diff --git a/tests/engines/unit_test_iw_engine.cpp b/tests/engines/unit_test_iw_engine.cpp index 3ecb736..b4033b8 100644 --- a/tests/engines/unit_test_iw_engine.cpp +++ b/tests/engines/unit_test_iw_engine.cpp @@ -113,7 +113,7 @@ TEST(unit_test_iw_engine, loook_at_random_all_axis) - for (int i = 0; i < 100; i++) + for (int i = 0; i < 1000; i++) { const auto position_to_look = omath::Vector3{dist(gen), dist(gen), dist(gen)}; cam.look_at(position_to_look); diff --git a/tests/engines/unit_test_open_gl.cpp b/tests/engines/unit_test_open_gl.cpp index 70856f4..88d209d 100644 --- a/tests/engines/unit_test_open_gl.cpp +++ b/tests/engines/unit_test_open_gl.cpp @@ -113,7 +113,7 @@ TEST(unit_test_opengl_engine, loook_at_random_all_axis) - for (int i = 0; i < 100; i++) + for (int i = 0; i < 1000; i++) { const auto position_to_look = omath::Vector3{dist(gen), dist(gen), dist(gen)}; cam.look_at(position_to_look); diff --git a/tests/engines/unit_test_source_engine.cpp b/tests/engines/unit_test_source_engine.cpp index bdd551c..29594b9 100644 --- a/tests/engines/unit_test_source_engine.cpp +++ b/tests/engines/unit_test_source_engine.cpp @@ -134,7 +134,7 @@ TEST(unit_test_source_engine, loook_at_random_all_axis) - for (int i = 0; i < 100; i++) + for (int i = 0; i < 1000; i++) { const auto position_to_look = omath::Vector3{dist(gen), dist(gen), dist(gen)}; cam.look_at(position_to_look); diff --git a/tests/engines/unit_test_unity_engine.cpp b/tests/engines/unit_test_unity_engine.cpp index 7bd016b..c4cc0f7 100644 --- a/tests/engines/unit_test_unity_engine.cpp +++ b/tests/engines/unit_test_unity_engine.cpp @@ -124,7 +124,7 @@ TEST(unit_test_unity_engine, loook_at_random_all_axis) - for (int i = 0; i < 100; i++) + for (int i = 0; i < 1000; i++) { const auto position_to_look = omath::Vector3{dist(gen), dist(gen), dist(gen)}; cam.look_at(position_to_look); diff --git a/tests/engines/unit_test_unreal_engine.cpp b/tests/engines/unit_test_unreal_engine.cpp index 0ad715e..3d95cbb 100644 --- a/tests/engines/unit_test_unreal_engine.cpp +++ b/tests/engines/unit_test_unreal_engine.cpp @@ -114,7 +114,7 @@ TEST(unit_test_unreal_engine, loook_at_random_all_axis) - for (int i = 0; i < 100; i++) + for (int i = 0; i < 1000; i++) { const auto position_to_look = omath::Vector3{dist(gen), dist(gen), dist(gen)}; cam.look_at(position_to_look);