov calculation, since source inherit Quake proj matrix calculation
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constexpr auto kMultiplyFactor = 0.75f;
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const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f) * kMultiplyFactor;
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@@ -22,6 +22,7 @@ add_executable(unit-tests
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engines/UnitTestOpenGL.cpp
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engines/UnitTestUnityEngine.cpp
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engines/UnitTestSourceEngine.cpp
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engines/UnitTestIwEngine.cpp
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)
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@@ -1,3 +1,69 @@
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//
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// Created by Vlad on 3/17/2025.
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//
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#include <gtest/gtest.h>
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#include <omath/engines/iw_engine/Camera.hpp>
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#include <omath/engines/iw_engine/Constants.hpp>
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#include <omath/engines/iw_engine/Formulas.hpp>
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TEST(UnitTestEwEngine, ForwardVector)
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{
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const auto forward = omath::source_engine::ForwardVector({});
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EXPECT_EQ(forward, omath::source_engine::kAbsForward);
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}
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TEST(UnitTestEwEngine, RightVector)
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{
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const auto right = omath::source_engine::RightVector({});
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EXPECT_EQ(right, omath::source_engine::kAbsRight);
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}
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TEST(UnitTestEwEngine, UpVector)
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{
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const auto up = omath::source_engine::UpVector({});
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EXPECT_EQ(up, omath::source_engine::kAbsUp);
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}
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TEST(UnitTestEwEngine, ProjectTargetMovedFromCamera)
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{
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constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
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const auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
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for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
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{
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const auto projected = cam.WorldToScreen({distance, 0, 0});
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EXPECT_TRUE(projected.has_value());
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if (!projected.has_value())
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continue;
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EXPECT_NEAR(projected->x, 960, 0.00001f);
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EXPECT_NEAR(projected->y, 540, 0.00001f);
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}
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}
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TEST(UnitTestEwEngine, CameraSetAndGetFov)
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{
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constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
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auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
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EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
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cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
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EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
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}
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TEST(UnitTestEwEngine, CameraSetAndGetOrigin)
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{
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auto cam = omath::source_engine::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
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EXPECT_EQ(cam.GetOrigin(), omath::Vector3<float>{});
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cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
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EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
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}
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