diff --git a/.github/images/showcase/apex.png b/.github/images/showcase/apex.png new file mode 100644 index 0000000..5a857ef --- /dev/null +++ b/.github/images/showcase/apex.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:52b7931775757a0b1a3382966bb5c1c79a0d8cfb0a2a4fa76f42538bcd5e5230 +size 1644413 diff --git a/.github/images/showcase/cod_bo2.png b/.github/images/showcase/cod_bo2.png new file mode 100644 index 0000000..552c10f --- /dev/null +++ b/.github/images/showcase/cod_bo2.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:55e0423600927329cefb908919f8518a10d45ad6137717215cf771ed340152e2 +size 1750414 diff --git a/.github/images/showcase/cs2.jpeg b/.github/images/showcase/cs2.jpeg new file mode 100644 index 0000000..421127b --- /dev/null +++ b/.github/images/showcase/cs2.jpeg @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4b4968317390fd7eaf670171cd590a3358eea3ab642188b339557a23c5e2b55d +size 659411 diff --git a/README.md b/README.md index c7395bf..73a6790 100644 --- a/README.md +++ b/README.md @@ -83,11 +83,11 @@ for (auto ent: apex_sdk::EntityList::GetAllEntities()) With `omath/projection` module you can achieve simple ESP hack for powered by Source/Unreal/Unity engine games, like [Apex Legends](https://store.steampowered.com/app/1172470/Apex_Legends/). -![banner](https://i.imgur.com/lcJrfcZ.png) +![banner](.github/images/showcase/apex.png) Or for InfinityWard Engine based games. Like Call of Duty Black Ops 2! -![banner](https://i.imgur.com/F8dmdoo.png) +![banner](.github/images/showcase/cod_bo2.png) Or create simple trigger bot with embeded traceline from omath::collision::LineTrace -![banner](https://i.imgur.com/fxMjRKo.jpeg) +![banner](.github/images/showcase/cs2.jpeg) Or even advanced projectile aimbot [Watch Video](https://youtu.be/lM_NJ1yCunw?si=5E87OrQMeypxSJ3E)