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Merge pull request #22 from orange-cpp/u/orange-cpp/improved-camera
U/orange cpp/improved camera
This commit is contained in:
@@ -16,7 +16,10 @@ option(OMATH_BUILD_AS_SHARED_LIBRARY "Build Omath as .so or .dll" OFF)
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if (OMATH_BUILD_AS_SHARED_LIBRARY)
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add_library(omath SHARED source/Vector3.cpp)
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else()
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add_library(omath STATIC source/Vector3.cpp)
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add_library(omath STATIC source/Vector3.cpp
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include/omath/engines/OpenGL/Constants.hpp
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include/omath/engines/OpenGL/Formulas.hpp
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include/omath/engines/OpenGL/Camera.hpp)
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endif()
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target_compile_definitions(omath PUBLIC OMATH_EXPORT)
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19
include/omath/engines/OpenGL/Camera.hpp
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19
include/omath/engines/OpenGL/Camera.hpp
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@@ -0,0 +1,19 @@
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//
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// Created by Orange on 12/23/2024.
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//
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#pragma once
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#include "Constants.hpp"
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#include "omath/projection/Camera.hpp"
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namespace omath::opengl
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{
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class Camera final : public projection::Camera<Mat4x4, ViewAngles>
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{
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public:
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Camera(const Vector3& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
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const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
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void LookAt(const Vector3& target) override;
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[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
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[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
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};
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}
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25
include/omath/engines/OpenGL/Constants.hpp
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25
include/omath/engines/OpenGL/Constants.hpp
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@@ -0,0 +1,25 @@
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//
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// Created by Orange on 12/23/2024.
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//
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#pragma once
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#include <omath/Vector3.hpp>
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#include <omath/Mat.hpp>
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#include <omath/Angle.hpp>
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#include <omath/ViewAngles.hpp>
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namespace omath::opengl
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{
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constexpr Vector3 kAbsUp = {0, 1, 0};
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constexpr Vector3 kAbsRight = {1, 0, 0};
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constexpr Vector3 kAbsForward = {0, 0, -1};
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using Mat4x4 = Mat<4, 4, float, MatStoreType::COLUMN_MAJOR>;
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using Mat3x3 = Mat<4, 4, float, MatStoreType::COLUMN_MAJOR>;
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using Mat1x3 = Mat<1, 3, float, MatStoreType::COLUMN_MAJOR>;
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using PitchAngle = Angle<float, 0.f, 180.f, AngleFlags::Clamped>;
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using YawAngle = Angle<float, 0.f, 360.f, AngleFlags::Normalized>;
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using RollAngle = Angle<float, 0.f, 360.f, AngleFlags::Normalized>;
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using ViewAngles = omath::ViewAngles<PitchAngle, YawAngle, RollAngle>;
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}
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54
include/omath/engines/OpenGL/Formulas.hpp
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54
include/omath/engines/OpenGL/Formulas.hpp
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@@ -0,0 +1,54 @@
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//
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// Created by Orange on 12/23/2024.
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//
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#pragma once
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#include "Constants.hpp"
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namespace omath::opengl
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{
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[[nodiscard]]
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inline Vector3 ForwardVector(const ViewAngles& angles)
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{
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const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsForward);
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return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
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}
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[[nodiscard]]
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inline Vector3 RightVector(const ViewAngles& angles)
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{
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const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsRight);
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return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
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}
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[[nodiscard]]
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inline Vector3 UpVector(const ViewAngles& angles)
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{
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const auto vec = MatRotation(angles) * MatColumnFromVector(kAbsUp);
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return {vec.At(0, 0), vec.At(1, 0), vec.At(2, 0)};
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}
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[[nodiscard]] inline Mat4x4 CalcViewMatrix(const ViewAngles& angles, const Vector3& cam_origin)
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{
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return MatCameraView<float, MatStoreType::COLUMN_MAJOR>(-ForwardVector(angles), RightVector(angles), UpVector(angles), cam_origin);
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}
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[[nodiscard]]
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inline Mat4x4 CalcPerspectiveProjectionMatrix(const float fieldOfView, const float aspectRatio, const float near,
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const float far)
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{
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const float fovHalfTan = std::tan(angles::DegreesToRadians(fieldOfView) / 2.f);
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return {
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{1.f / (aspectRatio * fovHalfTan), 0, 0, 0},
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{0, 1.f / (fovHalfTan), 0, 0},
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{0, 0, -(far + near) / (far - near), -(2.f * far * near) / (far - near)},
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{0, 0, -1, 0},
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};
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}
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}
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@@ -2,7 +2,7 @@
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// Created by Orange on 12/4/2024.
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//
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#pragma once
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#include "Constants.h"
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#include "Constants.hpp"
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#include "omath/projection/Camera.hpp"
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namespace omath::source
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@@ -13,7 +13,7 @@ namespace omath::source
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Camera(const Vector3& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
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const Angle<float, 0.f, 180.f, AngleFlags::Clamped>& fov, float near, float far);
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void LookAt(const Vector3& target) override;
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[[nodiscard]] Mat4x4 GetViewMatrix() const override;
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[[nodiscard]] Mat4x4 GetProjectionMatrix() const override;
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[[nodiscard]] Mat4x4 CalcViewMatrix() const override;
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[[nodiscard]] Mat4x4 CalcProjectionMatrix() const override;
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};
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}
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@@ -2,7 +2,7 @@
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// Created by Orange on 12/4/2024.
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//
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#pragma once
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#include "Constants.h"
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#include "Constants.hpp"
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namespace omath::source
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{
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@@ -29,7 +29,6 @@ namespace omath::projection
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template<class Mat4x4Type, class ViewAnglesType>
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class Camera
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{
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public:
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virtual ~Camera() = default;
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Camera(const Vector3& position, const ViewAnglesType& viewAngles, const ViewPort& viewPort,
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@@ -42,18 +41,82 @@ namespace omath::projection
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virtual void LookAt(const Vector3& target) = 0;
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[[nodiscard]] virtual Mat4x4Type GetViewMatrix() const = 0;
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[[nodiscard]] virtual Mat4x4Type CalcViewMatrix() const = 0;
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[[nodiscard]] virtual Mat4x4Type GetProjectionMatrix() const = 0;
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[[nodiscard]] virtual Mat4x4Type CalcProjectionMatrix() const = 0;
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[[nodiscard]] Mat4x4Type GetViewProjectionMatrix()
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[[nodiscard]] Mat4x4Type CalcViewProjectionMatrix() const
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{
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return GetProjectionMatrix() * GetViewMatrix();
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return CalcProjectionMatrix() * CalcViewMatrix();
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}
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[[nodiscard]] std::expected<Vector3, Error> WorldToScreen(const Mat4x4Type& viewProj, const Vector3& worldPosition) const
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void SetFieldOfView(const FieldOfView& fov)
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{
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auto projected = viewProj * MatColumnFromVector<float, Mat4x4Type::GetStoreOrdering()>(worldPosition);
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m_fieldOfView = fov;
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m_viewProjectionMatrix = CalcViewProjectionMatrix();
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}
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void SetNearPlane(const float near)
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{
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m_nearPlaneDistance = near;
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m_viewProjectionMatrix = CalcViewProjectionMatrix();
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}
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void SetFarPlane(const float far)
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{
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m_farPlaneDistance = far;
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m_viewProjectionMatrix = CalcViewProjectionMatrix();
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}
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void SetViewAngles(const ViewAnglesType& viewAngles)
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{
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m_viewAngles = viewAngles;
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m_viewProjectionMatrix = CalcViewProjectionMatrix();
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}
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void SetOrigin(const Vector3& origin)
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{
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m_origin = origin;
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m_viewProjectionMatrix = CalcViewProjectionMatrix();
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}
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void SetViewPort(const ViewPort& viewPort)
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{
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m_viewPort = viewPort;
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m_viewProjectionMatrix = CalcViewProjectionMatrix();
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}
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[[nodiscard]] const FieldOfView& GetFieldOfView() const
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{
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return m_fieldOfView;
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}
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[[nodiscard]] const float& GetNearPlane() const
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{
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return m_nearPlaneDistance;
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}
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[[nodiscard]] const float& GetFarPlane() const
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{
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return m_farPlaneDistance;
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}
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[[nodiscard]] const ViewAnglesType& GetViewAngles() const
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{
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return m_viewAngles;
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}
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[[nodiscard]] const Vector3& GetOrigin() const
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{
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return m_origin;
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}
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[[nodiscard]] std::expected<Vector3, Error> WorldToScreen(const Vector3& worldPosition) const
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{
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if (!m_viewProjectionMatrix.has_value())
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m_viewProjectionMatrix = CalcViewProjectionMatrix();
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auto projected = m_viewProjectionMatrix.value() * MatColumnFromVector<float, Mat4x4Type::GetStoreOrdering()>(worldPosition);
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if (projected.At(3, 0) == 0.0f)
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return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
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@@ -63,13 +126,18 @@ namespace omath::projection
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if (IsNdcOutOfBounds(projected))
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return std::unexpected(Error::WORLD_POSITION_IS_OUT_OF_SCREEN_BOUNDS);
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return Vector3{(projected.At(0,0)+1) / 2 * m_viewPort.m_width , (-projected.At(1,0)+1) / 2 * m_viewPort.m_height, projected.At(2,0)};
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const auto screenPositionX = (projected.At(0,0)+1.f) / 2.f * m_viewPort.m_width;
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const auto screenPositionY = (-projected.At(1,0)+1) / 2.f * m_viewPort.m_height;
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return Vector3{screenPositionX, screenPositionY, projected.At(2,0)};
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}
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protected:
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ViewPort m_viewPort{};
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Angle<float, 0.f, 180.f, AngleFlags::Clamped> m_fieldOfView;
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mutable std::optional<Mat4x4Type> m_viewProjectionMatrix;
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float m_farPlaneDistance;
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float m_nearPlaneDistance;
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@@ -1 +1,2 @@
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add_subdirectory(Source)
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add_subdirectory(OpenGL)
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1
source/engines/OpenGL/CMakeLists.txt
Normal file
1
source/engines/OpenGL/CMakeLists.txt
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@@ -0,0 +1 @@
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target_sources(omath PRIVATE Camera.cpp)
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35
source/engines/OpenGL/Camera.cpp
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35
source/engines/OpenGL/Camera.cpp
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@@ -0,0 +1,35 @@
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//
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// Created by Orange on 12/23/2024.
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//
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#include "omath/engines/OpenGL/Camera.hpp"
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#include "omath/engines/OpenGL/Formulas.hpp"
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namespace omath::opengl
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{
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Camera::Camera(const Vector3& position, const ViewAngles& viewAngles, const projection::ViewPort& viewPort,
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const Angle<float, 0, 180, AngleFlags::Clamped>& fov, const float near, const float far) :
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projection::Camera<Mat4x4, ViewAngles>(position, viewAngles, viewPort, fov, near, far)
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{
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}
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void Camera::LookAt([[maybe_unused]] const Vector3& target)
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{
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const float distance = m_origin.DistTo(target);
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const auto delta = target - m_origin;
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m_viewAngles.pitch = PitchAngle::FromRadians(std::asin(delta.z / distance));
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m_viewAngles.yaw = -YawAngle::FromRadians(std::atan2(delta.y, delta.x));
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m_viewAngles.roll = RollAngle::FromRadians(0.f);
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}
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Mat4x4 Camera::CalcViewMatrix() const
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{
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return opengl::CalcViewMatrix(m_viewAngles, m_origin);
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}
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Mat4x4 Camera::CalcProjectionMatrix() const
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{
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return CalcPerspectiveProjectionMatrix(m_fieldOfView.AsDegrees(), m_viewPort.AspectRatio(), m_nearPlaneDistance,
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m_farPlaneDistance);
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}
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} // namespace omath::opengl
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@@ -24,13 +24,14 @@ namespace omath::source
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m_viewAngles.roll = RollAngle::FromRadians(0.f);
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}
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Mat4x4 Camera::GetViewMatrix() const
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Mat4x4 Camera::CalcViewMatrix() const
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{
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return CalcViewMatrix(m_viewAngles, m_origin);
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return source::CalcViewMatrix(m_viewAngles, m_origin);
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}
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Mat4x4 Camera::GetProjectionMatrix() const
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Mat4x4 Camera::CalcProjectionMatrix() const
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{
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return CalcPerspectiveProjectionMatrix(m_fieldOfView.AsDegrees(), m_viewPort.AspectRatio(), m_nearPlaneDistance, m_farPlaneDistance);
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return CalcPerspectiveProjectionMatrix(m_fieldOfView.AsDegrees(), m_viewPort.AspectRatio(), m_nearPlaneDistance,
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m_farPlaneDistance);
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}
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} // namespace omath::source
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@@ -1,37 +1,69 @@
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//
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// Created by Orange on 11/23/2024.
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//
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#include <complex>
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#include <gtest/gtest.h>
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#include <omath/Matrix.hpp>
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#include <print>
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// #include <glm/glm.hpp>
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// #include "glm/ext/matrix_clip_space.hpp"
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// #include "glm/ext/matrix_transform.hpp"
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#include <omath/engines/OpenGL/Camera.hpp>
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#include <omath/engines/OpenGL/Constants.hpp>
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#include <omath/engines/OpenGL/Formulas.hpp>
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TEST(UnitTestOpenGL, Projection)
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TEST(UnitTestOpenGL, ForwardVector)
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{
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const auto forward = omath::opengl::ForwardVector({});
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/*const auto proj_glm = glm::perspective(glm::radians(90.f), 16.f / 9.f, 0.1f, 1000.f);
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// const auto proj_glm2 = glm::perspectiveLH_NO(glm::radians(90.f), 16.f / 9.f, 0.1f, 1000.f);
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// const auto proj_omath = omath::Mat<4, 4, float, omath::MatStoreType::COLUMN_MAJOR>((const float*)&proj_glm);
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// EXPECT_EQ(omath::opengl::PerspectiveProjectionMatrix(90, 16.f / 9.f, 0.1f, 1000.f), proj_omath);
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glm::vec4 ndc_glm2 = proj_glm * glm::vec4(300.f, 0.f, -1000.f, 1.f);
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ndc_glm2 /= ndc_glm2.w;
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const omath::Mat<4, 1, float, omath::MatStoreType::COLUMN_MAJOR> cords_omath =
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{
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{0},
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{0},
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{-0.2f},
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{1}
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};
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//auto ndc_omath = proj_omath * cords_omath;
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// ndc_omath /= ndc_omath.At(3, 0);
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*/
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EXPECT_EQ(forward, omath::opengl::kAbsForward);
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}
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TEST(UnitTestOpenGL, RightVector)
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{
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const auto right = omath::opengl::RightVector({});
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EXPECT_EQ(right, omath::opengl::kAbsRight);
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}
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TEST(UnitTestOpenGL, UpVector)
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{
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const auto up = omath::opengl::UpVector({});
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EXPECT_EQ(up, omath::opengl::kAbsUp);
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}
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TEST(UnitTestOpenGL, ProjectTargetMovedFromCamera)
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{
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constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
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auto cam = omath::opengl::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
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for (float distance = -10.f; distance > -1000.f; distance -= 0.01f)
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{
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const auto projected = cam.WorldToScreen({0, 0, distance});
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EXPECT_TRUE(projected.has_value());
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if (!projected.has_value())
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continue;
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EXPECT_NEAR(projected->x, 960, 0.00001f);
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EXPECT_NEAR(projected->y, 540, 0.00001f);
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}
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}
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TEST(UnitTestOpenGL, CameraSetAndGetFov)
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{
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constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
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auto cam = omath::opengl::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
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EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
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cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
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EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
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}
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TEST(UnitTestOpenGL, CameraSetAndGetOrigin)
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{
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auto cam = omath::opengl::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
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EXPECT_EQ(cam.GetOrigin(), omath::Vector3{});
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cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
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EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
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}
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@@ -3,7 +3,7 @@
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||||
//
|
||||
#include <gtest/gtest.h>
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||||
#include <omath/engines/Source/Camera.hpp>
|
||||
#include <omath/engines/Source/Constants.h>
|
||||
#include <omath/engines/Source/Constants.hpp>
|
||||
#include <omath/engines/Source/Formulas.hpp>
|
||||
|
||||
|
||||
@@ -27,17 +27,15 @@ TEST(UnitTestSourceEngine, UpVector)
|
||||
EXPECT_EQ(up, omath::source::kAbsUp);
|
||||
}
|
||||
|
||||
TEST(UnitTestSourceEngine, PerpectiveProjectionAtCenter)
|
||||
TEST(UnitTestSourceEngine, ProjectTargetMovedFromCamera)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
auto cam = omath::source::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
|
||||
const auto viewProjMatrix = cam.GetViewProjectionMatrix();
|
||||
|
||||
for (float distance = 0.02f; distance < 1000.f; distance += 0.01f)
|
||||
{
|
||||
const auto projected = cam.WorldToScreen(viewProjMatrix, {distance, 0, 0});
|
||||
const auto projected = cam.WorldToScreen({distance, 0, 0});
|
||||
|
||||
EXPECT_TRUE(projected.has_value());
|
||||
|
||||
@@ -48,3 +46,24 @@ TEST(UnitTestSourceEngine, PerpectiveProjectionAtCenter)
|
||||
EXPECT_NEAR(projected->y, 540, 0.00001f);
|
||||
}
|
||||
}
|
||||
|
||||
TEST(UnitTestSourceEngine, CameraSetAndGetFov)
|
||||
{
|
||||
constexpr auto fov = omath::projection::FieldOfView::FromDegrees(90.f);
|
||||
auto cam = omath::source::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, fov, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 90.f);
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||
}
|
||||
|
||||
TEST(UnitTestSourceEngine, CameraSetAndGetOrigin)
|
||||
{
|
||||
auto cam = omath::source::Camera({0, 0, 0}, {}, {1920.f, 1080.f}, {}, 0.01f, 1000.f);
|
||||
|
||||
EXPECT_EQ(cam.GetOrigin(), omath::Vector3{});
|
||||
cam.SetFieldOfView(omath::projection::FieldOfView::FromDegrees(50.f));
|
||||
|
||||
EXPECT_EQ(cam.GetFieldOfView().AsDegrees(), 50.f);
|
||||
}
|
||||
@@ -10,9 +10,9 @@
|
||||
|
||||
TEST(UnitTestProjection, Projection)
|
||||
{
|
||||
auto x = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::FromDegrees(90.f);
|
||||
const auto x = omath::Angle<float, 0.f, 180.f, omath::AngleFlags::Clamped>::FromDegrees(90.f);
|
||||
auto cam = omath::source::Camera({0, 0, 0}, omath::source::ViewAngles{}, {1920.f, 1080.f}, x, 0.01f, 1000.f);
|
||||
|
||||
const auto projected = cam.WorldToScreen(cam.GetViewProjectionMatrix(), {1000, 0, 50});
|
||||
const auto projected = cam.WorldToScreen({1000, 0, 50});
|
||||
std::print("{} {} {}", projected->x, projected->y, projected->z);
|
||||
}
|
||||
Reference in New Issue
Block a user